Allright, here come two tiny new variants to play QuickDraft. They won't alter the gameplay as the Hold'em variant does, but they still will influence the strategies each player uses:
1. Global Bonus Points
During the game setup, draw 1 card and place it face-up on the table. All cards of this kind (e.g. all yellow cards or all white cards) are worth +3 Victory Points in this game.
This variant could lead to a rush on a certain color and make other strategies less viable - no big game changer, but still a nice shake-up.
2. Hidden Bonus Points
This works similar to the global variant. But here, each player is dealt a single card which he has to keep a) separate from all other cards he receives during the Drafting Phase and b) secret from all the other players. Each player will receive +3 Victory Points for each card he has in play that matches the type of his secret card (e.g. all yellow cards or all white cards).
Again, this might shake-up your play just a bit and now you are trying to figure out what kind of secret cards the other players have.
I like this idea about hidden goals that can give players incentives to try different strategies. Maybe I could develop this concept a bit further. Additional goals could be:
+6 points for each pair of identical cards you have in play.
+2 points if you have cards of two colors in play, +4 points for three colors, +8 for four colors and +16 for five colors.
+6 points if you have more than six cards in play.
What do you think? Would you like to see such hidden goal cards (which could also used as global goal cards, heck, they even could get drafted before the real Drafting Phase)? Adding a small deck of maybe 10 such cards would be easy enough and offer much more variability.
Ok, enough for now, it's getting late.