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Star Wars: X-Wing Miniatures Game» Forums » Strategy

Subject: First Falcon Build rss

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Zachary Mitchell
United States
California
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I'm not that experienced with coming up with builds on my own, but I wanted to try and come up with my own that uses the falcon.
Han Solo 46
-Nien Nunb 1
-Millennium Falcon 1
-Push the limit 3

"Dutch" Vander 23

Garven Dreis 26

The idea is to give the falcon as many actions as possible. Nien Nunb helps to get rid of the stress tokens as push the limit piles them up. The only weakness I see is that the y wing doesn't work well without upgrades. What do you guys think?
 
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Jeff Wilder

Daly City
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My initial thought is, "Yes, you need the ion cannon on Dutch."

Remember that Garven can't pass a focus token to Han that will be useful on offense (unless he gets shot at by Vader or Soontir and uses it for defense), and Focus is relatively useless on the Falcon on defense. (It is useful for Dutch, of course, if you let Garven shoot first.)

Drop Garven to a Rookie Pilot and give Dutch his Ion Cannon Turret. He weeps at night, man. I can hear him in the barracks. It's heart-breaking. Give him his ICT!
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Eric B.
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East Lansing
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One issue here is that in this build Han doesn't really need any help from Dutch or Garven. Lando might be a more natural fit for what you are going for, and he'll save you two points.

Han's ability stacks poorly with a Target Lock (since no dice can be rerolled more than once) and with Push the Limit Han will already be taking the Focus and Evade action, making a Focus from Garven somewhat moot. Not to mention that Garven can't pass his Focus until he attacks, which will be well after Han has already attacked.

Now, Dutch and Garven have plenty of synergy with one another, as they can each attack with TL+Focus when they are working together. Though, with only 2 Attack, even with TL+Focus your opponent will likely just ignore Dutch as he's not very scary.
 
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Firstname Lastname
Singapore
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actually, Han doesn't need target lock at all, because it clashes with his ability (pretty much the only reason you would want Han to do a target lock action is to allow him to fire missiles)

Nien Nunb is also not that important on him, with the 360 deg. firing arc I doubt you would be pulling any koiograns at all. Nien Nunb is good if you decide to use Elusiveness or PTL though, but I dislike PTL on Han. I'm more of a Expose on Han kinda guy, you get to pelt opponents with 4-5 dices, and if you do not like the results, you reroll them, and if they do not hit, gunner will allow you to try again with the same 4-5 dices


Garven is useful if he has the highest pilot skill in your squad. Failing that, swarm tactics is nearly a must to get him to fire first and make himself useful. If you do not have either, then Garven isnt a very good choice, you may want to pick somebody else.
 
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Sergio Achinelli
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Madrid
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I agree that Dutch is redundant in a Han build. The point of fielding Solo is to have an independent problem-solver for your army. However, I run a PTL Han and Target Lock is useful at times, especially when you are out of everyone's fire arc and you want to ensure your target is dead-dead-dead. TL allows your first attack (I am assuming Gunner here) to be very strong, leaving your pilot ability for the second attack in case the first fails. It works nicely.
 
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Jeff Dunford
Canada
Kemptville
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The other way to look at it is that Han is pretty awesome on his own, especially with PtL and Nien Nunb. He is free to take both Focus and Evade each turn. This allows his escorts to pair off and not worry about Han so much. Garven and Dutch can grant each other actions, and the result is that all 3 of your ships have 2 actions per turn (and works best if Garven shoots before Dutch so Dutch has both Focus and Target Lock for his attack, and Han keeps taking green actions to shed the stress). The only problem is Dutch doesn't have much firepower without an Ion Cannon. You might be better off with Garven + Rookie X-wing, each with a generic astromech, rather than Garven + Dutch (without an Ion Cannon).
 
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