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Subject: New Rule regarding Army Construction rss

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Chad Ellis
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If you look at the preview images of the Elves of Ravenwood you'll
notice that some of the cards indicate that they are either core or
elite. This relates to a new rule governing army construction that.

For every full 500 points available for army building, each player
must have at least one 'Core' unit. For every full 1000 points
available a maximum of one 'Elite' unit may be included. Thus, for
a 2500 point scenario, at least five 'Core' units must be included
and at most two 'Elite' units may be included.

This rule serves two purposes. Primarily (from my point of view) it
makes armies more representative of the 'actual' forces available.
Trolls and mounted Knights are relatively scarce, while standard
foot troops and bowmen are relatively plentiful. Concern over this
has actually been a design constraint at times. We didn't want
entire Undead armies comprised of Rats, which partly explains why
the Swarm of Rats unit can't benefit from Command Cards or be given
orders other than 'Close'. This rule eliminates that concern by
creating a built-in block to all-X armies unless X is core.

Secondly, the new rule avoids the creation of some 'twinky' or
degenerate armies, e.g. 3 Longbowmen and just enough Militia to buy
them a couple of extra turns. While such armies are not generally
better than more balanced ones, they can be in some situations
(particularly given helpful terrain) and there's always the risk
that they would be with future factions. Even a balanced system
runs the risk of being broken by degeneracy if it is open and
dynamic enough.

Each army currently has five 'Core' units and two 'Elite' units.
(While we don't guarantee those numbers going forward, they are
quite likely to remain the same.) Future armies will incidate
core/elite on the card backs next to the point cost. For the
existing armies, the breakdown is:

Men of Hawkshold

Core: Peasant Mob, Militia, Swordsmen, Spearmen, Bowmen
Elite: Knights, Longbowmen

Orcs

Core: Goblin Raiders, Goblin Bowmen, Goblin Spearmen, Orc Swordsmen,
Orc Spearmen

Elite: Goblin Bomb Chucker, Trolls

Undead

Core: Zombies, Skeleton Mob, Skeleton Spearmen, Skeleton Bowmen,
Ghoul Pack

Elite: Giant Catapult, Death Knights
 
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Chad Ellis
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Addendum. After playing around with this rule (particularly with the upcoming Dwarves) we were concerned that one Elite unit in a faction might get squeezed out if the other was a scarcer resource. We have thus modified the rule as follows:

The Core unit requirement is unchanged -- you must have at least one Core unit for every 500 points. You may have up to one of each elite unit for every 1000 points (rather than just one elite unit total). Thus, a 2,000 point Hawk army could have two Knights and two Longbowmen.
 
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Donald Wilbur III
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What about Pikemen?
Are they core or in some undefined "other" category?
 
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David desJardins
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gilesclone wrote:
Are they core or in some undefined "other" category?


Many (most?) units are neither core units nor elite units.
 
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