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Deadlands: Doomtown» Forums » Variants

Subject: Deadlands: Doomtown-Guide to Pre-constructed formats rss

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Harrowed Entertainment Group is in the process of compiling a list of deck formats used to play Deadlands: Doomtown. In the process, HEG discovered there is a small subset of Doomtown that relies upon preconstructed decks to provide an accessible introduction to Doomtown for new players. This here BGG forum post intends to summarize those decklists and their URLs and link back to the main HEG document. Of these decklists, the New Doomtown Game and Founding of Gomorra are HEG’s recommendations for TEACHING novices Doomtown. Once the game is learned, players are encouraged to explore the other formats and create their own decks.

Shootout at High Noon (Box):
Alderac Entertainment Group's introductory starter set features two fifty card decks: Lawdogs and Blackjacks along with simplified rules.
(PDF cardlist near the bottom of the page).

Pros: Two ready made decks designed to play against each other. “Good Guys vs. Bad Guys” provides a thematic hook to engage new players.

Cons: Decks not actually well balanced as Blackjacks have easier means to generate Ghost Rock. Lawdogs have limited options for creating/targeting Wanted Dudes and Jail is not included. Simplified rules set, including a lack of Cheatin’! and other Reaction cards, does not reflect Doomtown’s full suite of gameplay options.
For a full review, see:

Shootout at High Noon
: Better, Faster, Stronger:

Eric Jome's (Cosine) reinvention of the Shootout at High Noon concept.
Pros: Decks are thematic and showcase Doomtown's best features (Chess-like movement/control, Cheatin'! cards, reliably powerful draw structures). Cards are commons/uncommons and thus easily obtainable.

Cons: Effects of Jackalope Stampede Cheatin'! card may be overpowered in introducing new players to the game.

Doomtown Game: Eric Jome’s (Cosine) interpretation of Deadlands: Doomtown as a board game uses fixed decks in Bicycle format.

(Extended by Davido to include Flock and Sioux. Need to verify card list and upload new spready).

Pros: Decks are well-balanced, powerful, and thematic.

Cons: Difficult to obtain key cards for several Outfits. Discourages independent deck-building. Recommended for Multi-player-often difficult to find ANY opponent, let alone multiple players. Bicycle as a format, disallows Cheatin’!, a fundamental part of Doomtown’s design.

NOTES: While Bicycle is NOT a ‘recommended format’, these decks serve as an excellent introduction to the game and helps balance out ‘collection levels’ that are an entry barrier to Doomtown. Veteran players can use these decks to introduce the basic principles of Doomtown. New Doomtown Game and Founding of Gomorra are likewise best viewed as teaching/introductions to the game.

New Doomtown Game*: Cosine’s new twist on the original Doomtown Game. Basic version is 4 bicycle decks that can be arranged to form Full House/Four of a Kind decks.

Pros: Decks are well-balanced. Allows for two very different styles of play (Bicycle vs. Cheatin’!). Ability to allow Cheatin’! (see spreadsheet for some recommended cards) makes these decks a very solid introduction into all that Doomtown has to offer.

Cons: Like the original Doomtown Game, some cards difficult to obtain. Decks are designed for Multi-player play.

Founding of Gomorra*: Dennison Milenkaya’s (FlatOnHisFace) tribute to the ‘early days’ of Gomorra uses four constructed decks.
Pros: Thematic introduction to the world of Gomorra. Four balanced decks that play well together. Except for Lynch Mob, these are readily available and easy to obtain cards.

Cons: Requires obtaining 200+ specific cards to recreate the decklists.

Deadlands: Deadwood: Another effort from Dennison Milenkaya, this time updating the Weird West to the world of Deadwood.
Pros: Extensive work to fit Deadlands: Doomtown in the Deadwoods world.

Cons: Cards need reworking. Possible IP issues. Included here due to Dennison’s considerable efforts in fleshing out the Deadwoods universe w/ Doomtown cards.
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