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Robinson Crusoe: Adventures on the Cursed Island» Forums » General

Subject: How does the scaling in this game work? rss

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Moe45673
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Meaning for 1-4 players, what modifications are made to keep the game balanced and fun?
 
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Georg D.
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- With more players you need more food as you have to feed every member of the team.
- with more players the costs for building sheter/roof/palisade are higher
- As long as your morale is high you get determination tokens each round. But only the startplayer gets them so the amount of tokens is the same for each number of players wich makes it a bit harder with more players.
- with 1 or 2 players you are allowed to play with some kind of dummy player which don't count as full players but give you some extra actions.
- With 4 players one action is weakened so it is more efford to keep the morale high.
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mks
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as above - there are mechanisms to make the game scale.
that being said I get an impression (after 15 games or so) that it is easier to win if playing with more players.
is there anyone else with similar experience?
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Tim Kelly
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spadovsky wrote:
as above - there are mechanisms to make the game scale.
that being said I get an impression (after 15 games or so) that it is easier to win if playing with more players.
is there anyone else with similar experience?

This mirrors my experience as well.
TK
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Moe45673
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Not a big issue.... I'd think a co-op game would be more social and winning (a bit) easier is a bonus. Solitaire, it should be difficult!

Thanks for the responses, this game is firmly on my radar
 
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Marion
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Moe45673 wrote:
Solitaire, it should be difficult!

Thanks for the responses, this game is firmly on my radar


On the contrary!!
I´ve experienced different: Solo you don´t have to worry about food and morale.... Friday and Dog help you accomplish almost everything - I´ve playtested maybe 40 games - winning was easier solo or 2-player than with 3 or 4...
Marion (for the record: it´s my NR. 1 game!)
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Robert Masson
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I think it all depends on the scenario.

Rescue Jenny I think favors less players (less worry about food, more efort in scenario goals)

Robinson Family I think favors more people as you have more actions to build all the items, some of which can give you more food.

But overall I don't think it really makes it unbalanced. Anyways, there is even a mechanic to make scenarios easier or harder if you are having issues.

1. Add dog in 2 player game or dog and-or Friday in 3 or 4 player game (dog and Friday are already in 1 player game and Friday already in 2 player game. More actions without needing to feed them)

2. Include more or less "book icon" event cards that usually trigger scenario specific nasty things that happen. For example I always include more book icon cards in cursed island scenario, which make an evil mist that covers island tiles, because my group can beat this scenario way too easily without them.

To answer your question, yes, it does scale very very well.
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