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Subject: Dice as pawns? rss

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Gordon LeVasseur
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Connecticut
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Does anyone know of any games that use dice as pawns? If so, how common is it? I've entered a game in the 2-Player PNP Contest that uses teams of dice as pawns (link below). I think it is an original idea, but I thought I'd ask folks here about it.

http://boardgamegeek.com/article/11851210#11851210
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Dice bags!
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M. Shanmugasundaram
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Ben Hvrt
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ErikPeter Walker
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boardgamegeek.com/boardgameexpansion/145148/
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Cogsburg, Diceland

I think your use of them is pretty original. I think yours is the only one listed so far that uses dice besides the standard 6-sider. Pretty confusing name...
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K Septyn
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SEKRIT MESSAGE SSSHHHHHHHHH
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Deadwood Studios USA

"In Deadwood, players wander across the backlot each day, looking for acting jobs. Your actor is a six-sided die, and the number on top represents your status. (These dice are never rolled; they just show your status.)"
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Kai Bettzieche
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Baden Württemberg
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The idea is actually pretty old ..
The first game I encountered using dice as pawns has been
Dragon Dice
using dice as complete armies.

Other games are:
Diceland

And another game called "Diceland" that has got nothing to do with the previous one (though you could argue it rather uses pawns shaped like dice):

Diceland: Deep White Sea
Diceland: Space
Diceland: Ogre
and so on .. there are more "diceland: (something)" games

Even I created a game using dice as pawns four years ago or so:

Battle Arena



Sorry ..
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Michael Iachini
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This is also done in Alien Frontiers, correct?

Michael Iachini
Clay Crucible Games
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Sam Cook
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Assuming you mean dice to keep track of persistent information as opposed to only rolling:

Lords of Vegas
Kingsburg
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KT
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Bingham
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Medieval Mastery
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Carthoris Pyramidos
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Centennial
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Proteus

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W Retert
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It'll have to go.
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Warp 6?
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Christopher Dearlove
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SoRCon 11 23-25 Feb 2018 Basildon UK http://www.sorcon.co.uk
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The Fellowship of the Ring
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Gordon LeVasseur
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Connecticut
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I will need to look into these games as I continue to develop and play test my own. What I have designed seems more abstract than most of the above mentioned games.

In my game, each of two players controls a team of four dice. There is a rock die, a paper die, a scissors die, and a balance die. Each die bears icons of the three "elements" in varying amounts. Making each die superior to one die and inferior to another, except for the balance did which has no weakness or strength. It is as intuitive as it seems but there is some subtlety and strategy involved as well. The goal is to capture your opponents dice. Capturing is accomplished by comparing faces shown on the dice. This way, the dice are pawns that are moved and rolled for a resolution. Whether a die succeeds or fails, the face that is shown affects the board's dynamic.

I am curious how other games resolved some issues that I have encountered while working on the game. I guess more research is needed.
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Nick Hayes
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Uncle Chestnut's Table Gype
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Jim O'Neill (Established 1949)
Scotland
Motherwell
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VENI, VIDI, VISA - my reaction on entering my FLGS.
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Troyes


I am a dyed-in-the-wool wargamer and yet I find this one of the most fascinating and beautifully produced games that I've ever played.

Regards,


Jim

Est. 1949

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Meelis Looveer
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Promotional game - Neste Oil Lauamäng for oil company. Dice instead of pawns are cars and the dots show the oil quantity in tank.
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John "Omega" Williams
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Kentwood
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RoboDerby: Express
technically Mecha Dice
Chunky Fighters
Dicemaster: Cities of Doom
many others
 
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