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Spy or Die Trying» Forums » General

Subject: Spy vs. HoG? rss

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Lee Fisher
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Are their details of the differences anywhere? Can we get downtimetown out of hibernation to do a video?
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Richard Galland
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Hi Lee,

A few people have asked this question. So I'll get something up on our FAQs soon. In the meantime here are a few things...

Pretty much the same as HOG
Play 1 to 3 Intruders (agents) vs. Base Defender (evil genius with his army of minions)
60-minute Mission Timer (now integrated with game board).
Base consists of 9 rooms with locked doors.
Intruders’ primary mission is to collect Intelligence. Intel combos have scoring values.
Intruders have two distinct modes (hidden and exposed) with different rules.
Hidden Intruders can ‘take time’ on a variety of actions to ensure success.
Hidden Intruders must sneak up to or around Sentries.
Dead minions are converted to Body markers which can raise the alarm if discovered.

Similar to Hog
Alarm markers are collected but can be spent to spawn new minions or accumulated to raise the alert level (Green – Amber – Red).
Combat and spotting have been streamlined and improved.

NEW!
The Base Defender’s troops have far greater freedom of movement and action, limited only by the current Alert Level.
Each room has a specific function. Rooms are: Control Room, Sanctum, Prison, Guard Room, Infirmary, Generator, Vault, Laboratory and Cafeteria.
Intruders are not differentiated by stat lines but by unique Talents they can choose before the mission.
Each Alert level has specific rules that govern Minion spawning, Minion movement rate, the effectiveness of traps and gaining more Alarm markers.
In addition to Guards the Defender has Scientists (who can research the Doomsday Weapon in the Laboratory) and Technicians who can construct Traps and Security Cameras, and repair damage.
A Guard automatically becomes a Sentry if he is standing outside a door. He is not confined to his post.
Lots of other refinements, including Disguise, Secret Passages, Sabotage, remotely operated doors, cameras and traps… and more!
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Martin Gallo
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Sounds GREAT.

Any thoughts on extensibility - Adding a fourth base attacker for those occasions when you have four friends who want to play?
 
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Richard Galland
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Hi Martin,

Yes, that's something we've started developing. The board has four agent deployment squares for that very reason.


We're also looking at support squads, so you can send in the marines 'Moonraker' style, and Henchmen who will have profiles like the Intruders, making a 6-player spy-fest feasible.



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Martin Gallo
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Henchmen: YES!!!

A damsel necessary to the plot could be (sexist) fun as well. Needs to be rescued, knows where the plans are, falls down a lot...
 
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Lee Fisher
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Thanks for all the details!
 
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