Recommend
 
 Thumb up
 Hide
7 Posts

Star Wars: X-Wing Miniatures Game» Forums » Strategy

Subject: Good starting packs for both factions rss

Your Tags: Add tags
Popular Tags: [View All]
Tobias Player
msg tools
Hello,

I have bought one starterbox, one tie advanced and one secondary X-Wing and wat to build a squadron for imperial and rebells for playing on 100 points.
So I want to order all ships I need in one batch.

Can you advice me some ships / builds for start?

I want to build a one list with the yt-1300 so I thought about
1 YT-1300
2 X-Wing
for one list but I also want a only fighter list.

For imperial I think the same but primary I want to build a all fighter list.

Thanks alout
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Derry Salewski
United States
Augusta
Maine
flag msg tools
badge
I'm only happy when it rains...
Avatar
mbmbmbmbmb
mrjohndoe wrote:
Hello,

I have bought one starterbox, one tie advanced and one secondary X-Wing and wat to build a squadron for imperial and rebells for playing on 100 points.
So I want to order all ships I need in one batch.

Can you advice me some ships / builds for start?

I want to build a one list with the yt-1300 so I thought about
1 YT-1300
2 X-Wing
for one list but I also want a only fighter list.

For imperial I think the same but primary I want to build a all fighter list.

Thanks alout


There are SO many threads answering this exact same question. So, definitely just go search for one (there's probably two on the front page . . . )
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tobias Player
msg tools
Hello,

I know. But what I really wanted to know is not an exactly list but more a shopping list.
Such as "don't buy y-wings, they suck" or "If Tie-Interceptor, take minimum 4 because ....".

Greetings
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Michael Ptak
United States
Livermore
California
flag msg tools
Avatar
mbmbmbmbmb
This is a very open ended question because it depends on how you want to shape your list, or how you want to play the game.

With a large ship you're mostly going to have 2-3 fighters in attendance for a typical 100 point list. 2 of each Rebel ship then will give you enough of what you want to form up an escort, get another X-Wing for the better packs and/or an A-Wing for another kind of ship.

For the empire four ships with a Firespray seems to be the max of what you can do. But again, depends on where you want to go with your collection.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Michael Ptak
United States
Livermore
California
flag msg tools
Avatar
mbmbmbmbmb
The only bit of advice I can give you regarding general fighters are their basic characteristics. From there, you decide on what you want to run.

X-Wing:
Bread and butter of the Rebellion. Best fighter in the game through high attack, target lock, and relatively low cost and good health.

TIE FIghter:
Bread and butter of the Empire. If you invest, be prepared to buy many. Usually effective in swarms with a few ace pilots.

Y-Wing:
Support ship. Low attack efficiency but high health and a special weapon with dubious effectiveness. Not worth it in my opinion but some swear by it.

TIE Advanced:
Support ship. Low attack but the most resilient TIE in the game so far. Buying one gives you the Empire's best pilot at Darth Vader. Missile options for the Empire. Other pilots for the advanced aren't as worth it.

A-Wing:
Speedy maneuver ace of the Rebellion. Low health (2 shield, 2 hull) missile options for the Rebellion. Low attack, best at trying to find the best position to attack from. Fun to fly.

TIE Interceptor:
The second best ship in the game. A-Wing speedy, High Dodge, High attack, low health (at 3 like all TIE fighters). Favored by many Empire players.

YT-1300:
Support large ship. 360 turret and lots of health with a few interesting pilots- only Han is really out for himself, the others support the force with the right upgrade cards.

Firespray-31:
Support large ship. More fragile than the YT and with less firing arcs but carries deadlier weapons and pilots to help use them. This pack has Stealth Devices, which are particularly valuable in tournament settings.
13 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Ryan Freels
United States
Gainesville
Florida
flag msg tools
mbmbmbmbmb
For Rebels you want to have four fighters, since that way you can also field 3 named pilot. What type your other two ships are is up to you. Which are your favorite ships? XXXX, XX-YY, XX-Y-A, XX-AA, XXX-A, XXX-Y

Buying an A-Wing is necessary for the push the limit upgrade card. Y-Wing has the R2 unit, which is also nice to own. There are quite a few combos that can come from XX-Y-A, so that may be a great place to start.

For Imperial I'd buy 1 tie (for the other pilots), Slave-1 for a large ship and 2 stealth device, and 2 interceptors because they work better in pairs. One is a target, but two are a team.

That way you can also run the following elite Imperial list that I've been wanting to run:
Vader - homing missiles and engine upgrade
Soontir Fel - push the limit and stealth device
Turr Phennir - veteran instincts and stealth device

Summary - buy one of each ship you don't have (and a tie) and a second interceptor. That way you'll have all the upgrade cards.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Derrick Billings
United States
Chicago
Illinois
flag msg tools
mbmbmbmbmb
Pretty much obligatory:
2 Core Sets
Firespray
YT-1300

For Imperials: 1 TIE, 1 Interceptor
For Rebels: 1 X-Wing.

That's the minimum.

Rebels will definitely want at least one more ship, either a Ywing or an A-Wing.

Imperials can get an Advanced, and/or keep accumulating TIEs/Interceptors.

My two cents, anyway. "two core sets and one of everything for your faction" is pretty safe, though the upgrade cards in the Large Ships are good to have for both sides.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.