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Subject: Best "very rules light" "wargames" for air,naval,infantry,tanks. minis & dice adaptable rss

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Łukasz
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Re: Old, simple "wargames"
May I recommend anything from Standard Combat Series? These are standard hex&counter games, based on IGOUGO system, with movement, combat and exploitation sequence of the turn. Quite simple, with some chrome added in the game specific rules. Although originating from the 90s of the previous century they really do have that 70s feel. Some like it, some not so much -- still may be worth your attention.
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Re: Old, simple "wargames"
You might look at "Check Your Six!", a (current) set of minis rules that are derived from Blue Max.
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Pete Belli
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Re: Old, simple "wargames"
Quote:
infantry+ games...


We've been having fun with:





For example:





Here is a GeekList:

The 1913-2013 centennial of Little Wars by H.G. Wells

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Jeff Schulte
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Re: Old, simple "wargames"
How about Panzerblitz?



It's really just a rules folder. A very simple system that has tons of great scenarios.

LNL's World at War and Nations at War series are more modern iterations of this type of game.
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Brian Hoare
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Re: Old, simple "wargames"
ldsdbomber wrote:
So, if any of you have any good recommendations or links to older, classic games with very pared down rulesets that would fit the philosophy here
thanks, in advance.


Have a nose around http://www.freewargamesrules.co.uk

Quite a variety of mini rules here. There are a few detailed rulesets but many seem to be designed for speed & fun over detail.

I also remember Don Featherstone's Tank Battles in Miniature series to have been very playable as a young teen, I believe that these have recently been reprinted.
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Roger Brandon
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Re: Old, simple "wargames"
Avalon Hill's War At Sea is very simple and I've always thought that someone with the money- AND TIME!- to build models of the various ships, could use colored chalk to create a very large image of the map in a paved area.
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Leo Zappa
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Re: Old, simple "wargames"
Well, two thoughts come to mind...

One - the Avalon Hill "Classics" - the very thing you are describing:
Afrika Korps
Waterloo
The Battle of the Bulge
Midway
Stalingrad
D-Day
War at Sea (second edition)
Victory in the Pacific

Or, their only slightly more complex modern-day successors, the Gamers/MMP Standard Combat Series:
Yom Kippur
It Never Snows
Afrika (second edition)
Stalingrad Pocket II
Rock of the Marne
Here's the complete list of SCS games:
1.Stalingrad Pocket - 1993
2.Afrika - 1994
3.Ardennes - 1995
4.Yom Kippur - 1996
5.Stalingrad Pocket (2nd Edition) - 1997
6.Crusader - 1998
7.Gazala - 2000
8.Drive on Paris - 2001
9.Fallschirmjaeger - 2002
10.Operation Michael - 2005
11.The Mighty Endeavor - 2006
12.Guadalajara - 2006
13.Afrika (second edition) - 2008
14.Rock of the Marne - 2009
15.Bastogne - 2010
16.Karelia '44 - 2011
17.It Never Snows - 2012
18.Heights of Courage - 2013

Simple, straightforward wargames - plain and simple, and lots of fun!

Note: All of the Avalon Hill and a fair number of the SCS games are OOP, but all are generally available on eBay, the AH games usually at very reasonable prices. The SCS games can get a little pricey!
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Re: Old, simple "wargames"
What's old is new with the upcoming editions of Ogre and Pocket Ogre.
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Paul Spak
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Re: Old, simple "wargames"
everything Leo says, and maybe Blue & Gray.
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Jeff Schulte
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Re: Old, simple "wargames"
They are not old, but the VPG Napoleonic 20 series and the Campaigns in Russia series are old style hex & counters games.
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Edmund Hon
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Re: Old, simple "wargames"
Ancients I and II are my favorite for a quick pre-gunpowder era game.
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Barry Doyle
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Re: Old, simple "wargames"
I really recommend Stalin's Tanks, for a tactical-level (squads and individual vehicles) game. It's one of my favorites from the oldies, and even though the components aren't very nice, the game is pretty decent.

In fact, it was the main inspiration for me when I started designing V&V, and there's still a part of me that wishes I would have just designed a new Stalin's Tanks series -- same rules, basically, better art and components.
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Re: Old, simple "wargames"
desertfox2004 wrote:


Or, also the Smithsonian Institute Series/American History Series:

Gettysburg (125th Anniversary edition) (1988 ed.)
Battle of the Bulge (1991 ed.)
D-Day (1991 ed.)
Midway (1991 ed.)
Guadalcanal (1992 ed.)
Mustangs
We the People
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Re: Old, simple "wargames"
AnglePark wrote:
I really recommend Stalin's Tanks, for a tactical-level (squads and individual vehicles) game. It's one of my favorites from the oldies, and even though the components aren't very nice, the game is pretty decent.

In fact, it was the main inspiration for me when I started designing V&V, and there's still a part of me that wishes I would have just designed a new Stalin's tanks series -- same rules, basically, better art and components.


As a bonus, Rommel's Panzers is a sister game that's fully compatible. And, since both are Metagaming MicroGames, neither are bank busters if you find them for sale.
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Barry Doyle
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Re: Old, simple "wargames"
J.L.Robert wrote:


+1 for Mustangs -- another one of my old favorites, and a great game. If I owned a game company it would be near the top of the list for a reprint.
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Re: Old, simple "wargames"
Force on Force is a very fun, quick-playing, and quite realistic miniatures game. it comes in a thick book and there is all kinds of things in there you can worry about if you want to, but for an old-school experience just ignore everything except the basic infantry move/fire/melee stuff and I think you'll be in impressed how such a simple system nevertheless captures the flavor and provides an immersive experience. A small step up in terms of rules load, a huge leap in game experience. Take a look at my Session Report SAS Market Dash

Band of Brothers: Screaming Eagles is a board game of WWII tactical. Again, very simple system, yet is arguably the most realistic game of the topic on the market. You'll quickly learn the tactics of suppressive fire, maneuver, melee. And it has a sequel, Band of Brothers: Ghost Panzer coming soon.
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Roger Hobden
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Re: Old, simple "wargames"
Rommel in the Desert, old, tried and true, simple block game of bluff and counter-bluff.

A true gem.
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Lee, you might have a look at The Games of War: A Treasury of Rules for Battles with Toy Soldiers, Ships and Planes. It's a compendium of mostly simple rules for covering just about everything.

If you like cinematic one-on-one action, Two Hour Wargames (THW Game Design) puts out a number of rules sets (some of them free) on various subjects.

Also, some of the old Donald Featherstone books give great starter advice on wargames of all kinds:
Wargames
Naval Wargames
Air Wargames
Skirmish Wargaming
Solo Wargaming
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Robert Stuart
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blockhead wrote:
Band of Brothers: Screaming Eagles is a board game of WWII tactical. Again, very simple system, yet is arguably the most realistic game of the topic on the market. You'll quickly learn the tactics of suppressive fire, maneuver, melee. And it has a sequel, Band of Brothers: Ghost Panzer coming soon.


I will second this -- the simplest squad level system I've seen, and yet, as blockhead says, arguably the most realistic.

On an operational level, the recent production Patton's First Victory: Tunisia is very simple, but has intriguing mechanics which result in a challenging and decision-laden game. The rules are as simple as those of the Smithsonian series, but the result is a game with greater depth. I hope the system introduced here gets reproduced in a host of games covering the Second World War.

From ancient times (pre-1980) two other games come to mind, in addition to the early Avalon Hill games already mentioned: Kasserine Pass and Napoleon: The Waterloo Campaign, 1815.
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Light Light Rules
Infantry Panzer Grenadier,
Air Wings of War: Famous Aces,
Naval Pirates of the Spanish Main
Tank Stalin's Tanks or even better Ogre
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Philip Kitching
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I don't think that Wooden Shps and Iron Men is even close to counting as very rules light or simple.
I'm also thinking that the same could be said of many of the suggestions above.

Sopwith is a very light aerial game, Wings of War is more complex in terms of play but does not have much more rule complexity. Without the hex grid, it feels more like a miniatures game.

At its heart, Warhammer is a very simple set of infantry wargame rules but the actual rulebooks do their best to hide this fact, eg by giving many units a bunch of special rules.
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Jason Doyle
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How about the Panzer Eight two page miniatures rules?

In the PDF you get:

Pz8 WW2 rules
Pz8 1950-75 rules
Pz8 1975/2010 rules
Pz8 Sci-fi rules
Pz8 WW2 Divisional rules
Pz8 1939-41 Naval rules
Pz8 WW2 Coastal rules
Pz8 Space rules
Pz8 WW1 Divisional rules
Pz8 1935-65 & WW1 Aerial rules
Pz8 1965-75 Aerial rules
Pz8 Colonial Wargame rules

http://panzer8.weebly.com/rules.html

I've been thinking of trying them out. Think there is a fairly active yahoo group too.
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Pelle Nilsson
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That almost all games mentioned in this thread are far more advanced than "putting some toy soldiers on a table and rolling dice" says something about the complexity levels we are used to these days.
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Davey Jones
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wings of war/glory is not complex at all.
at least the basic game is just 'move, measure, shoot, repeat'

i have wings of war - famous aces, and the entirety of the rulebook
fits on about half an A4 i think.

i was thinking about getting into x-wing, but i might go for WoW
instead because its just as simple and i like the theme better.
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Jason Doyle
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The Portable Wargame rules might be worth a look, various people hacking these around for other uses.

http://www.users.dircon.co.uk/~warden/portable_wargame/downl...
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