I know the rules state that the game ends when there are not enough cards for the Path to be replaced but wouldn't this thematically mean that all the players should lose the game as they have not defeated the arch-enemies?
The Lurtz impossible mode uses the main deck as a timer in a similar manner (except he destroys a card each turn) but surely it would be a good way to force the players to play like the Fellowship?
I still want there to be an overall winner but the threat of everyone losing sounds great to keep us on our toes! Would this mess up the playing of the game? I've heard that less players means you play through the deck faster but I've no experience of this.
That would mean that it would be easier to play with more players, which fits thematically. Thoughts?
Should be fine to play that way for a bit more co-op!