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Subject: The Weekly - Game Over, Evil Wins! rss

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Roleset -

Seer
-Each night the seer may "view" any alive player. At dawn, if the seer is still alive, they will be told in private if the targetted player is Wolf or Not-Wolf.
-At the start of the game they will be given the name of one player that is not a wolf (commonly called their "n0 view").

Latent Seer
-If the Latent Seer is alive and the seer dies, the Latent Seer promotes to a full Seer.
-The latent seer does not learn any of the information learned my the previous seer.
-If the seer dies during the night the latent seer will receive a random negative view that night.

Hunter
-At the end of the game if only two players remain and one is the hunter, good wins.
-Can target another player with a "Brutal" order. When the Hunter dies the brutal target with then also be killed. If no brutal order is set that day the kill will be random among all remaining alive players.

Martyr
-Can target another player with a "Save" order. If this player is targeted for the night-kill (not the lynch or brutal) the martyr will die in place of the saved player.
-The village will not be told if the Martyr was selected for the night-kill or if it was a save. The martyr may choose the same person consecutive nights.

5 Villagers
Good players without orders. They are tasked with hunting the wolves, staying alive and protecting their good specials.

Brutal Werewolf
-Knows other werewolves and share a chatroom in Cassandra.
-Each night the wolves target one player to "night-kill".
-Only the most recent target before I call [dawn] in thread is killed.
-Can target another player with a "Brutal" order. When the Brutal Werewolf dies the brutal target will also is killed. If no brutal order is set that day the kill will be random among all remaining good alive players.

Werewolf
-Knows other werewolves and share a chatroom in Cassandra.
-Each night the wolves target one player to "night-kill".
-Only the most recent target before I call [dawn] in thread is killed.

Wolf Cub
-Knows the identity of the Werewolves.
-Does not initially share a chat with the werewolves and is not known to them.
-If the wolf cub is alive and another werewolf dies, the wolf cub promotes to a full werewolf.
-Is viewed as "wolf" by the seer, even when not promoted.

Cultist Sorcerer
-Knows the identity of the wolves but the wolves do not know who the CultSorc is.
-Does not know the identity of the cub but is told the identity if it promotes.
-Wins with evil but appears as "not-wolf" to the seer.
-Each night the CultSorc may "view" any target player. At dawn, if the CultSorc is still alive, they will be told in private if the targetted player is a Seer or Not-Seer. Note: the latent seer will return a "Not-Seer" before promotion and a "Seer" if viewed the night of the promotion.
-At the start of the game they will be given the name of one player that is not Seer (commonly called their "n0 view").

Night Actions go like:
1-Nightkill
2-Brutals
3-Promotions
4-Views

Dawn on Mondays at ~4am BGG time.
Dusk on Fridays at ~2pm BGG time.


or something like that robot

General BGGWW rules:
-Do not copy/paste anything I post in Cassy to this thread.
-Keep things civilized.
-Do not post between when I call dusk/dawn and announce the results.
-Do not post after death until I announce the game is finished.
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Re: [Feeler] The Weekly.
Player List According to Cassandra:
bkarrigan
bluelise
Carrillo
Dake
Dekal
jageroxorz
mmesich
ohgrande
PeteVasi
Phelanpt
Pongapp
silverbonds
SuperChutney

13 players are signed up.

To sign up for this game go to
http://www.thecassandraproject.org/jeremy/werewolf/game/9646...
 
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Re: [Feeler] The Weekly.
Oh yes. Definitely. I've always preferred it slow - ever since I started back then.
 
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Re: [Feeler] The Weekly.
turtle.
 
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Michael Mesich
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Re: [Feeler] The Weekly.
Dekal wrote:
Oh yes. Definitely. I've always preferred it slow - ever since I started back then.


That's what .... she .... said?

I won't believe any claim made after Thursday morning.
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Michael Mesich
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Re: [Feeler] The Weekly.
I just signed up on Cassandra to a sloooow groove.
 
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Re: [Feeler] The Weekly.
Cassandra all the week, day in, day out.
 
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Re: [Feeler] The Weekly.
mmesich wrote:
Dekal wrote:
Oh yes. Definitely. I've always preferred it slow - ever since I started back then.


That's what .... she .... said?

I won't believe any claim made after Thursday morning.

Coincidentally. arrrh
 
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Zed TwoEggs
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Re: [Feeler] The Weekly.
Is it slow for thematic purposes? If not, perhaps another majority rules game is in order?
 
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Re: [Feeler] The Weekly.
zd00 wrote:
Is it slow for thematic purposes? If not, perhaps another majority rules game is in order?


My intention was to have a standard game - but longer and without mucking about with rule changes.
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Re: [Feeler] The Weekly.
I weekly feeler sounds good. From you, Heisen?
 
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Re: [Feeler] The Weekly.
Heisenberg wrote:
zd00 wrote:
Is it slow for thematic purposes? If not, perhaps another majority rules game is in order?


My intention was to have a standard game - but longer and without mucking about with rule changes.
Yep. I liked this.
I'm not sure I'd play majority rules.
 
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Re: [Feeler] The Weekly.
dbmurph22 wrote:
I weekly feeler sounds good. From you, Heisen?


Are you okay? Should we call someone?
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Re: [Feeler] The Weekly.
Phelanpt wrote:
I'm not sure I'd play majority rules.


baby.

werewolf baby
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Re: [Feeler] The Weekly.
dbmurph22 wrote:
Phelanpt wrote:
I'm not sure I'd play majority rules.


baby.

werewolf baby
Oh, right. I forget how much you loved that game.
To me it's the lack of defined endtimes for days. If it was majority rules, but still ended at some particular time, with whatever had been voted, I'd be more cool with it.
 
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Re: [Feeler] The Weekly.
I love memorable things. Even if the memorable things are stabbing myself in the neck. I could have won that game if I wasn't on my phone doing laundry.
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Re: [Feeler] The Weekly.
dbmurph22 wrote:
I love memorable things. Even if the memorable things are stabbing myself in the neck. I could have won that game if I wasn't on my phone doing laundry.


Great post
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Re: [Feeler] The Weekly.
dbmurph22 wrote:
I weekly feeler sounds good. From you, Heisen?


Hmm..
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Re: [Feeler] The Weekly.
Phelanpt wrote:
dbmurph22 wrote:
Phelanpt wrote:
I'm not sure I'd play majority rules.


baby.

werewolf baby
Oh, right. I forget how much you loved that game.
To me it's the lack of defined endtimes for days. If it was majority rules, but still ended at some particular time, with whatever had been voted, I'd be more cool with it.

But.. it's also a beautiful thing.
 
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Re: [Feeler] The Weekly.
Jeebus this would be great for people who have sudden schedule shifts/irregular sleep patterns. In like sin, baby.
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Re: [Feeler] The Weekly.
silverbonds wrote:
Jeebus this would be great for people who have sudden schedule shifts/irregular sleep patterns. In like sin, baby.
Yes! My thirst for funny gifs in games will be quenched!
 
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Re: [Feeler] The Weekly.
It's time for me to play some werewolf again. This sounds like it could be my kind of thing.
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Re: [Feeler] The Weekly.
bluelise wrote:
It's time for me to play some werewolf again. This sounds like it could be my kind of thing.

Hey.. aren't you the girl with that life time achievement award?
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Re: [Feeler] The Weekly.
She also has a great voice, and takes awesome pictures of people, I've heard.
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Re: [Feeler] The Weekly.
And has a nemesis that will have to join too.
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