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Dungeons & Dragons: The Legend of Drizzt Board Game» Forums » Variants

Subject: LOD Room Events Ultimate Edition rss

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Neil Edmonds
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First batch although I'm not sure when these will see the light of day as finished cards. This will bring the room totals to 12 cards for the regular sized room tiles!

[Edit - Cards revised to conform to the new proofreading guidelines in the WOA Extended Campaign Events thread.]

Title: Drow Glyph
Flavor: You feel yourself pulled sideways as your feet cross the glyph's boundaries. Colors and angles twist in disorienting directions.
Text: When your vision clears you find yourself in another location. The active Hero must pick up the Drow Glyph Tile and attach it to another section of the caverns (if able) before continuing with their Hero Phase.

Title: Drow Glyph
Flavor: "Careful now!" says the figure behind the glyph. "This thing's still armed."
Text: An active Hero on the Drow Glyph Tile may use their Attack Action against the glyph which is AC 15. The glyph is disarmed if the attack is successful. The glyph detonates if the roll is unsuccessful, and the active Hero and Ally take 2 damage. Draw an Ally Card once the glyph is dealt with.

Title: Drow Glyph
Flavor: A pile of treasure sits in the middle of the glyph; almost taunting you to take it.
Text: An active Hero on the Drow Glyph Tile may grab the treasure and detonate the glyph. Take 2 Treasure Tokens and make an attack against the Hero. Substitute a Treasure Card if you aren't using Treasure tokens.

Attack: +8 Damage: 1 + Dazed (This should be one of those attack boxes)

Title: Drow Glyph
Flavor: You notice the faint shimmer of the glyph just as you're about to plant your foot.
Text: Roll the die and add your Speed value to the result. Rangers or Rogues add +2 to their rolls.

1-12: Too late! A blinding flash and echoing boom fills the cavern. Take 1 damage and acquire the Dazed Condition.
13-20: You pull back in time. Nothing happens.

Title: Dwarven Statue
Flavor: The cobwebs criss-crossing the towering statues bounce at your passing; summoning the tiny black residents that dwell within them.
Text: Search the Monster deck and discard pile for a Spider Swarm. Keep the Spider Swarm card and do not draw a Monster Card. If all Spider Swarms are in play, ignore this card and draw a Monster Card instead.

Title: Dwarven Statue
Flavor: Towering statues of dour dwarven kings stare mutely at your passing.
Text: Nothing happens.

Title: Dwarven Statue
Flavor: Beneath each statue is a placard written in the bold, straight lines of ancient Dwarvish; detailing the accomplishments of the enshrined individual.
Text: Nothing happens.

Title: Dwarven Statue
Flavor: Portions of the statue are covered in graffitti besmirching the dwarven king's lineage. The goblin shrieks and drops his paint brush at your approach.
Text: Search the Monster Deck and the discard pile taking the first Goblin card found and give the card to the Hero on your left. Do not draw a Monster Card. If all Goblins are in play, ignore this card and draw a Monster Card instead.

Title: Narrow Passage
Flavor:The way ahead is blocked by a Dwarven caravan laden with goods headed in the opposite direction. One of you will have to step aside.
Text: Your Move Action ends immediately. Draw 2 Treasure Tokens. You may sacrifice your next Move Action to keep the treasures as payment for the inconvenience; or you may pay the amount drawn in gold to take another Move Action immediately. You must accept the payment and sacrifice your next Move Action if you cannot pay.

Title: Narrow Passage
Flavor: A stone whizzes by your head as a Goblin cackles in the darkness. He waited until you were distracted before attacking.
Text: Search the Monster Deck and the discard pile taking the first Goblin card found. Add the figure to the tile in addition to the drawn Monster Card, then reshuffle the Monster deck. Ignore this card if all Goblins are in play.

Title: Narrow Passage
Flavor: Your nose and eyes sting from the sulfurous fumes rising from the many fissures in the passageway ahead.
Text: Figures on the Narrow Passageway Tile suffer an additional -1 AC penalty.

Title: Narrow Passage
Flavor: You dive to your hands and knees and shoot through the narrow opening at the base of the wall in an effort to evade your foes.
Text: Move all Monster figures within 1 tile of the Narrow Passage back 1 tile.

Title: Volcanic Vent
Flavor: The fierce geologic activity in this section created scalding steam vents and valuable gems.
Text: An active Hero ending their movement on the Volcanic Vent Tile may attempt to pry loose some gemstones from the cavern walls. Roll the die and consult the chart:

1-6: You're unsuccessful. Take 1 damage.
7-14: You fail, but you aren't burned either.
15-18: Take 1 damage and draw 1 Treasure Token.
19-20: Draw 1 Treasure Token.

If you acquire an Item or Treasure Card, discard it and take its value in gold.

Title: Volcanic Vent
Flavor: A quick kick sends your opponent screaming into the fiery lava below.
Text: Do not draw a Monster for the Volcanic Vent Tile if you haven't taken an Attack Action this Hero Phase.

Title: Volcanic Vent
Flavor: It's too hot! You must withdraw.
Text: Place Cavern Edge Tiles on the 2 nearest unexplored edges. Do not place a Cavern Edge Tile if it will close off the Dungeon.

Title: Volcanic Vent
Flavor: The sweltering heat makes your metal gear almost unbearable to touch. You grit your teeth and hold your weapon with grim determination.
Text: All figures on the Volcanic Vent Tile receive a -1 penalty to attack rolls.
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Neil Edmonds
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Finished up two more rooms:

[Cards revised to conform to the new proofreading guidelines in the WOA Extended Campaign Events thread.]

Title: Crystal Shard
Flavor: You lose yourself for a time in the shimmering facets of the Crystal Shard.
Text: Draw an additional Encounter Card now and resolve it.

Title: Crystal Shard
Flavor: Rage wells up within you. Your opponent has a similar case of bloodlust.
Text: Figures on the Crystal Shard Tile have their passions inflamed and suffer a -2 AC penalty.

Title: Crystal Shard
Flavor: A delicate, keening tune radiates from the Crystal Shard; reminding you of the gentle sound of wind chimes. You lose yourself for a time.
Text: On your next Hero Phase, you must skip your Move Action or your Attack Action.

Title: Crystal Shard
Flavor: You feel renewed in the presence of the Crystal Shard.
Text: The active Hero may flip up 1 used Daily or Utility power.

Title: Underground River
Flavor: The black river languidly meanders across the cavern, with nary a ripple disturbing its surface.
Text: Nothing happens.

Title: Underground River
Flavor: If you dive into the river, the swiftly moving current would take you to the other shore away from your enemies.
Text: You'll take blows in the process though. The active Hero may take 2 damage to avoid drawing a Monster Card for the Underground River Tile.

Title: Underground River
Flavor: The bridge is out and you'll have to swim across the river.
Text: Roll the die adding your Speed value to the roll.

1-12: A swift current pulls you under. You thrash about and eventually make it to shore. Discard an Item Card.
13-20: It's an easy swim. Nothing happens.

Title: Underground River
Flavor: A Troll lounges near the bridge; munching on a goat haunch. What is it about Trolls and bridges?
Text: "Trade?" he asks gruffly. Draw 2 Treasure Cards. You may buy one or both of the cards at full price. You may also exchange a Treasure Item for one of the Treasure Cards.
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Neil Edmonds
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Here's two more rooms.

[Edit - Cards revised to reflect the proofreading guidelines in the WOA Extended Campaign Event thread.]

Title: Broken Door
Flavor: The absence of a door and guards makes it easy to access the next cavern.
Text: The active Hero may take an additional Move Action.

Title: Broken Door
Flavor: Dust and grit falls from the ceiling as the stone door groans beneath the steady pounding. A large crack appears and steadily grows.
Text: Finally, the door explodes. Monsters tumble into the cavern. Draw an additional Monster Card for the Broken Door Tile and give it to the Hero on the left of the active Hero.

Title: Broken Door
Flavor: "I don't care!" shouts the Svirfneblin merchant. "You aren't getting the tools until I'm paid."
Text: The Dwarves want to bolster their defenses and beg you to pay the merchant. The active Hero may take this card if they give the merchant 300 gold. You may discard this card at any time to discard an Encounter Card after it's revealed because the dwarves made the Underdark safer. The Encounter Card never happened.

Title: Broken Door
Flavor: There is nothing to block your access to the next cavern, however, the same thing can be said for its occupants.
Text: Draw the next tile from the Room Tile stack and place it ajacant to the Broken Door Tile. Draw a Monster Card for the new tile and give its card to the Hero on the left of the active Hero. You do not have to draw an Encounter Card for the new tile.

Title: Secret Cave
Flavor: You followed up on the rumor that the local thieves guild hide their purloined goods here.
Text: The cave is empty except for a small scroll. You unroll it and read the thin, spidery handwriting, "Better luck next time." Nothing happens.

Title: Secret Cave
Flavor: You take refuge in a hidden nook. A few patrols pass by, and you quietly exit when the coast is clear.
Text: Remove 2 Monsters from the board and discard their Monster Cards.

Title: Secret Cave
Flavor: You lingered a little too long in the Secret Cave.
Text: The active Hero may heal up to 2 HP and must draw an additional Encounter Card.

Title: Secret Cave
Flavor: "Well I guess it isn't a secret any longer," the Svirfneblin pouts. He shoos you away.
Text: The active Hero may take an extra Move Action.
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Neil Edmonds
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And finally the last non-big room tile set of cards. That makes 12 each once GeckoTh or someone else gets around to whipping them up in Photoshop!

[Cards revised to reflect the proofreading guidelines in the WOA Extended Campaign Event thread.]

Title: Dark Chasm
Flavor: A sense of dread and forboding fills your heart as you peer into the inky blackness of the chasm.
Text: Nothing happens.

Title: Dark Chasm
Flavor: It was childish to throw a stone in the chasm, but you marvel as it clatters on the stone floor below.
Text: Nothing happens.

Title: Dark Chasm
Flavor: The wooden bridge spanning the chasm is very old, and the center is in need of repair.
Text: A Hero starting their Hero Phase on the Dark Chasm Tile must reduce their Speed value by 2 (minimum 2). Heroes moving into the Dark Chasm Tile are not affected.

Title: Dark Chasm
Flavor: A drow swordsman stands before the bridge. He sneers. "Care to duel?"
Text: Search the Monster Deck and the discard pile for a Drow Duelist and take its card. Do not draw a Monster Card. If all Drow Duelists are in play, ignore this card and draw a Monster Card as normal.
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Neil Edmonds
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Here's my revised review of the existing cards.

[Updated to reflect the new proofreading guidelines from the WOA Expanded Campaign Event thread.]

Update copyright notices to 2015?

1/85 - "Named Tiles" should be "named tiles"
"Named Tile" should be "named tile"
"Cavern Tile Stack" should be "Cavern Tile stack"

2/85 - Make it gender neutral (I added an edit for a corner case)

"The active Hero moves adjacent to the nearest Hero and attacks with an At-Will power of their choosing. The active Hero then ends their Hero Phase. If the active Hero is unable to attack the nearest Hero, they still move towards them at their full Speed value, and then end their Hero Phase.

A solo Hero may ignore this card since there are no other Heroes to attack."

4/85 - "Crystal Shard tile" should be "Crystal Shard Tile"

5/85 - "Immoblized tokens" should be "Immobilized Tokens"
There's no Dazed condition in the base LOD game. I suggest making a custom card describing the condition.

7/85 - "Crystal Prison marker" should be "Crystal Prison Marker"
suggested edit "The active Hero may use their Attack Action on the Prison." (singular, Attack Action is a specific term).

11/85 - "Underground River tile" should be "Underground River Tile"

12/85 - "halfing" should be "halfling"

13/85 - "teacherous" should be "treacherous"
Needs a "Remain in Play" footer

SUGGESTED REWRITE FOR CLARITY AND BETTER RULE TERMINOLOGY:

"A Hero starting their Hero Phase on the Underground River Tile must reduce their Speed value by 2 (minimum 2). Heroes moving into the Underground River Tile are not affected."

14/85 - "Underground River tile" should be "Underground River Tile"

15/85 - Suggested edit: "The active Hero's Move Action ends immediately."

17/85 - "Crown token" should be "Crown Token"
"Dwarven Statue tile" should be "Dwarven Statue Tile"
"Experience Points" should be "XP".
Suggested text - "This task may be completed on future Adventures, but discard this card and the Crown token if the Crown is required for the adventure."

18/85 - A little awkward as phrased. How about this?

"If the active Hero is adjacent to a Monster on the Dark Chasm Tile, they may give up their Attack Action to immediately defeat any non-Villain Monster."

"The active Hero cannot use this card if they've already used their Attack Action for this Hero Phase."

"Discard this Card."

21/85 - "Dark Chasm tile" should be "Dark Chasm Tile"

22/85 - "move action" should be "Move Action"

23/85 - "Cavern Edge tile" should be "Cavern Edge Tile"

24/85 - "They fall," (comma added)

25/85 - "Dark Chasm tile" should be "Dark Chasm Tile"

26/85 - Suggested rewrite:

"Any Hero entering the Drow Glyph Tile immediately ends their Move Action. A Hero starting their Hero Phase on the Drow Glyph Tile must reduce their Speed value by 2 (minimum 2)."

27/85 - "Drow Glyph tile" should be "Drow Glyph Tile"

29/85 - "Drow Glyph tile" should be "Drow Glyph Tile

32/85 - "Mercifully," (comma added)

33/85 - "HP" should be "Hit Point"
"Drow Glyph tile" should be "Drow Glyph Tile"
"Experience" should be "XP"

34/85 - "attack action" should be "Attack Action"

35/85 - "Draw 2 Treasure tokens" (number fits convention on other cards, tokens should be lowercase)

36/85 - "Broken Door Tile" should be "Broken Door tile"
suggested edit: "A Hero may skip their Attack Action to search their tile and roll the die:"
"Key Token" should be "Key token"

39/85 - "Cavern Edge tiles" should be "Cavern Edge Tiles"
"Cavern Edge tile" should be "Cavern Edge tile"

40/85 - "Broken Door tile" should be "Broken Door Tile"

41/85 - "Broken Door tile" should be "Broken Door Tile"

42/85 - "condition" should be "Condition"
"Utility or Daily Power" should be "Utility or Daily power"

45/85 - "healing surge" should be "Healing Surge"
"Secret Chamber tile" should be "Secret Chamber Tile"

47/85 - "If a Hero ends their Hero Phase on this square" (gender-neutral)
"Secret Cave tile" should be "Secret Cave Tile"
"Secret Tunnel token" should be "Secret Tunnel Token"
"Encounter card" should be "Encounter Card"
"whenever a Hero ends their Hero Phase" (gender neutral)
"Secret Tunnel Treasure card" should be "Secret Tunnel Treasure Card"

49/85 - "Map token" should be "Map Token"
Should "4 Experience Monster" be "4 XP Monster"? It's certainly saves room....
Should use "Attack Action" in the last paragraph. How about this? "If there are no Monsters on the Map's tile, a Hero may use their Attack Action to dig up the treasure. Draw 3 Treasure Tokens."

50/85 - "dwarf" should be "Dwarf"
"Dwarven Statue tile" should be "Dwarven Statue Tile"

51/85 - "Gain a +1 bonus to your attack rolls for the rest of the current Adventure." (more concise)

52/85 - "Experience Points" should be "XP"
"dwarf" should be "Dwarf"
"dwarves" should be "Dwarves"
"Dwarven Statue tile" should be "Dwarven Statue Tile"

54/85 - "receive a +1 bonus to their AC" ('a' added)
"Dwarven Statue tile" should be "Dwarven Statue Tile"

55/85 - "two Treasure Tokens" should be "2 Treasure tokens"
"Experience Points" should be "XP"

56/85 - "Dwarven Statue tile" should be "Dwarven Statue Tile"
"Cavern Edge tile" should be "Cavern Edge Tile"

57/85 - "Crown Token" should be "Crown token"
"at-will power" should be "At-Will power"
"11-20: The crown grants you a +2 bonus to attack rolls for the rest of the current Adventure."

59/85 - "Nothing happens" should get its own line.

60/85 - "Cavern Edge tile" should be "Cavern Edge Tile"

62/85 - "Narrow Passage tile" should be "Narrow Passage Tile"

63/85 - "movement action" should be "Move Action"

65/85 - "Camp token" should be "Camp Token"
"Encounter card" should be "Encounter Card"
"Camp Treasure card" should be "Camp Treasure Card"
"Treasure card" should be "Treasure Card"

68/85 - "Allys" should be "Allies"
"Experience" should be "XP"
"draw one Treasure Token" should be "draw 1 Treasure Token"

69/85 - "Experience" should be "XP"
"one Trasure Card" should be "1 Treasure Card"
"Underground River tile" should be "Underground River Tile"
"Filled Bowl token" should be "Filled Bowl Token"

70/85 - "Heroes and Monsters on this tile are -2 AC"

73/85 - "its" (no apostrophe)

75/85 - Suggested text: "If the Gray Hag is already on the board, part of your Experience pile, or you don't have a Gray Hag card, then the throne room is empty."

76/85 - Suggested text: "If Vierna Do'Urden is already on the board, part of your Experience pile, or you don't have a Vierna D'Urden card, then the throne room is empty."

77/85 - "Ancient Throne tile" should be "Ancient Throne Tile"

78/85 - "Surface Hollow tile" should be "Surface Hollow Tile"
Suggested text: "If the Kobold Champion is already on the board, part of your Experience pile, or you don't have a Kobold Champion card, then the throne room is empty."

79/85 - "Surface Hollow tile" should be "Surface Hollow Tile"

80/85 - "underdark" should be capitalized
"Surface Hollow tile" should be "Surface Hollow Tile"

81/85 - "Monster card" should be "Monster Card"
"Surface Hollow tile" should be "Surface Hollow Tile"

82/85 - "Surface Hollow tile" should be "Rocky Lair Tile"

83/85 - "1 Experience" should be "1 XP"
"Rocky Lair tile" should be "Rocky Lair Tile"

84/85 - "Surface Hollow tile" should be "Rocky Lair Tile"

85/85 - "Rocky Lair tiles" should be "Rocky Lair Tiles"
"Rocky Lair tile" should be "Rocky Lair Tile"
"Cavern Edge tiles" should be "Cavern Edge Tiles"
"Cavern Edge tile" should be "Cavern Edge Tile"
"Fissure tile" should be "Fissure Tile" (is this actually a tile and not a marker or token?)
"move action" should be "Move Action"
"Hit Point tokens" should be "HP Tokens"
"Collapsed tunnel marker" should be "Collapsed Tunnel Marker"
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