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Subject: Most points for me against Keldon rss

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Tiago Perretto
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So, around New Year's I reached my 100th win. I haven't played RftG for a while, but then I returned full force a few weeks ago. I still didn't give the jump to Rebel vs Imperium nor Brink of War, mostly because when I play RftG face to face, there seems to always be someone new-ish, so we don't use expansions beyond The Gathering Storm.

Most games is a knife-fight in the dark to know the winner, in others I bring a knife the AI brings a hand-grenade - the end result isn't pretty. But eventually, rarely even, I get a few things right, and luck out in order to win handly. This was one of those times.

I usually get Doomed World when in my hand all I have are developments and militay worlds. But I had Lost Species Ark World. So card flow wouldn't be a major issue - produce would get me +2 cards then $ for 3 more. Not a shabby deal - even better when the Red player chosen to Produce.

A new Settle to put Mining World, and now I had two producing world that, when Produce was chosen, would get me +3 cards. Then I had my eye on that Production Leader goal. A few novelty planets latter, and I end up putting my first devolopment: Consumer Market. Now I had a way to consume for points 4 goods and other for 2 cards. So, when producing, I would get 6 cards. And in the next consume phase 2 cards. No more Explore for me!

The rest of the game went in the cycle Produce / Consume, eventually developing three 6-dev: Merchant Guild, Free Trade Association and Galactic Renaissance - unarguably the best developments I could get.

All this made me end up with: 103 points (39 in chips).



Green starts with Old Earth.
Yellow starts with New Sparta.
Blue starts with Doomed World.
Red starts with Damaged Alien Factory.
--- Round 1 begins ---
Green chooses Settle.
Yellow chooses Settle.
Blue chooses Settle.
Red chooses Produce.
Green pays 3 for Comet Zone.
Yellow conquers Rebel Sympathizers.
Blue discards Doomed World.
Blue pays 0 for Lost Species Ark World.
Red pays 2 for Spice World.
Green produces on Comet Zone.
Blue produces on Lost Species Ark World.
Red produces on Spice World.
Red discards to produce.
Red produces on Damaged Alien Factory.
Green receives 1 card for Produce phase.
Blue receives 2 cards for Produce phase.
--- Round 2 begins ---
Green chooses Consume-Trade.
Yellow chooses Settle.
Blue chooses Settle.
Red chooses Consume-Trade.
Yellow pays 3 for Galactic Resort.
Blue pays 3 for Mining World.
Green trades good from Comet Zone for 4.
Yellow consumes good from Rebel Sympathizers using Galactic Resort.
Red trades good from Spice World for 4.
Green receives 4 cards for Consume phase.
Yellow receives 1 card and 1 VP for Consume phase.
Red receives 4 cards for Consume phase.
--- Round 3 begins ---
Green chooses Settle.
Yellow chooses Settle.
Blue chooses Consume-Trade.
Red chooses Consume-Trade.
Green pays 4 for Distant World.
Yellow conquers New Survivalists.
Blue pays 2 for Earth's Lost Colony.
Yellow consumes good from Galactic Resort using Galactic Resort.
Blue trades good from Lost Species Ark World for 4.
Red trades good from Damaged Alien Factory for 5.
Yellow receives 1 card and 1 VP for Consume phase.
Blue receives 4 cards for Consume phase.
Red receives 5 cards for Consume phase.
--- Round 4 begins ---
Green chooses Explore +1,+1.
Yellow chooses Settle.
Blue chooses Produce.
Red chooses Develop.
Green draws 3 and keeps 2.
Yellow draws 2 and keeps 1.
Blue draws 2 and keeps 1.
Red draws 2 and keeps 1.
Red pays 5.
Red develops Imperium Lords.
Red claims Galactic Status goal.
Yellow conquers Smuggling Lair.
Blue pays 2 for New Vinland.
Red pays 1 for Secluded World.
Blue claims Production Leader goal.
Green produces on Distant World.
Green produces on Comet Zone.
Yellow produces on New Survivalists.
Blue produces on New Vinland.
Blue produces on Earth's Lost Colony.
Blue produces on Mining World.
Blue produces on Lost Species Ark World.
Red produces on Secluded World.
Red produces on Spice World.
Red discards to produce.
Red produces on Damaged Alien Factory.
Green receives 1 card for Produce phase.
Blue receives 3 cards for Produce phase.
Red receives 1 card for Produce phase.
--- Round 5 begins ---
Green chooses Consume-Trade.
Yellow chooses Settle.
Blue chooses Consume-Trade.
Red chooses Consume-Trade.
Yellow pays 0 for Refugee World.
Blue pays 1 for Artist Colony.
Green trades good from Comet Zone for 4.
Green consumes good from Distant World using Old Earth.
Yellow consumes good from New Survivalists using Smuggling Lair.
Yellow consumes good from Refugee World using Galactic Resort.
Blue trades good from Lost Species Ark World for 4.
Blue consumes good from Mining World using Earth's Lost Colony.
Blue consumes good from New Vinland using New Vinland.
Red trades good from Damaged Alien Factory for 5.
Red consumes good from Spice World using Secluded World.
Green receives 4 cards and 1 VP for Consume phase.
Yellow receives 3 cards and 1 VP for Consume phase.
Blue receives 6 cards and 1 VP for Consume phase.
Red receives 6 cards for Consume phase.
--- Round 6 begins ---
Green chooses Explore +1,+1.
Yellow chooses Produce.
Blue chooses Develop.
Red chooses Settle.
Green draws 3 and keeps 2.
Yellow draws 2 and keeps 1.
Blue draws 2 and keeps 1.
Red draws 2 and keeps 1.
Green pays 3.
Green develops Terraforming Robots.
Yellow pays 1.
Yellow develops Public Works.
Blue pays 4.
Blue develops Consumer Markets.
Red pays 1.
Red develops Public Works.
Green pays 5 for Galactic Studios.
Blue pays 2 for Space Port.
Red pays 2 for Galactic Engineers.
Green produces on Galactic Studios.
Green produces on Distant World.
Green produces on Comet Zone.
Yellow produces on New Survivalists.
Yellow produces on Rebel Sympathizers.
Blue produces on Space Port.
Blue produces on Artist Colony.
Blue produces on New Vinland.
Blue produces on Mining World.
Blue produces on Lost Species Ark World.
Refreshing draw deck.
Red produces on Spice World.
Green receives 2 cards for Produce phase.
Yellow receives 1 card for Produce phase.
Blue receives 6 cards for Produce phase.
Red receives 1 card for Produce phase.
--- Round 7 begins ---
Green chooses Explore +5.
Yellow chooses Settle.
Blue chooses Consume-x2.
Red chooses Explore +1,+1.
Green draws 7 and keeps 1.
Yellow draws 2 and keeps 1.
Blue draws 2 and keeps 1.
Red draws 3 and keeps 2.
Green pays 2 for Asteroid Belt.
Yellow pays 5 for New Earth.
Blue pays 3 for Prosperous World.
Red pays 3 for Blaster Gem Mines.
Green consumes good from Comet Zone using Galactic Studios.
Green consumes good from Asteroid Belt using Terraforming Robots.
Green consumes good from Galactic Studios using Old Earth.
Green consumes good from Distant World using Old Earth.
Yellow consumes good from New Survivalists using Smuggling Lair.
Yellow consumes good from Rebel Sympathizers using Galactic Resort.
Yellow consumes good from Smuggling Lair using New Earth.
Blue consumes good from Lost Species Ark World using Earth's Lost Colony.
Blue consumes good from Mining World using Prosperous World.
Blue consumes good from Earth's Lost Colony using Consumer Markets.
Blue consumes good from New Vinland using Consumer Markets.
Blue consumes good from Artist Colony using Consumer Markets.
Blue consumes good from Space Port using New Vinland.
Red consumes good from Blaster Gem Mines using Public Works.
Red consumes good from Spice World using Secluded World.
Green receives 2 cards and 4 VP for Consume phase.
Yellow receives 4 cards and 2 VP for Consume phase.
Blue receives 2 cards and 10 VP for Consume phase.
Red receives 1 card and 1 VP for Consume phase.
--- Round 8 begins ---
Green chooses Explore +1,+1.
Yellow chooses Develop.
Blue chooses Produce.
Red chooses Consume-Trade.
Green draws 3 and keeps 2.
Yellow draws 2 and keeps 1.
Blue draws 2 and keeps 1.
Red draws 2 and keeps 1.
Green pays 6.
Green develops New Economy.
Yellow pays 5.
Yellow develops Terraforming Guild.
Blue pays 6.
Blue develops Merchant Guild.
Red pays 3.
Red develops Mining Conglomerate.
Red trades good from Secluded World for 5.
Green receives 1 card for Consume phase.
Red receives 5 cards for Consume phase.
Green produces on Galactic Studios.
Green produces on Distant World.
Green produces on Comet Zone.
Yellow produces on New Earth.
Yellow produces on New Survivalists.
Yellow produces on Rebel Sympathizers.
Blue produces on Prosperous World.
Blue produces on Space Port.
Blue produces on Artist Colony.
Blue produces on New Vinland.
Blue produces on Earth's Lost Colony.
Blue produces on Mining World.
Blue produces on Lost Species Ark World.
Red produces on Secluded World.
Refreshing draw deck.
Red produces on Spice World.
Red produces on Blaster Gem Mines.
Red discards to produce.
Red produces on Damaged Alien Factory.
Green receives 2 cards for Produce phase.
Yellow receives 1 card for Produce phase.
Blue receives 10 cards for Produce phase.
Red receives 1 card for Produce phase.
Blue discards 1 at end of turn.
Blue claims Budget Surplus goal.
--- Round 9 begins ---
Green chooses Produce.
Yellow chooses Develop.
Blue chooses Consume-x2.
Red chooses Explore +5.
Green draws 2 and keeps 1.
Yellow draws 2 and keeps 1.
Blue draws 2 and keeps 1.
Red draws 7 and keeps 1.
Green pays 1.
Green develops Export Duties.
Yellow develops Investment Credits.
Blue pays 6.
Blue develops Free Trade Association.
Red pays 2.
Red develops Interstellar Bank.
Green consumes good from Comet Zone using Galactic Studios.
Green consumes good from Galactic Studios using Old Earth.
Green consumes good from Distant World using Old Earth.
Yellow consumes good from New Survivalists using Smuggling Lair.
Yellow consumes good from Rebel Sympathizers using Galactic Resort.
Yellow consumes good from New Earth using New Earth.
Blue consumes good from Earth's Lost Colony using Free Trade Association.
Blue consumes good from New Vinland using Free Trade Association.
Blue consumes good from Artist Colony using Free Trade Association.
Blue consumes good from Lost Species Ark World using Earth's Lost Colony.
Blue consumes good from Mining World using Prosperous World.
Blue consumes good from Space Port using Consumer Markets.
Blue consumes good from Prosperous World using Consumer Markets.
Red consumes good from Blaster Gem Mines using Secluded World.
Red consumes good from Spice World using Public Works.
Green receives 2 cards and 3 VP for Consume phase.
Yellow receives 4 cards and 2 VP for Consume phase.
Blue receives 3 cards and 14 VP for Consume phase.
Red receives 1 card and 1 VP for Consume phase.
Green produces on Galactic Studios.
Green produces on Distant World.
Green produces on Comet Zone.
Green produces on Asteroid Belt.
Yellow produces on New Earth.
Yellow produces on New Survivalists.
Yellow produces on Rebel Sympathizers.
Blue produces on Prosperous World.
Blue produces on Space Port.
Blue produces on Artist Colony.
Blue produces on New Vinland.
Blue produces on Earth's Lost Colony.
Blue produces on Mining World.
Blue produces on Lost Species Ark World.
Red produces on Spice World.
Red produces on Blaster Gem Mines.
Green receives 2 cards for Produce phase.
Yellow receives 1 card for Produce phase.
Blue receives 10 cards for Produce phase.
Red receives 1 card for Produce phase.
Blue discards 7 at end of turn.
--- Round 10 begins ---
Green chooses Develop.
Yellow chooses Consume-x2.
Blue chooses Consume-x2.
Red chooses Develop.
Green pays 5.
Green develops Trade League.
Yellow pays 3.
Yellow develops Drop Ships.
Blue pays 6.
Blue develops Galactic Renaissance.
Red pays 5.
Red develops Galactic Federation.
Refreshing draw deck.
Green trades good from Galactic Studios for 8.
Green consumes good from Comet Zone using Galactic Studios.
Green consumes good from Asteroid Belt using Terraforming Robots.
Green consumes good from Distant World using Old Earth.
Yellow consumes good from New Survivalists using Galactic Resort.
Yellow consumes good from Rebel Sympathizers using New Earth.
Yellow consumes good from New Earth using Public Works.
Blue consumes good from Earth's Lost Colony using Free Trade Association.
Blue consumes good from New Vinland using Free Trade Association.
Blue consumes good from Artist Colony using Free Trade Association.
Blue consumes good from Lost Species Ark World using Earth's Lost Colony.
Blue consumes good from Mining World using Prosperous World.
Blue consumes good from Space Port using Consumer Markets.
Blue consumes good from Prosperous World using Consumer Markets.
Red consumes good from Blaster Gem Mines using Secluded World.
Red consumes good from Spice World using Public Works.
Green receives 11 cards and 3 VP for Consume phase.
Yellow receives 2 cards and 6 VP for Consume phase.
Blue receives 3 cards and 14 VP for Consume phase.
Red receives 1 card and 1 VP for Consume phase.
Green discards 1 at end of turn.
Blue wins with 103.
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Serge Levert
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tiagoVIP wrote:

So, around New Year's I reached my 100th win. I haven't played RftG for a while, but then I returned full force a few weeks ago. I still didn't give the jump to Rebel vs Imperium nor Brink of War, mostly because when I play RftG face to face, there seems to always be someone new-ish, so we don't use expansions beyond The Gathering Storm.

Very nice, that's a new record for TGS.
High score - TGS, Goals on (was 92)
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Derek Stephenson
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103 Points!?! Well done.
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Tiago Perretto
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entranced wrote:
tiagoVIP wrote:

So, around New Year's I reached my 100th win. I haven't played RftG for a while, but then I returned full force a few weeks ago. I still didn't give the jump to Rebel vs Imperium nor Brink of War, mostly because when I play RftG face to face, there seems to always be someone new-ish, so we don't use expansions beyond The Gathering Storm.

Very nice, that's a new record for TGS.
High score - TGS, Goals on (was 92)


Really? That's great! Thanks for letting me know!

Regards,
 
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Alexandre Trentini
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103 points? Wow, I will never make this score.
 
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Tiago Perretto
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Hello!

I just did 104 points with TGS and Goals on.



Blue starts with Alpha Centauri.
Red starts with Separatist Colony.
Green starts with Ancient Race.
Yellow starts with Earth's Lost Colony.
--- Round 1 begins ---
Blue chooses Consume-Trade.
Red chooses Settle.
Green chooses Produce.
Yellow chooses Develop.
Yellow develops Public Works.
Blue pays 2 for Comet Zone.
Red pays 3 for Mining World.
Green pays 2 for New Vinland.
Blue trades good from Alpha Centauri for 3.
Green consumes good from Ancient Race using New Vinland.
Blue receives 3 cards for Consume phase.
Green receives 2 cards for Consume phase.
Blue produces on Comet Zone.
Red produces on Mining World.
Green produces on New Vinland.
Green produces on Ancient Race.
Yellow produces on Earth's Lost Colony.
Blue receives 1 card for Produce phase.
Red receives 1 card for Produce phase.
--- Round 2 begins ---
Blue chooses Consume-Trade.
Red chooses Consume-Trade.
Green chooses Consume-Trade.
Yellow chooses Consume-Trade.
Blue trades good from Comet Zone for 3.
Red trades good from Mining World for 3.
Green trades good from Ancient Race for 4.
Green consumes good from New Vinland using New Vinland.
Yellow trades good from Earth's Lost Colony for 2.
Blue receives 3 cards for Consume phase.
Red receives 3 cards for Consume phase.
Green receives 6 cards for Consume phase.
Yellow receives 2 cards for Consume phase.
--- Round 3 begins ---
Blue chooses Explore +1,+1.
Red chooses Develop.
Green chooses Explore +5.
Yellow chooses Explore +1,+1.
Blue draws 3 and keeps 2.
Red draws 4 and keeps 1.
Green draws 7 and keeps 1.
Yellow draws 3 and keeps 2.
Blue pays 6.
Blue develops Merchant Guild.
Red pays 1.
Red develops Interstellar Bank.
Green pays 6.
Green develops Alien Tech Institute.
Blue claims Galactic Status goal.
Green claims Galactic Status goal.
--- Round 4 begins ---
Blue chooses Produce.
Red chooses Develop.
Green chooses Produce.
Yellow chooses Settle.
Red develops Expedition Force.
Red pays 1 for Empath World.
Yellow pays 5 for Lost Species Ark World.
Blue produces on Comet Zone.
Blue produces on Alpha Centauri.
Red produces on Mining World.
Green produces on New Vinland.
Green produces on Ancient Race.
Yellow produces on Lost Species Ark World.
Yellow produces on Earth's Lost Colony.
Blue receives 3 cards for Produce phase.
Red receives 1 card for Produce phase.
Yellow receives 2 cards for Produce phase.
--- Round 5 begins ---
Blue chooses Consume-Trade.
Red chooses Explore +1,+1.
Green chooses Consume-Trade.
Yellow chooses Consume-Trade.
Blue draws 2 and keeps 1.
Red draws 6 and keeps 2.
Green draws 2 and keeps 1.
Yellow draws 2 and keeps 1.
Blue trades good from Comet Zone for 3.
Green trades good from Ancient Race for 4.
Green consumes good from New Vinland using New Vinland.
Yellow trades good from Lost Species Ark World for 4.
Yellow consumes good from Earth's Lost Colony using Earth's Lost Colony.
Blue receives 3 cards for Consume phase.
Green receives 6 cards for Consume phase.
Yellow receives 4 cards and 1 VP for Consume phase.
--- Round 6 begins ---
Blue chooses Develop.
Red chooses Consume-Trade.
Green chooses Produce.
Yellow chooses Develop.
Blue pays 5.
Blue develops Galactic Federation.
Yellow pays 3.
Yellow develops Diversified Economy.
Red trades good from Mining World for 3.
Red receives 3 cards for Consume phase.
Blue produces on Comet Zone.
Red produces on Mining World.
Green produces on New Vinland.
Green produces on Ancient Race.
Yellow produces on Lost Species Ark World.
Yellow produces on Earth's Lost Colony.
Blue receives 3 cards for Produce phase.
Red receives 1 card for Produce phase.
Yellow receives 4 cards for Produce phase.
--- Round 7 begins ---
Blue chooses Consume-Trade.
Red chooses Explore +1,+1.
Green chooses Settle.
Yellow chooses Consume-x2.
Refreshing draw deck.
Blue draws 2 and keeps 1.
Red draws 6 and keeps 2.
Green draws 2 and keeps 1.
Yellow draws 2 and keeps 1.
Blue pays 2 for Space Port.
Red pays 2 for Spice World.
Green pays 4 for Deserted Alien Library.
Yellow pays 0 for Refugee World.
Blue trades good from Comet Zone for 5.
Green consumes good from New Vinland using New Vinland.
Yellow consumes good from Earth's Lost Colony using Earth's Lost Colony.
Yellow consumes good from Refugee World using Public Works.
Blue receives 5 cards for Consume phase.
Green receives 2 cards for Consume phase.
Yellow receives 4 VP for Consume phase.
Yellow claims Galactic Standard of Living goal.
--- Round 8 begins ---
Blue chooses Explore +1,+1.
Red chooses Explore +5.
Green chooses Settle.
Yellow chooses Produce.
Blue draws 3 and keeps 2.
Red draws 10 and keeps 1.
Green draws 2 and keeps 1.
Yellow draws 2 and keeps 1.
Blue pays 4 for New Earth.
Red pays 6 for Alien Robotic Factory.
Green pays 1 for Alien Toy Shop.
Yellow pays 5 for Galactic Studios.
Green claims Overlord Discoveries goal.
Blue produces on New Earth.
Blue produces on Space Port.
Blue produces on Comet Zone.
Red produces on Alien Robotic Factory.
Red produces on Spice World.
Green produces on New Vinland.
Yellow produces on Galactic Studios.
Yellow produces on Earth's Lost Colony.
Yellow produces on Refugee World.
Blue receives 3 cards for Produce phase.
Yellow receives 2 cards for Produce phase.
--- Round 9 begins ---
Blue chooses Develop.
Red chooses Settle.
Green chooses Consume-Trade.
Yellow chooses Produce.
Blue develops Mining Conglomerate.
Yellow pays 3.
Yellow develops Terraforming Robots.
Blue pays 2 for Bio-Hazard Mining World.
Red pays 1 for Artist Colony.
Green pays 3 for Deserted Alien Colony.
Yellow pays 1 for Secluded World.
Blue consumes good from Space Port using New Earth.
Blue consumes good from Comet Zone using Mining Conglomerate.
Blue consumes good from New Earth using Mining Conglomerate.
Green trades good from Deserted Alien Library for 5.
Green consumes good from Alien Toy Shop using Alien Toy Shop.
Green consumes good from New Vinland using New Vinland.
Yellow consumes good from Lost Species Ark World using Galactic Studios.
Yellow consumes good from Galactic Studios using Secluded World.
Yellow consumes good from Earth's Lost Colony using Earth's Lost Colony.
Yellow consumes good from Refugee World using Public Works.
Blue receives 1 card and 3 VP for Consume phase.
Green receives 7 cards and 2 VP for Consume phase.
Yellow receives 2 cards and 3 VP for Consume phase.
Blue produces on Bio-Hazard Mining World.
Blue produces on New Earth.
Blue produces on Space Port.
Refreshing draw deck.
Blue produces on Comet Zone.
Red produces on Artist Colony.
Green produces on New Vinland.
Yellow produces on Secluded World.
Yellow produces on Galactic Studios.
Yellow produces on Lost Species Ark World.
Yellow produces on Earth's Lost Colony.
Yellow produces on Refugee World.
Blue receives 5 cards for Produce phase.
Yellow receives 5 cards for Produce phase.
Blue discards 2 at end of turn.
Green discards 1 at end of turn.
Blue claims Budget Surplus goal.
Green claims Budget Surplus goal.
--- Round 10 begins ---
Blue chooses Develop.
Red chooses Consume-Trade.
Green chooses Consume-Trade.
Yellow chooses Explore +5.
Blue draws 2 and keeps 1.
Red draws 5 and keeps 1.
Green draws 2 and keeps 1.
Yellow draws 7 and keeps 1.
Blue pays 3.
Blue develops Mining League.
Green pays 6.
Green develops New Economy.
Yellow pays 5.
Yellow develops Consumer Markets.
Blue consumes good from Comet Zone using Mining League.
Blue consumes good from Bio-Hazard Mining World using Mining League.
Blue consumes good from Space Port using New Earth.
Blue consumes good from Alpha Centauri using Mining Conglomerate.
Blue consumes good from New Earth using Mining Conglomerate.
Red trades good from Alien Robotic Factory for 5.
Green trades good from Deserted Alien Colony for 5.
Green consumes good from New Vinland using New Vinland.
Yellow consumes good from Lost Species Ark World using Galactic Studios.
Yellow consumes good from Galactic Studios using Secluded World.
Yellow consumes good from Earth's Lost Colony using Earth's Lost Colony.
Yellow consumes good from Secluded World using Public Works.
Yellow consumes good from Refugee World using Consumer Markets.
Blue receives 1 card and 6 VP for Consume phase.
Red receives 5 cards for Consume phase.
Green receives 8 cards for Consume phase.
Yellow receives 2 cards and 4 VP for Consume phase.
Green discards 2 at end of turn.
--- Round 11 begins ---
Blue chooses Produce.
Red chooses Consume-Trade.
Green chooses Settle.
Yellow chooses Produce.
Blue pays 2 for Gem World.
Red pays 3 for Galactic Resort.
Green pays 4 for Distant World.
Yellow pays 2 for Radioactive World.
Blue claims Production Leader goal.
Red trades good from Empath World for 4.
Red consumes good from Mining World using Galactic Resort.
Green consumes good from Ancient Race using New Vinland.
Yellow consumes good from Radioactive World using Galactic Studios.
Red receives 5 cards and 1 VP for Consume phase.
Green receives 3 cards for Consume phase.
Yellow receives 1 card and 1 VP for Consume phase.
Blue produces on Gem World.
Blue produces on Bio-Hazard Mining World.
Blue produces on New Earth.
Refreshing draw deck.
Blue produces on Space Port.
Blue produces on Comet Zone.
Blue produces on Alpha Centauri.
Red produces on Alien Robotic Factory.
Red produces on Mining World.
Green produces on Distant World.
Green produces on New Vinland.
Yellow produces on Secluded World.
Yellow produces on Galactic Studios.
Yellow produces on Lost Species Ark World.
Yellow produces on Earth's Lost Colony.
Yellow produces on Refugee World.
Blue receives 6 cards for Produce phase.
Red receives 1 card for Produce phase.
Yellow receives 9 cards for Produce phase.
Blue discards 1 at end of turn.
Red discards 2 at end of turn.
Yellow discards 6 at end of turn.
--- Round 12 begins ---
Blue chooses Consume-x2.
Red chooses Develop.
Green chooses Develop.
Yellow chooses Produce.
Blue pays 4.
Blue develops Galactic Renaissance.
Red pays 1.
Red develops Colony Ship.
Green pays 5.
Green develops Terraforming Guild.
Yellow pays 6.
Yellow develops Free Trade Association.
Blue consumes good from New Earth using Mining League.
Blue consumes good from Bio-Hazard Mining World using Mining League.
Blue consumes good from Gem World using New Earth.
Blue consumes good from Alpha Centauri using Mining Conglomerate.
Blue consumes good from Comet Zone using Mining Conglomerate.
Red consumes good from Mining World using Galactic Resort.
Green consumes good from Distant World using New Vinland.
Yellow consumes good from Lost Species Ark World using Galactic Studios.
Yellow consumes good from Galactic Studios using Secluded World.
Yellow consumes good from Earth's Lost Colony using Earth's Lost Colony.
Yellow consumes good from Secluded World using Free Trade Association.
Yellow consumes good from Refugee World using Free Trade Association.
Blue receives 1 card and 12 VP for Consume phase.
Red receives 1 card and 1 VP for Consume phase.
Green receives 3 cards for Consume phase.
Yellow receives 4 cards and 4 VP for Consume phase.
Blue produces on Gem World.
Blue produces on Bio-Hazard Mining World.
Blue produces on New Earth.
Blue produces on Comet Zone.
Blue produces on Alpha Centauri.
Red produces on Mining World.
Green produces on Distant World.
Green produces on Deserted Alien Library.
Yellow produces on Secluded World.
Yellow produces on Galactic Studios.
Yellow produces on Lost Species Ark World.
Yellow produces on Earth's Lost Colony.
Yellow produces on Refugee World.
Refreshing draw deck.
Yellow produces on Radioactive World.
Blue receives 6 cards for Produce phase.
Red receives 1 card for Produce phase.
Yellow receives 10 cards for Produce phase.
Blue discards 2 at end of turn.
Red discards 1 at end of turn.
Yellow discards 8 at end of turn.
--- Round 13 begins ---
Blue chooses Consume-x2.
Red chooses Settle.
Green chooses Settle.
Yellow chooses Consume-x2.
Blue pays 4 for Tourist World.
Red conquers Runaway Robots.
Green pays 3 for Old Earth.
Yellow pays 4 for Merchant World.
Blue consumes good from Comet Zone using Mining League.
Blue consumes good from New Earth using Mining League.
Blue consumes good from Space Port using Tourist World.
Blue consumes good from Gem World using Tourist World.
Blue consumes good from Bio-Hazard Mining World using New Earth.
Blue consumes good from Alpha Centauri using Mining Conglomerate.
Red consumes good from Mining World using Galactic Resort.
Green consumes good from New Vinland using New Vinland.
Green consumes good from Distant World using Old Earth.
Green consumes good from Deserted Alien Library using Old Earth.
Yellow consumes good from Radioactive World using Galactic Studios.
Yellow consumes good from Lost Species Ark World using Secluded World.
Yellow consumes good from Galactic Studios using Earth's Lost Colony.
Yellow consumes good from Earth's Lost Colony using Public Works.
Yellow consumes good from Secluded World using Free Trade Association.
Yellow consumes good from Refugee World using Free Trade Association.
Blue receives 1 card and 16 VP for Consume phase.
Red receives 1 card and 1 VP for Consume phase.
Green receives 3 cards and 2 VP for Consume phase.
Yellow receives 4 cards and 10 VP for Consume phase.
Red discards 1 at end of turn.
Blue wins with 104.
 
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Adam MacDonald
United States
Woodinville
Washington
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We really need a parser for these saved games. Love to have a better output that shows how each decision contributed against tokens (-) and gave VP's (+).
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