Here's the latest Print-and-Play .pdf (April 19, 2013)
That document includes rules, a short sample of the first 2 turns, and all the printable components (game board, cards, player boards).
For those who might need some coaxing to open it up, here's the sample:
(snip)Netrunner's Turn 2
... The Netrunner is also concerned about the scant resources – he’s in worst shape than the Corporation thanks to all the links and logins he built in the first round. He only has 3 Codes, and the 5 Energy he receives at the beginning of his turn.
... The Netrunner is also concerned about the two Advanced cards. He’s not sure if they’re ICE or Agenda, but the Corporation now has enough Bits that it could complete an Agenda in the next round. Then again, the Corporation also has enough resources that it might be a nasty piece of ICE.
... Fortunately, the Netrunner has two ways of getting resources – he can roll the dice, or he can log in and try to access a card (and sell it!). He needs Bits to be able to move his Avatar close to a card, and he currently has none … so he spends 1 Energy and rolls the dice. The result is a 7. He gets 4 Bits (one for each Login at a “7” hex), and the Corporation gets 2 Bits (one for each card on a “7” hex).
... The Netrunner spends his 2nd Energy and logs in. He places his Avatar at the 7/8/9 login (1)
at the bottom of the E-Scape. He then spends 2 Bits to move two edges (2 & 3)
to the HQ card. And now he performs Access Core (HQ), and takes a random card from the Corporation’s hand. He finds a level 6 ICE Hound, which he removes from the game and receives 3 Bits and 2 Data in exchange. He logs out.
... He spends his 3rd and 4th Energy along with 2 Bits and 2 Data to build links (at 2 & 3)
. And decides to save his last Energy, and ends his turn.