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Subject: Unity Legacy: Game 4 rss

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Grant Fikes
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All 17 walls from the previous game are intact, but the pieces have been randomly shuffled again. Who wants to play?



The order in which the players choose their colors will be randomly determined after we determine who's playing.
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Russ Williams
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Sure, I'll play in this one! Thanks for organizing it.
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Grant Fikes
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All right, russ, let's make it a two-player game. 1custom2{"You pick first.";"I pick first."} -> ( I pick first.) -> ( I pick first.)

Edit: Go orange!
 
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  • 344205. mathgrant
  • 1custom2{"You pick first.";"I pick first."} =
  • ( I pick first.) =
  • ( I pick first.)
  • Sat Apr 20, 2013 10:56 pm
Russ Williams
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OK, I'll be purple and blow up J5.
 
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Grant Fikes
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E8 shoots at E1.

 
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Russ Williams
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K7 shoots northeast (stopping in F7).
 
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Grant Fikes
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H8 to E5

 
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Russ Williams
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A6 shoots SE.
 
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Grant Fikes
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Detonate D8.

 
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Russ Williams
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A3 moves to E3
 
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Grant Fikes
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Detonate H6 towards C1.

 
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Russ Williams
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G4 shoots west
 
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Grant Fikes
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K9 to H6

 
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Russ Williams
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a5 to c7
 
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Grant Fikes
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Detonate B1

 
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Russ Williams
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c7 explodes
 
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Grant Fikes
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G11 explodes to K11.

 
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Russ Williams
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d1 shoots east to d6
 
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Grant Fikes
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Detonate B5

 
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Russ Williams
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c2 shoots east!
 
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Grant Fikes
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Detonate G9. Ooops. Looks like I lost.

I think I should have put a wall between C2 and C3 a few turns ago.
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Russ Williams
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Walls seem weird. If you spend a turn putting a wall between c2 & c3, then I spend an extra turn or moving one of them; on the face of it, that seems like it evens out to a no-op. So far, I find it rare that it seems worth spending a turn placing a wall instead of doing a move or explosion. But I'm certainly open to being shown counterexamples!

BTW thanks for the game and also thanks for doing the graphics!
 
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Grant Fikes
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russ wrote:
Walls seem weird. If you spend a turn putting a wall between c2 & c3, then I spend an extra turn or moving one of them; on the face of it, that seems like it evens out to a no-op. So far, I find it rare that it seems worth spending a turn placing a wall instead of doing a move or explosion. But I'm certainly open to being shown counterexamples!


C2 shooting east and D3 shooting west would have split my group up and eliminated three of your groups in two turns.
 
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Russ Williams
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mathgrant wrote:
russ wrote:
Walls seem weird. If you spend a turn putting a wall between c2 & c3, then I spend an extra turn or moving one of them; on the face of it, that seems like it evens out to a no-op. So far, I find it rare that it seems worth spending a turn placing a wall instead of doing a move or explosion. But I'm certainly open to being shown counterexamples!


C2 shooting east and D3 shooting west would have split my group up and eliminated three of your groups in two turns.

Right, but you destroyed that northern group of yours in any case (via b5 explosion), so would a c2-c3 wall have really changed anything here? Unless I'm missing something, it wouldn't have, would it?

I know there exist cases where placing a wall would actually be advantageous, but a lot of the time it feels like in practice "I could spend an extra turn just placing a wall here, just to make you spend an extra turn due to the wall".
 
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Néstor Romeral Andrés
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Well, a few walls helped me beating Grant on our last game
 
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