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The Resistance» Forums » Rules

Subject: Can leader reject his own mission? rss

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Samuel Tan
Indonesia
Balikpapan
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Sometimes, the way players vote can help you identifiy, whether your friend is a spy or a loyal member.. It's hard to explain, but that's my thought..

Here's my question..
Let's say I'm the leader and I choose 3 persons to go on the mission.. Can I reject it, just to see what the others think about this mission?
If it's allowed, it will be easier for the loyal members to win..

Sorry If I'm missing something from the rules, 'cause I don't know where is it now.. Thanks..
 
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Clyde W
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Yes, this is allowed.
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Nathan Kline

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Don't jump to the conclusion that voting down a mission from a loyal leader necessarily means the person is a spy. They could very well (wrongly) believe the leader is a spy, and therefore do not trust them.
 
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Samuel Tan
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Mitbnet wrote:
Don't jump to the conclusion that voting down a mission from a loyal leader necessarily means the person is a spy. They could very well (wrongly) believe the leader is a spy, and therefore do not trust them.


I mean, I can see that spies "almost always" approve the mission with at least enough spies to fail the mission.. This really helps, esp in 5-6 players session..
 
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There aren't any rules against it so I guess you could do it. The problem with it is that if you are loyal and you reject your mission then you give the spies more chance of picking a team and failing the mission, it might also mean that you get overruled and have to send the team anyway.
 
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Dante
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Agree with all of the above. There are no sure ways to find out who the spy is short of seeing their loyalty card because they will see what you are trying to do as much you will see their vote - they can then counteract it or perceive you as trying to fail the mission enough times to lead the spies to a win.
 
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Robert Stewart
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It's allowed, and can be a good idea or can backfire horribly - worst case is when your play-group's group-think is too firmly set on leaders always approving their own team...
 
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Chad Miller
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Stigler
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Plot cards give another reason to do this as you might intentionally manipulate the turn order to keep a known spy from getting cards. Though that will usually be a 100% no vote that surprises no one.
 
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Paul W
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Eugene
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It's not only allowed, I find it's often a key tactic for the resistance.
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