Recommend
 
 Thumb up
 Hide
8 Posts

BoardGameGeek» Forums » Board Game Design » Board Game Design

Subject: Yet another 'looking for a theme' thread rss

Your Tags: Add tags
Popular Tags: [View All]
Wim van Gruisen
Netherlands
Den Bosch
Unspecified
flag msg tools
designer
Avatar
mbmb
A tile laying game I'm developing is as of yet still quite abstract. So I turn to the geek for inspiration.

Each player builds his own structure by placing tiles next to each other. There are tiles in six colours. Each tile also has a symbol. Further symbols on the tile borders indicate which tiles can be placed next to them. Players score points based on the number of tiles of the same colour that are connected and on the compactness of the structure.

What theme would fit here? Common themes for this kind of game are the building of cities, space stations or cathedrals, but what else could be done? Edit: especially something that explains why large surfaces of the same colour tiles are important?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
John "Omega" Williams
United States
Kentwood
Michigan
flag msg tools
designer
Avatar
mbmbmbmbmb
Rabbit warrens
Anthills
An island
A world
A galaxy
A monster
A machine
2 
 Thumb up
0.25
 tip
 Hide
  • [+] Dice rolls
Sturv Tafvherd
United States
North Carolina
flag msg tools
mbmbmbmbmb
Plant colonies.
Sororities on a beach.
Rugby Scrums
1 
 Thumb up
0.25
 tip
 Hide
  • [+] Dice rolls
mike
United States
columbus
Ohio
flag msg tools
badge
Avatar
mbmbmbmbmb
building a road or railroad
1 
 Thumb up
0.25
 tip
 Hide
  • [+] Dice rolls
Adam Stapley
United States
Lyman
Wyoming
flag msg tools
badge
Avatar
mbmbmbmbmb
Make it be mineral deposits beneath the earth. That explains the large areas, obviously a large vein of gold is going to be much more useful for a mining operation than a small patch of gold. So basically, make it so you're building your claim to mining, the player who builds the better, more profitable patches will obviously win.
3 
 Thumb up
1.30
 tip
 Hide
  • [+] Dice rolls
Wim van Gruisen
Netherlands
Den Bosch
Unspecified
flag msg tools
designer
Avatar
mbmb
AtStapley wrote:
Make it be mineral deposits beneath the earth. That explains the large areas, obviously a large vein of gold is going to be much more useful for a mining operation than a small patch of gold. So basically, make it so you're building your claim to mining, the player who builds the better, more profitable patches will obviously win.

Nice one. It also explains why you want to make your structure compact; long distances to the center means higher costs.
The only thing against it is that players place the tiles. That sounds more like planning than like discovering veins. Perhaps I can take a sexy theme like farmers deciding where to grow different crops, or algae farms growing different kinds of algae.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
James Hutchings
Australia
Unspecified
Unspecified
flag msg tools
mbmbmbmbmb
The connections might be metaphorical rather than physical - like Illuminati.
1 
 Thumb up
0.25
 tip
 Hide
  • [+] Dice rolls
Ralph T
United States
Signal Hill
California
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
An anthromorphic ant colony. The tile types can be for the nursery, food storeroom, the queen's throne room, armory, graveyard etc.
1 
 Thumb up
0.25
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.