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Cogno: Deep Worlds» Forums » Sessions

Subject: Cogno - 1st Play Review rss

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Kevin Goldenbogen
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I sat down to play Cogno: Deep Worlds with my nephew who is 6 and three 30 year (or so) adults. The board in this game is interesting to look at and the game pieces are well made with good artwork. The object of the game is to move along a path, answering science questions and collecting "fuel cells." Once you collect three fuel cells by answering three questions correctly, you head towards the end point and win by being the first person to roll a cumultaive total of "6" on a six-sided die with two 1's, two 2's and 2 three's. Not as easy as it sounds, especially when your opponents have roll again cards that can thwart your best efforts.

The best part of this game is the "Book of Why." This booklet has in depth answers to all of the questions on the question cards. It is well-written with information that is understandable for 1st-graders but still interesting for adults. Another great part of this game is that the path to the end is winding, with many choices, bonuses and pitfalls. One of the worst pitfalls are spaces that send you to the "trench" (which is a smaller board with few ways to escape). Also on the path are dive points that force you to stop and spin a spinner with 4 components (heat, food source, pressure and oxygen). Each character has a combination of these four components and you have to match the spinner to your own needs. To help, you can collect items such as a food synthesizer and pressure bell to increase your chances of success.

All and all Cogno: Deep Worlds is a well-made game that is fun to play with families. Not for hardcore gamers unless they can trade pure strategy for the process of educating young people. If education and fun are the goal for a family game night, you might want to consider this game. Happy diving!
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