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Subject: Posted Bounty - regionals wrap up rss

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John Tatta
United States
Morgantown
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I posted this on my blog but I'll share here too!

http://thepostedbounty.blogspot.com/2013/04/regionals-wrap-u...

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And welcome back! As I was saying in my last blog post, my regionals were this past weekend and I had a great time playing the game and hanging out with some friends that I hadn't seen in quite some time. Overall, the tournament ran very smooth despite FFG not having an official program to use for their tournaments (please, hire someone to make this). For those wondering, we used the Challonge system and edited the number of points game wins and match wins are worth. The program worked great for the most part but you need to hand edit tie breakers or else it's not accurate at all.

Anyway, we had 22 players for the event and the meta was more diverse than I had originally thought it would be. As I said in my last post, I went with Weyland and Noise and I'm not sure that was entirely the best deck choices and I'll explain why I think that way.

Noise has been talked about so much as the "deck to beat" that players are altering their decks to deal with it. I noticed it quite a bit when I sat down first round and saw tons and tons of NBN players in the room. Now, I don't think NBN is particularly bad, I just don't think that it's the best choice. As it turns out I was wrong and the NBN decks were crushing all day. The only time I ever saw NBN struggle was when they were matched up against a heavy link Shaper deck, but that's to be expected when most of your ICE has Trace sub routines, including splashing out of faction Vipers and playing with Dracos. I will say that I'll now look a little more closely at NBN and am pretty excited to get access to Project Beale here in May. I don't think the new ID will be as good as the old one with all the Trace cards in faction (and out of faction) but we'll see when it's finally spoiled.

On the other side, we have Weyland. While I wasn't entirely disappointed with Weyland, I was far more reliant on Scorched Earth wins than I had previously thought I would be. Maybe this was a result of me adding 3 Snares to the deck in the final days of testing, maybe it was a result of the way the faction works, maybe it was just the ways the draws were working out. All that said, I didn't win a single game by agendas and all the Weyland players I played against never beat me by Agendas. I think something that pigeon holed is easily countered and playing copies of Plascrete Carapace as well as link cards to counter Sea Source go a long way. Even NBN was Scorching people all day so your cards are never wasted. HB Fast Advance did well all day as well and I honestly didn't see a single Jinteki of any kind among the 22 people.

The top 4 if I recall was 3 people from Pittsburgh and myself to defend the home turf. The decks were:
HB Fast Advance // Kate heavy link
NBN // Criminals
// Criminals
Weyland Tag n Bag // Noiseshop

If I had to choose again, I'd play NBN heavy trace splashing 2x Scorches and 3x Viper among my influence and for runner I'd either stick with Noise or play Shaper heavy link. Despite my thoughts on Shaper just not being in a good place, I saw it doing well all day in the hands of a very solid player. Just some quick asides on the tournament format:

1.)You need to play two decks that compliment each other. I don't think Weyland + Noise was a good combo to play because you give up a lot of points as Weyland on your way to Scorching them and that puts a lot of pressure on Noise to win quickly (which is hard to do). I only got 2 "full" wins (6 points) in the event and my corp had a lot to do with that.

2.)Fast Advance decks are very, very good in tournaments because you can score several points quickly and take a lot of pressure off your runner deck. Even if they make cards that make fast advance strategies less good, it will still be a good choice for the 4-6 points that you'll undoubtedly score.

3.)Playing as the Corp first, in my opinion, is the correct decision. Knowing how aggressive you need to be to win the match as the runner is very important. If I win as Corp and only give up 3 points to the runner, I'm not going to risk running into my opponents June Bug with 2 counters on it. Little things like that go a long way in winning and losing. If you lose as the runner and only score 1-2 Agendas, then you basically have to run at every face down card with advancement counters on it and are more likely to get caught by a June Bug. I hope this makes sense to people because I learned a lot this past weekend.

In the end, I lost in the top 4 to Pat who was playing HB fast advance and Kate link. We both mulliganed into the worst Corp hands imaginable and he was able to draw out of his where as I couldn't draw out of mine.

So anyway, that's my regionals experience. Again, I had a great time and hope to at least hit up one more regionals before they end; most likely the DC one in May. Thanks for reading!
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Kevin Lambert
United States
Phoenix
Arizona
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Gamer_Arthur wrote:
3.)Playing as the Corp first, in my opinion, is the correct decision. Knowing how aggressive you need to be to win the match as the runner is very important. If I win as Corp and only give up 3 points to the runner, I'm not going to risk running into my opponents June Bug with 2 counters on it. Little things like that go a long way in winning and losing. If you lose as the runner and only score 1-2 Agendas, then you basically have to run at every face down card with advancement counters on it and are more likely to get caught by a June Bug. I hope this makes sense to people because I learned a lot this past weekend.


This is the conclusion i've arrived at thus far as well, Knowing the target agenda number as a runner seems to give you greater leeway to adjust your risk/reward calculations to win the match than it does as the corporation. It also lets you tailor your decisions better imo, if you only need to hit 1 agenda to win as runner, running r&d might be better than than hq vs. if the corp only needs 3 pts to win, running Hq seems more attractive than R&D if you can only choose one.
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John Tatta
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Yep. I can certainly see arguments the other way around as well. In fact, I was a big proponent of playing as the Runner first up until fairly recently when I started getting better results as the Corp first. Some of it is personal preference, some of it is just statistics. That said, there's no hard evidence that either way is better as your miles may vary so don't take any of this as concrete and fact.
 
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Ben Benjamin

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I don't think the order makes all that much of a difference unless you have one deck that takes significantly longer to win than the other. I would always want to play my faster winning deck first if that was the case
 
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Mike Aubuchon
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State College
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If I had known I'd know so many people there I'd have made more of an effort to make the trip.
 
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John Tatta
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aubiewankenobi wrote:
If I had known I'd know so many people there I'd have made more of an effort to make the trip.


Good one, Mike. I think me and a few others are going to the DC one next month. I assume you're going to that one?
 
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Josh Schaener
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FYI on the DC tournament RSVP if you have not yet I did last week and was number 17 of 24 available slots
 
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Ben Benjamin

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inactivemember wrote:
FYI on the DC tournament RSVP if you have not yet I did last week and was number 17 of 24 available slots


Where do you do that?
 
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John Tatta
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jediloser wrote:
inactivemember wrote:
FYI on the DC tournament RSVP if you have not yet I did last week and was number 17 of 24 available slots


Where do you do that?


I emailed the name that was on the Fantasy Flight page. I'm pretty positive it was kathleen@labyrinthgameshop.com
 
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Josh Schaener
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I called and spoke to someone there
 
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Magnus Benzein
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twylite wrote:
Gamer_Arthur wrote:
3.)Playing as the Corp first, in my opinion, is the correct decision. Knowing how aggressive you need to be to win the match as the runner is very important. If I win as Corp and only give up 3 points to the runner, I'm not going to risk running into my opponents June Bug with 2 counters on it. Little things like that go a long way in winning and losing. If you lose as the runner and only score 1-2 Agendas, then you basically have to run at every face down card with advancement counters on it and are more likely to get caught by a June Bug. I hope this makes sense to people because I learned a lot this past weekend.


This is the conclusion i've arrived at thus far as well, Knowing the target agenda number as a runner seems to give you greater leeway to adjust your risk/reward calculations to win the match than it does as the corporation. It also lets you tailor your decisions better imo, if you only need to hit 1 agenda to win as runner, running r&d might be better than than hq vs. if the corp only needs 3 pts to win, running Hq seems more attractive than R&D if you can only choose one.


It's alot easier to adapt your tempo as runner, as a corp you generally go for the strategy that your deck is built towards and the hand you open with supports.

I prefer starting as corp with flatline decks and starting as runner with fast-advance.
 
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