After everyone has had one turn, rules alter now you keep rolling and putting in pegs until you roll a 6 or have to take a peg.
And that's it.
Modification that makes the Game really more interesting:
After everyone has had one turn, rules alter now: As a first action item the player has to roll and put or take a peg. If the player succeeds in putting a peg (not being forced to take a peg) then the player is free to decide to end the turn now or to proceed. If the player is forced to take a peg the player's turn ends immediately.
Players are allowed to see the number of remaining pegs of each player.
By introducing this point of decision in the player's turn the game gains a small strategic element. Obviously the player is willing to take more risk if he leads the game then.