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Runebound (Second Edition)» Forums » Variants

Subject: Cooperative play variant rss

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Charles A. Smith
United States
Olathe
Kansas
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Here's a simple variant on cooperative play. Victory goals remain in play but on a pooled basis. If winning conditions are met, the Players win once they all meet again in their starting city. If time runs out without achieving victory, they all lose.

Players may freely share any gold, items, or allies when in the same location.

When they are in the same location, Players may fight together if an adventure is revealed. Each character fights the opponent as in solo combat. So it's more like taking turns with combat phases than pooling abilities. Alternatively, up to three characters fighting together could attack once in each of the three combat phases (like what is done with allies). If they attack in only two phases, the weakest player would have to defend in the third. Before combat effects would be resolved as though each player was in a solo encounter.

Divide experience points and gold into whole numbers. The character who finally resolved the adventure (or defeated the enemy) divides the rewards. So if only one experience point can be gained, only one character will receive it.

Cooperative play should occur with the Time Stack. Once a winning condition is met, all players must meet once again in their starting city before time runs out.
(http://www.boardgamegeek.com/thread/96598)

Fighting together will take more time epecially when considerable travel is required for red adventures at the end of the game. The advantages of traveling and fighting alone may outweigh the ease of fighting together. The clock is ticking!

See also Roliander's Team Play variant for the original Runebound at:
http://www.boardgamegeek.com/thread/82307
 
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Hilary Hartman
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GLENNALLEN
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Nice work, Charles!

I'll give this a try during our next game, and leave feedback for you.
 
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