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Subject: How in the world did I miss this rule? rss

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JonnyRotten
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Yesterday I played my 6th game of CoC. I learned the rules when I got it for Christmas. I've taught it every single game. I've played 5 out of 6 of those games with the same person.

Yesterday I found out you take all of your actions in a row. Not Player 1 takes his 1st action, player 2 takes his first, etc.

Wow. I am horrible at learning/teaching games. It's almost as bad as the time I thought you could only buy 1 city per turn in Power Grid.
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Cameron McKenzie
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I imagine it would be very hard to keep track of what cities have activated!
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David Neumann
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That's alright...the time I taught it I forgot all about the icons on event cards, so we never had any barbarians, barbarian attacks, or depleted resources.

Not sure it was the only cause, but my group ended up not liking the game very much and I doubt I'll be able to talk them into playing again with the correct rules...
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Team Ski
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jgilmour wrote:
Yesterday I played my 6th game of CoC. I learned the rules when I got it for Christmas. I've taught it every single game. I've played 5 out of 6 of those games with the same person.

Yesterday I found out you take all of your actions in a row. Not Player 1 takes his 1st action, player 2 takes his first, etc.

Wow. I am horrible at learning/teaching games. It's almost as bad as the time I thought you could only buy 1 city per turn in Power Grid.


Don't worry, you are not alone. There are many of us, me included, that are notorious rules readers. I am very well known by my gaming group as being the worst rules guy ever. However, I bring the games, so they little choice in the matter. I am terrible, though. I want to play, not read!

-Ski
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Jeff Kayati
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Hey don't feel bad. I always forget to mention to people that the players can trade stuff amongst themselves. Always.
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Maxime Noel
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Teamski wrote:
jgilmour wrote:
Yesterday I played my 6th game of CoC. I learned the rules when I got it for Christmas. I've taught it every single game. I've played 5 out of 6 of those games with the same person.

Yesterday I found out you take all of your actions in a row. Not Player 1 takes his 1st action, player 2 takes his first, etc.

Wow. I am horrible at learning/teaching games. It's almost as bad as the time I thought you could only buy 1 city per turn in Power Grid.


Don't worry, you are not alone. There are many of us, me included, that are notorious rules readers. I am very well known by my gaming group as being the worst rules guy ever. However, I bring the games, so they little choice in the matter. I am terrible, though. I want to play, not read!

-Ski


I immediatly tough of this

http://www.youtube.com/watch?v=C9f1TYyvEx8
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Moe45673
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TeamSki, I'm the opposite! I love reading rules and really mentally getting the game state down before playing. I'll read a rulebook 3-4 times and enjoy it each time; I find it relaxing and it calms me.

Pulling out a game to play, especially solitaire (without other players to motivate me) and especially with a lot of bits, feels like work. Though actually playing games is a joy, trying to keep track of all the rules (especially when I'm the only one that knows them) can be irritating.

Finally, I cannot abide listening to someone else explain the rules to a complex game. One time, I played Mundus Novus (hardly the most complex game ever designed) with about 5 other people. The owner of the game explained it and everyone else got it. I was all but lost on the rules and strategy because I couldn't focus. So I read the rulebook while playing

The first time I played CoC, I played with other gamers, all of which had read the rules prior. Everyone was keepign everyone else in check and it was one of my favorite gaming experiences of all time. My third (and last) time playing this game was similar and it's one of the best games I've ever played. I can't wait until my next time!
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Mike
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I bet your games will speed up. Separating the actions in my mind would really slow the game down.
 
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Paul Rieder
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Oh yes, I know what you mean. After the fifth play I noticed that you actually can collect from the tile, on which your center piece is located. And that barbarians only attack for one round. Made the game much harder
 
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Christian Marcussen
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I sometimes forget to explain the rule that you cannot have larger cities than the number of cities you have. It's such an elegant rule which brings a lot of balance and theme, yet I sometimes forget. I always remember once we start though
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Scott Burns
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I somehow played 4-5 times before I remembered the Refugee rule. blush
 
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Robert Grainger
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I played a few times without using all the icons of the event cards - only the Barbarian ones. So I kept wondering when I'd get to use the little cross counters, and what they were for! Also, we never got the resource bonuses from the other icon that appears. I haven't yet played using the correct rules, so I've yet to see how big a difference this makes!
 
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alan beaumont
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Grainger wrote:
I played a few times without using all the icons of the event cards - only the Barbarian ones. So I kept wondering when I'd get to use the little cross counters, and what they were for! Also, we never got the resource bonuses from the other icon that appears. I haven't yet played using the correct rules, so I've yet to see how big a difference this makes!
These help provide balance for the bad luck in events that affect the player drawing them, so you get some reward before being dumped on!

Without this players would have far more to grumble about when they pull the nasty stuff (which they should be guarding against anyway) so you get a unique set of circumstances each game without anyone getting crippled by bad draws, only their own poor preparation.
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David Turczi
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jkayati wrote:
Hey don't feel bad. I always forget to mention to people that the players can trade stuff amongst themselves. Always.


Yesterday was my 4th game, I taught it 4 times.

I learned this rule yesterday from someone else finding it in the rulebook


And I still forgot to take culture tokens for building temples and ideas for building academies
 
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Mike Romeo
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Some people, like the host, seems to have the same problem as one of my friend... Their brains seem to fill in information and take things for granted that they never read! Probably used to this format (1 action at a time) and start reading the rules with that in mind!
 
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jgilmour wrote:
Yesterday I played my 6th game of CoC. I learned the rules when I got it for Christmas. I've taught it every single game. I've played 5 out of 6 of those games with the same person.

Yesterday I found out you take all of your actions in a row. Not Player 1 takes his 1st action, player 2 takes his first, etc.

Wow. I am horrible at learning/teaching games. It's almost as bad as the time I thought you could only buy 1 city per turn in Power Grid.


I'm so happy you found that out before I played with you.

Remember that time you taught... any game, pretty much? Yeah, I think you had a rule wrong.

You've simply got too many rules in your head to too many games!
 
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Joe J. Rushanan
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marqzen wrote:
I sometimes forget to explain the rule that you cannot have larger cities than the number of cities you have. It's such an elegant rule which brings a lot of balance and theme, yet I sometimes forget. I always remember once we start though


Yep, I walked by a game recently where it was obvious they were not playing by that rule. When I pointed it out, there was a universal "oops". FWIW, that single rule probably is worth at least 0.5 in my rating of this great game.
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Ben .
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Played the first time yesterday and (for the first half of the game) forgot the rule about gaining a culture/mood token when your level goes up.

DOH! As you can imagine - things went pretty slow, and as a result, Ports got overvalued and there wasn't a whole lot of wonder-building going on!
 
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Thanee
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jgilmour wrote:
Yesterday I played my 6th game of CoC. I learned the rules when I got it for Christmas. I've taught it every single game. I've played 5 out of 6 of those games with the same person.

Yesterday I found out you take all of your actions in a row. Not Player 1 takes his 1st action, player 2 takes his first, etc.


Heh. We made the same mistake for like two years in Civilization.

We used tokens to track, which cities had activated already.

Bye
Thanee
 
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Jay Sachs
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In my first (and only, so far) play, we missed the event card icons. Couldn't figure out how the barbarians would ever be a threat.
 
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Robert Grainger
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jaysachs wrote:
In my first (and only, so far) play, we missed the event card icons. Couldn't figure out how the barbarians would ever be a threat.


As I mentioned upthread, I made a similar mistake. I saw the barbarian-related icons, and executed those, but I missed all the others (the red crosses etc.)!
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Moe45673
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Missing the Gold Mine icon can be killer, because the rest of those cards are particularly brutal
 
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Darin Young
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That's how we played our first game: Player A first action, Player B first action, etc. I think that happened because Merchants & Marauders follows that format (iirc) and we'd played that game the week before. I'd been trying to figure out a way to keep track of which cities had been activated when I re-read the rules before a second game and realized the mistake. Oops.
 
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Dave Daffin
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jkayati wrote:
Hey don't feel bad. I always forget to mention to people that the players can trade stuff amongst themselves. Always.


I forgot this one too when I introduced the game to our board game group last night. I'd only played one solo 2p game before this, so trading hadn't really come into play in that one.

We were also too busy getting our heads round all the other things you can do each turn to worry about inter-player trading as well! Maybe next time......
 
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