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Subject: 2 player information rss

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Chris Rudling
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Thinking of buying this game for me & the girlfriend, something thats not too heavy for the both of us to play an afternoon. I think I read somewhere that a 3rd "dummy" figure must also be controlled when playing with only 2 players, how does this play? does the "3rd player" have to collect things and score points?
It seems quite annoying that if just both of us want to play we need to make movements for an imaginary friend.
This is the only thing that is holding me back from buying this game, could anyone explain WHY this needs to be done, and is it still just as fun?
Thanks
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Scott Hartman
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there is a third npc player, but that player doesn't collect points. It is there to block spaces while traveling down the road. It is actually very much needed in a two player game.

btw, i got this game for the same reason as you and have enjoyed it. so has my girlfriend.
cheers,
scott
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Manary Corte
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When it's the dummy player's turn, the player who is in front puts it in any legal space.

You basically use the dummy player to block a place on the board, so you don't have to keep track of any score, any other effects, anything.

Exceptions:

- If the dummy player is put on a Temple, assign a coin to the dummy player there, just for endgame bonus purposes.

- When the dummy player is put on an inn, randomly discard one of the food available.
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Chris Rudling
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Thanks guys.

ManCorte wrote:

- If the dummy player is put on a Temple, assign a coin to the dummy player there, just for endgame bonus purposes.
Endgame Bonus for the player who made the action, yes? (Not a bonus for the dummy itself. The dummy does not gain any points throughout gameplay, correct?)





 
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Manary Corte
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killcrystal wrote:
Thanks guys.

ManCorte wrote:

- If the dummy player is put on a Temple, assign a coin to the dummy player there, just for endgame bonus purposes.
Endgame Bonus for the player who made the action, yes? (Not a bonus for the dummy itself. The dummy does not gain any points throughout gameplay, correct?)



Endgame bonus to the players who contributed the most to the temple, the 2nd most, the 3rd most etc.

For example, it's possible for the dummy player to be the player who contributed the most to the temple, so the real player who contributed the most will receive bonus points at the endgame equal to the number assigned to who contributed in second place.

The dummy player does not ever receive points: neither during gameplay, nor at the endgame.
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Patrick C.
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Sometimes user recommended player counts are just flat out wrong. I wonder if all the people who voted this not recommended for two actually played it with two. Two player is the least chaotic of all the player counts. I'd argue that 2p is in fact the preferred player count.
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schm0
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travvller wrote:
Sometimes user recommended player counts are just flat out wrong. I wonder if all the people who voted this not recommended for two actually played it with two. Two player is the least chaotic of all the player counts. I'd argue that 2p is in fact the preferred player count.


This is interesting, indeed, and something I too call into question. I most often check the forums when there is anything under 30 votes for player count. Usually there's a valid reason to be found for or against. Seems like a non-competitive third player/pawn is harmless enough and only serves to fill a needed slot on the board in order for the mechanics to work well.

What I want to know is: does this mean it plays differently with more? Or similarly, just a bit more crowded?
 
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Mike DiLisio
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schm0 wrote:
travvller wrote:
Sometimes user recommended player counts are just flat out wrong. I wonder if all the people who voted this not recommended for two actually played it with two. Two player is the least chaotic of all the player counts. I'd argue that 2p is in fact the preferred player count.


This is interesting, indeed, and something I too call into question. I most often check the forums when there is anything under 30 votes for player count. Usually there's a valid reason to be found for or against. Seems like a non-competitive third player/pawn is harmless enough and only serves to fill a needed slot on the board in order for the mechanics to work well.

What I want to know is: does this mean it plays differently with more? Or similarly, just a bit more crowded?


It certainly plays differently with more. There is as you'd expect, more competition for spots (even with the second player spots). I don't know that I necessarily prefer it to the two player game though. I think the two player game is slightly more tactical, whereas the larger player game (primarily 4 and 5 player) is more about adaptation and optimization of limited options. I like both experiences, and actually find it to be a positive aspect of the game that it plays differently based on player count.
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N M
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Manary's statement about 'no points awarded/scored' for the Neutral Player would be a good statement to have in the rules.

Second clarification, the rules state that the temple contribution comes from the Neutral Player's 'bank', but the bank is the stack of coins on the traveler tile, and the 'reserve' (per Farm space description) is the pile of coins that pays players.

The Neutral Player has no traveler tile, and the temple contribution comes from the 'reserve' not the 'bank'.

At least, that's what we figured as we played.
 
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