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DungeonQuest (third edition)» Forums » Rules

Subject: Curse of the Wizard rss

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Jason Davis
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Roll 1 die and rotate all Corridors in the following direction:

1-2) 90 degrees clockwise
3-4) 180 degrees
5-6) 90 degrees counter-clockwise

I presume this means rotate all Corridors in the current room in the direction specified by the die roll. Rotating all corridors in the game would be absurd, but I have seen some pretty crazy rules out there so I thought I would ask anyway. I am 99% confident it only applies for the chamber currently occupied. (haha) (I may one day try a game where it applies to all chambers, but just imagine how annoying that would be (haha)
 
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Cadu
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This card applies to all "Corridors" on the boardgame, not to current chamber. Corridors are the tokens where you play again when you enter in it.

Why this curse? I dont know. Maybe some kind of mechanism that a crazy wizard places because to him the dungeon is not enough dangerous...
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Brett Schaller
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Cadu is correct - you rotate only CORRIDOR tiles, not CHAMBER tiles.
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Jason Davis
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Thanks! I am not sure why I thought Chamber. I knew it most likely meant actual Corridor, but I was wondering if the passages got lumped in with them as well. Kind of new it was a silly question to ask. heh Thanks again.
 
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