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Subject: zpocalypse vs. zombicide? rss

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Ezra Farber
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Chapel Hill
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I just got zombicide and my group is LOVING it...

what are the comparative merits of zpocalypse? Would it be worthwhile to get it too?
 
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Simon Hanna
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you have no idea what you've just started.

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Alexander Juri
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That´s why there is no answer yet ... they are typing
In my humble opinion ... they are quite different except the Zombie-aspect. But I own just Zombicide and not Zpocalypse ... so ... we have to wait until the first expertise gets published.
 
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Bill Holmes
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I have both, love both, you should have both! You can never have enough Zombie Games..... zombie zombie zombie
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Brain Less
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Played Zpocalypse once and I was wishing I was playing Zombicide instead.
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Brent Lloyd
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The two games are completely different:

Zombicide is a co-op puzzle solving mow the zombies down game.
Zpoc is a much slower game of building up a base and defending it.

The zombie theme is the only thing tying these two games together.

Peace
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Shawn Hayden (GBG)
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Here is my comparison from talks with my gaming buddies:
TL: DR - They are different games, both good for different types of play. Zpoc is more story driven and focused on surviving a post-nuclear zombie apocalypse. ZC has awesome minis and is great if you want to just run around and kill some zombies without worrying about story.

Miniatures
Spoiler (click to reveal)
Zpoc - Decent quality compared to zombicide, somewhat more realistic scale. Meant to fit 2 to a 1 inch square to represent a squad of 1-4 survivors.

ZC - Super high quality, greater diversity of zombies in base game. About equal diversity of survivors.

Results - Zombicide Wins


Tiles
Spoiler (click to reveal)
Zpoc - Double sided, puzzle locking mechanism. 4x4 inches, grid based. Tiles are chosen for a starting bunker location, then the board grows as the game progresses. More modular, compatible with classic tabletop RPG’s such as Ashardelon’s Wrath, Decent tiles. Symbol driven mechanics denote scavenging squares, and tokens to denote when items have been scavenged, to dissuade farming.

ZC - 12x12, straight edged, no 1 inch grid, movement is scaled up, but clunkier. Tiles are chosen based on the rulebook written scenario. Tiles are compatible with anything straight edges. W/o a 1 inch grid, tiles are not compatible with a classic tabletop RPG w/o some homebrew mechanics. Quality of artwork is slightly better, but about equal to Zpocalypse. Rule mechanics do not dissuade the player from farming tiles again and again.

Results - Tie, tiles are equally intriguing for both games. They each have their pros and cons. Had zombicide made their tiles compatible for a traditional RPG, Id’ say their tiles would be better, but b/c they did not, and they are scenario driven the tiles are a tie. Zpoc has higher replay ability and ease of use of tiles. *NOTE* With adapter sets Zpoc has even greater replay ability and ease of use.


Stats board
Spoiler (click to reveal)
Zpoc - Keep track of survivor hp, armor, weapon skill, smarts, and movement via rotating dials, with game phase rules on the board. Build quality is heavy poster board with mechanical dials. Durable, should allow many play throughs.

ZC - Keeps track of zombies killed, with a heart monitor style of game difficulty. Also keeps cards the survivor can carry. Limited to 3 or 4 cards. Build quality flimsy, with actual tracker component being an afterthought.

Results - Zpoc has a superior stat board from a quality stand point. Though ZC does have survivor art on the board and that survivors leveling abilities, zpoc doesn’t focus on the individual and rather the groups abilities, allowing more thematic loss of survivors while still allowing continuation of play.


Cards
Spoiler (click to reveal)
Zpoc - Has scavenging deck, armory deck, item deck, food deck, something’s happening deck, and survivor deck. These are normal playing card size. Enlarged cards are used for daily goals and scenario deck.

ZC - Has scavening deck and zombie deck. These are half the size of a playing card.

Results - Zpocalypse has much higher quality cards, and utility for cards. Zombicides cards are small and single purpose. While Zpoc can get wordy at times, it’s cards allow a greater diversity of play.


Game Play
Spoiler (click to reveal)
Zpoc - Broken into phases which span a duration of multiple days, thus creating a sense of survival with requirement to feed survivors, and find materials to defend the base before the zombies attack. Zpoc combines tower defense with a classic tactical strategy game, combining an element of survival as well. Squads can lose survivors, which can then turn into zombies during combat. Also, you can gain new survivors each day of play(max 4), and have a different objective each game. Lastly, there is a victory point tracker which denotes when you gain more weapon skills, and is ultimately what determines who wins the game. The game itself can be played in many different fashions, some co-op, some versus, some free for all.

ZC - A non stop shoot em up with no pauses in game play. When you die your out of the game. Scenarios don’t tie into each other. Once you choose a scenario that is what you play for the remainder of the game. There is no real way to heal your survivor once he/she is hurt.

Results - Zpocalypse has a much greater diversity for game play, with tighter rules for the various game phases, that break up combat and allow defensive decisions, as well as tactical ones for who your squad will use that day. Zombicide, while very polished with miniatures, is purely combat focused, with little in the way of story elements for the survivors.


Victory Board
Spoiler (click to reveal)
Zpoc - A top down view of a post apocalyptic cityscape for keeping track of victory points for winning the game. Different actions like building fortifications and killings zombies accrue VPs. Each card adds to the players victory point level at the end of the game, with worse cards having higher values then more OP cards.

ZC - No victory point tracker. The point tracker is built into the stat sheet, and this denotes the frequency of zombies encountered. Zpoc denotes zombie intensity by the day of combat(1st being easiest, 4th being hardest)

Results - Tie. While zpoc has a separate tracker it does take up more table space and requires an additional meeple to keep track of points. ZC does this on each individuals tracker sheet. Albeit with a rather broken piece of plastic that easily falls off the sheet.


Survivors
Spoiler (click to reveal)
Zpoc - Over 36 survivors, each with their own card, and unique special ability(most usable once per day). However the survivors are more generic, as they are treated somewhat like hit points, in that a player will likely lose many survivors during a single play through, but still keep playing, to denote that visceral aspect of a zombie apocalypse.

ZC - Zombicide went for the 1 to 1 aspect of survivors. They fleshed out individual survivors, made miniatures for each survivor, and a state sheet for each survivor. The survivors are comicbook in their artistic style but are very well done otherwise, each with a tier of abilities they can raise after killing more zombies.

Results - Tie. Zpoc has more survivors, but they are generic when compared to ZC’s. However Zpoc’s Survivors are geared towards a group style of play, where zombicide’s is more 1 to 1.


# of players
Spoiler (click to reveal)
Zpoc - 4

ZC - 6

Results - Zombicide allows up to 6 players. However these games are less fun as once a player dies they are out for the game. This isn’t so bad if you are controlling 2 survivors each in a 3 person game.


Story elements
Spoiler (click to reveal)
Zpoc - Numerous. Survivor bios, scavenging locations. Something’s happening shenanigans.

ZC - Rule book. In game there is nearly zero story elements.

Results - Zpoc is a more story element driven game, where a player reads a description to the table, and the players visualize an event. Zombicide simply doesn't really use this mechanic.


Replayability
Spoiler (click to reveal)
Zpoc - Mechanics of zpoc allow for a very high replay ability, with each play through going differently, even when using the same strategy and players each time.

ZC - You get something like 10 or 11 scenarios in the back of the book. And they released a map editor so you can build you’re own scenarios for future games. The problem is that the scenarios don’t connect with each other, and leveling mechanic doesn’t really allow for one to use the same survivor thematically from scenario to scenario.

Results - Zpoc has a much higher replay ability factor out of the box then zombicide. Zombicides replay ability can be increased with homebrew scenarios and downloadable future content.


Difficulty
Spoiler (click to reveal)
Zpoc - Zpocalypses' difficulty increases with each day of play, each day being one entire round of phases. A normal game runs 4 days, with the last day being the most difficult. Day 4 can easily end up using every zombie in the game.

ZC - Zombicide has a difficulty scale that gets harder the more zombies you kill. However it is not equal, as the difficulty increases the first time someone raises a level. Meaning more zombies each round. At the last round of levels, the number of zombies become insane, where you will likely be using every miniature in the box.

Results - I would say Zombicide is harder, as the final rounds of game play become stupid hard with all the zombies on the board. And with no way to heal yourself, once your wounded the more screwed you become. It is not infrequent to have to have the entire table wipe, and need to play the scenario over again.


PVP
Spoiler (click to reveal)
Zpoc - In Zpoc you can attack another player if you wish to. It will likely mean your death,but you can if want to. Co-op scenarios disable Player vs. player.

ZC - ZC is pure co-op. No killing of stupid players allowed.

Results - Zpoc


Co-op
Spoiler (click to reveal)
Zpoc - Zpoc has co-op scenarios; however each game still has a definite victor point winner.

ZC - ZC is all co-op, and you either win or die.

Results - Zpoc has more diversity in it’s co-op, but ZC is more pure when it comes to co-op. However being co-op you can easily kill another player by accident, as players are hit first when shooting into a tile with zombies and players(what?)
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Oscar
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Valle del Kas
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Brilliant explanation!!
 
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JR Wr
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Simon Hanna wrote:
you have no idea what you've just started.



This
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zee Parks
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cerberez wrote:
I just got zombicide and my group is LOVING it...

what are the comparative merits of zpocalypse? Would it be worthwhile to get it too?


Thematically, Zombicide takes place during the zombie apocalypse(think during the 28 days of 28 days later the movie).

Zpocalypse picks up about a month or 2 later, after the surviving governments have nuked the urban population centers and picks up from here. It's more post apocy, if that's a word. Also it adds fortification building, a bit more scavenging mechanics other then search any room, or get the red X's. It's a bit more Day by Day Armageddon or Cormack Mcarthies the Road, with just a touch of camp dashed in.

If you are a Zombie completionist I recommend having both.
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Simon Hanna
Australia
Adelaide
South Australia
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I had a chance to play both tonight.

Both really good.

however, they really aren't similar games at all.

zpoc is slower, more strategy, less arcade style fun. It's definitely worth having in the library though.

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