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Victory in the Pacific» Forums » Variants

Subject: "Be Careful What You Wish For" Scenario rss

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Cassandra Harbinger
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Be Careful What You Wish For by Wade G. Dudley is one of the scenarios in Peter Tsouras "Rising Sun Victorious", which features different ways Japan could have won the Pacific War.

The premise of the scenario is that because political considerations the U.S. finds itself committed to reinforcing the Philippines by implimenting War Plan Orange. Admiral Yamamoto decides to use this in order to draw the U.S. Pacific Fleet out into the open and destroy it.

Here is a Variant for VITP based on that Scenario.

Game Length 8 Turns (See Victory Conditions)

Special Rule - First Turn Only USN Moves First (Thanks Jim)

Set Up

IJN

Japan - All Turn One IJN Forces

USN

Midway - CV Lexington, CV Saratoga, BB Arizona, BB Nevada, BB Oklahoma, BB New Mexico, BB California, BB Tennessee, BB Maryland, BB Idaho,
BB West Virginia, BB Texas, CA Chicago, CA Portand, CA Astoria,
CA Indianapolis, CA Minneapolis, CA San Francisco, CA New Orleans,
CA Pensacola, CA Louisville, 1st Marines

Pearl Harbor - BB Pensylvania, 7th AF

Samoa - CV Enterprise, BB North Carolina, BB Washington, CA Chester,
CA Northampton, CA Salt Lake City

Philippines - CV Yorktown, CA Vincennes, CA Quincy, CA Houston, 5th AF

ABDA

Singapore - CV Indomitable, BB Prince of Wales, BC Repulse, CA Exeter, CL De Ruyter

Australia - CA Australia, CA Canberra

Ceylon - BB Revenge, CVL Hermes

Reinforcements Appear as in the Standard Game with CV Hornet arriving on Turn 2 at Pearl Harbor, and subtracting any ships deployed in the Starting Forces.

Standard Victory Conditions with the Following Exception -

If The Japanese Control The Philippines, Indonesia, The Japanese Islands, The Marshalls, The South Pacific, and The Marianas, and have Sunk at least 2 CV and 9 US BB, and have lost less then 2 CV and 2 BB in the First Turn they win automatically, otherwise play continues normally.

In the scenario the U.S. had a plan to reinforce the Philippines by sending it's TF 1 (The BBs and 3 CAs), TF 2 and 3 (each with one CV and 3 CAs), and TF 5 (1st Marines)(based at Midway) into the Marianas, TF 4 (Base at Samoa) was to move into the Marshalls as a diversion. ABDA (American, British, Dutch, and Australian) TF was to counter the Japanes move into Indonesia.

The Japanese used it's fast carriers to destroy the Lexington, and Saratoga, and 6 CAs, and then hit the BBs. The Nevada was disabled, while Tennessee and New York were Crippled, and Texas damaged. Then the Japanese Battleships engaged the US BBs in the Surigao Straight and destroyed akk but Arizona and one CA.

TF 4 in the Marianas was fought Japanese CAs in a night action, Damaging both BBs,the Washington sunk by an I-Boat,and the Enterprise was forced to retreat.

The Prince of Wales, Indomitable, and Repulse were sunk by Japanese AFs and CVLs, but the CV Yorktown and the 5th AF (before it was destroyed) sunk the CVLs. The Yorktown, and the CAs were forced to retreat.

The war ended with the Japanese in control of the area listed in the Victory conditions.

In 1953 however the U.S. settled accounts in a nuclear attack under President Elmo Zumwalt (which is historically impossible because he would have been only 33 years old, and too young to be President under the Constitution.)
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Jim Eliason
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'Cause you might get it, right? This situation at the start of the game would be a big advantage for the USN. It should be easy to pick one of the automatic victory areas and deny Japanese control there. Then with all the extra ships not killed in surprise attacks in Pearl and Indonesia, the early arrival of several CVs and BBS, heavier than normal turn 1 IJN losses, and likely fewer Allied bases in jeopardy of conversion, the Allies should be favored to win. Tournament players will give up 5-7 POC to play the Japanese with the printed rules. They'd be bidding to take the Allies in this variant. But as a change of pace and a day's fun, why not?

Here's a wrinkle on this: On turn 1 only, the order of play is reversed, and the Allies must move first in all phases: patrol, LBA, marines, and raid. Now it's not so clear that they can prevent the IJN from controlling all the auto victory areas without taking very high losses.
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Cassandra Harbinger
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Having the USN move first would be appropriate to the scenario.

It did, after all, come from a book called "Rising Sun Victorious."
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