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Ultimate Werewolf: Ultimate Edition» Forums » Rules

Subject: How to Implement Bodyguard's Protection? rss

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Dean Lizardo
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When the Werewolves select a Bodyguard protected player, do you:

1) Indicate that the Werewolves cannot select that player and tell them to pick another player.

2) Allow the Werewolves to select that player, which ultimately means that nobody will die that night (at least by the Werewolves' hands, claws, teeth, etc.).
 
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James Williams
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"Let us go out this evening for pleasure; the night is still young."
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STOP! WHOSE TURN IS IT NEXT?
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Ad1da5 wrote:
When the Werewolves select a Bodyguard protected player, do you:

1) Indicate that the Werewolves cannot select that player and tell them to pick another player.

2) Allow the Werewolves to select that player, which ultimately means that nobody will die that night (at least by the Werewolves' hands, claws, teeth, etc.).


I moderate by using option 2. With the witch and bodyguard in play, as well as the fact that werewolves have to agree on a victim, I like to leave it to the village to argue about why no one died on a given night.
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Jack McRipper
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doctor poo wrote:
Ad1da5 wrote:
When the Werewolves select a Bodyguard protected player, do you:

1) Indicate that the Werewolves cannot select that player and tell them to pick another player.

2) Allow the Werewolves to select that player, which ultimately means that nobody will die that night (at least by the Werewolves' hands, claws, teeth, etc.).


I moderate by using option 2. With the witch and bodyguard in play, as well as the fact that werewolves have to agree on a victim, I like to leave it to the village to argue about why no one died on a given night.
It's supposed to be option 2; if the werewolves knew they couldn't kill player X the bodyguard would prolong a players death without slowing the werewolves down at all.

But you're allowed to run it however you want.
 
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Stephen Stewart
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You must select the Bodyguard to protect first before calling upon the witch...


Because, there will be no kill for the witch to save...

Some cowards play that the bodyguard can protect himself...I think this is weak moderating and doesn't reflect the role. He's SUPPOSED to be bodyguarding OTHER people..

What ends up, every other night the bodyguard protects themselves...
Just DUMB.. zombie
 
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Jack McRipper
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ASLChampion wrote:
You must select the Bodyguard to protect first before calling upon the witch...


Because, there will be no kill for the witch to save...

Some cowards play that the bodyguard can protect himself...I think this is weak moderating and doesn't reflect the role. He's SUPPOSED to be bodyguarding OTHER people..

What ends up, every other night the bodyguard protects themselves...
Just DUMB.. zombie
the bodyguard can neither protect the same person two nights in a row nor protect him/her self. The rules are pretty clear about that. Otherwise it'd be an invincible night-time villager.
 
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James Williams
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ASLChampion wrote:
You must select the Bodyguard to protect first before calling upon the witch..


You can call the bodyguard anytime of night. You have to call witch after werewolves to show her the "victim" but the bodyguard needs no information other than who he CANNOT pick (determined by his previous night's choice). As long as you're a good moderator and can keep all of the info organized you will be successful.
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