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Subject: MYTH: The game explained rss

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Russell Lee
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*** To minimize controversy and get comments on track, this was moved from "Reviews" to "General." This is an overview of an unpublished game. For those who don't have time to watch all the videos and just want to know what this game is about. ***

*** EDIT: Kickstarter was successfully closed ***


 


MYTH is a cooperative dungeon crawl that is currently on Kickstarter. (It funded on April 24, 2013). It is developed by MERCS Miniatures, makers of that self-named miniatures game.

(Because the game has not yet been produced, there is no rules set available. This preview is based on various demo videos on BGG and Kickstarter. My apologies if I got anything wrong.)

MYTH has several unique aspects that distinguish it from similar dungeon crawlers. First, it is cooperative, for one to five players. Each player gets to be a hero on the "good guys" side. The "bad guys" act and attack through a set of cards and AI rules.

Second, this is not a miniatures game that requires tape measures. Instead, all plastic figures move on a set of modular game boards composed of grid squares, representing various rooms and terrains.



The base game comes with five heroes, each represented by a figure, a player board and a unique deck of cards. The soldier, acolyte, archer, apprentice and brigand (a giant rat!) all operate very differently from each other, with unique abilities and strengths. For instance, the soldier can provide "buff" that enhances everyone else’s attacks. The acolyte can heal. The archer can store up arrows for ranged assaults.











Players’ heroes can move, attack and play an action in any order. In fact, deciding this order is critical, as many abilities will chain and combo off of each other. Furthermore, each hero will increase an individual "threat level" and a common "action point level" depending on what s/he does during the turn.



Why is this important? Because in between each player’s turn, the bad guys get a turn. Once the action points reach a certain level, the darkness may spawn new minions, captains or bosses from lairs, and those dark creatures will attack heroes with the highest threat levels.

The base game comes with orcs and arachnids. However, various Kickstarter stretch goals and add-ons have added skeletons, elementals, rats and Cyclops. Again, each of these dark races has unique behaviors and abilities.


The Arachnids, showing minions, boss and captain

One of the most ingenious things about MYTH is its quest structure. Players start a session by drawing a "Story Quest" card. This outlines three game sessions, each building upon the previous one. (Each session should take about two hours.) Within each session, an "Act Quest" card describes a secondary and independent quest goal for that session. And within each game board, there is an additional independent "Chapter Quest."

Each of these quests and sub-quests is independently drawn and pursued, but its outgame will affect the rest of the game. For instance, there is a sub-quest of "Save little Lucy from the arachnids." Depending on whether players accomplish this successfully, they may gain additional rewards and abilities to help them in the larger quests.



If players kill at least three minions in one turn, they will gain treasure. If they destroy a captain or lair, they will gain treasure. Treasure can in turn be used to accomplish sub-quests or gain new abilities.

While each hero’s deck contains 31 total cards, they will only play with 25 of them, providing opportunities for upgrading. In addition, the player boards have spaces for upgraded weapons, shields and other equipment.



The game is scheduled for release in early 2014. With an original funding goal of $40,000, it garnered well over $900,000 from more than 5,000 backers, making it (at this time) the third most successful tabletop game on Kickstarter.

In addition, a plethora of stretch goals has been awarded to the faithful. These include alternate-gender heroes, additional bosses and tokens. There is a limited-edition figurine that has been co-designed with "Kingdom Death." There is even a "Conner" mini-boss in honor of the designer’s dog! All told, backers pay less than 75 cents per plastic miniature.



MYTH is already generating a tremendous amount of well-deserved buzz, and it hasn’t even been released yet. MERCS promises expansions down the road, including the highly anticipated "slaughterfield" mode.

 


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Anthony Learned
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russe1g wrote:


MYTH is already generating a tremendous amount of well-deserved buzz, and it hasn’t even been released yet. MERC promises expansions down the road, including the highly anticipated "slaughterfield" mode.

 




Actually slaughterfield is a reality check out the page!
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T France
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This is looking to be awesome. Lots of stretch goals reached (which everyone at $100 or more gets) and more on the way!...
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Michael Callahan
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Get in now or cry for years afterward,....

Ends in the morning!
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Dan Gillis
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Indeed, get in now. I found out months too late about the bones mini's kickstarter and was none too pleased that I had missed out on a fantastic offer for miniatures.

This is much more than that of course. This game has true potential to redefine some of the old standby stereotypes of dungeon crawlers. The turns are fluid with table talk abounding. The players are always working together, this is little downtime. The way the decks work individually is something else.

I like to compare a crawler like Descent, where you get a set ability and heroic feat which you will always use and outside equipment upgrades you stick with those. I love that Myth will always keep throwing different combinations of actions at you because of the deck shuffling aspect. It has been mentioned about upgrading as well. This game has much more to give than we have seen.

There is much more to be said, but you should probably just head over to the KS and check it out for yourself. There is a really good community building there too.

btw these MERCS guys know how to do customer service right.
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T C
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With the addition of the Slaughterfield supplement option, Slaughterfield mode has been explained.
More info here: http://www.kickstarter.com/projects/1700755582/myth-0/posts?...


Quote:
"And they sang as they slew, for the joy of battle was upon them." - Tolkien, The Ride of the Rohirrim

Our last update (maybe, we promise), is the Slaughterfield Supplement Pack. It contains three separate Slaughterfield Decks. These decks can only be used with the Slaughterfield game mode.

The first deck is a 10 card Random Spawn Generator. This allows you to have a completely random game every time. Each session of Slaughterfield consists of 10 waves of terror. The Heroes task is only to survive as long as they can and take as many of them with you as possible. Traps can be turned against the Darkness, but to separate from the rest of the group is certain death.

The second deck is a 15 card Slaughterfield Items deck. These items can only be used in Slaughterfield, but every treasure pick-up is guaranteed to be a good one. This deck greatly increases the survivability past Wave 5.

The third deck is a 15 card Slaughterfield Achievement Deck. This deck contains tasks for the Heroes. These tasks are dealt randomly to each player and are kept secret until turned in for a reward or at the end to supplement victory points awarded for kills and waves survived.

Let the slaughter begin.
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Freelance Police
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In boardgamey terms, here's what you're getting at the $100 level:

* Base game with the Arachnids
* Ork "expansion"
* Skeleton "expansion"
* Ratmen "expansion"
* Cyclops "expansion"
* Two new tile sets
* Additional heroes, bosses, elemental race, lots stuff.
* Some of these items are KS-exclusive.
* Over 150 miniatures
* Low international shipping

The KickStarter doesn't formally mention expansions, but, for simplicity, I'm grouping a Boss, Captains, and Minions as an expansion set. The miniatures and tiles are 28mm so you can use the components for other fantasy games. Miniatures are in high quality hobby plastic, for you painters.

And, yes, it's a lot of stuff!

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Brad Richardson
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The combo abilities remind me a lot of Sentinels of the Multiverse. Yes, they're completely different genres but the mechanic is very similar. You have a set deck but you only have access to a few cards at a time and it's up to you to maximize the specific hand you're dealt.

This is speculation of course, but I think this game will really shine when you stop focusing so much on your individual hand and start working as a team to see how you can combine your abilities.
 
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darksurtur
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How did this get approved as a review? It's not. All this does is summarize the incomplete, subject-to-change-at-any-time PR from the Kickstarter campaign.
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Seba J
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darksurtur wrote:
How did this get approved as a review? It's not. All this does is summarize the incomplete, subject-to-change-at-any-time PR from the Kickstarter campaign.


i'm excited about myth, too, but you have a point.
 
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darksurtur
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Clawf1ng3r wrote:
darksurtur wrote:
How did this get approved as a review? It's not. All this does is summarize the incomplete, subject-to-change-at-any-time PR from the Kickstarter campaign.


i'm excited about myth, too, but you have a point.


Obviously, judging from thumbs, people are getting some use out of this post, but it should just be a general post, not a review. It's a bad precedent. Sometimes legitimate reviews appear for unpublished games, from playtesters or other insiders, but this is just the same info everyone else can access. The game doesn't even have completed rules yet! The GeekMods fell down on this one.
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Scott Mellon
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russe1g wrote:


MYTH has several unique aspects that distinguish it from similar dungeon crawlers. First, it is cooperative, for one to five players. Each player gets to be a hero on the "good guys" side. The "bad guys" act and attack through a set of cards and AI rules.

Second, this is not a miniatures game that requires tape measures. Instead, all plastic figures move on a set of modular game boards composed of grid squares, representing various rooms and terrains.





Mice and Mystics does both of those things. I think the uniqueness is probably in the deck part of the game, but someone else mentioned that it's similair to sentinals.
 
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Silver Bowen
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This is PR fluff, not a review. Can a mod please move this thread to the appropriate area?
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Paul Beakley
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A "review" of a Kickstarter game for which the rules aren't even available yet. Really?

1. Not a review (interesting preview though).

2. Why do people continue to back Kickstarters without even looking at the rules? Have there not been enough half-baked Kickstarter'ed games released with bad rulebooks?

Fail all around.
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Michael Callahan
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The OP said it should be in the general section,... Cut him some slack.
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Emile de Maat
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Moved Thread
Moved this thread from the Reviews forum to the General forum.
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Donny Behne
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PBeakley wrote:
A "review" of a Kickstarter game for which the rules aren't even available yet. Really?

1. Not a review (interesting preview though).

2. Why do people continue to back Kickstarters without even looking at the rules? Have there not been enough half-baked Kickstarter'ed games released with bad rulebooks?

Fail all around.


1) Because we can watch the videos and pretty much write the rule book for ourselves at this point. On top of the fact its a quality company with a proven history. This game wouldn't have had a fraction of the success if it had been the company's first foray into game design.

2) Why do you care? Just to get pissy on other people?
 
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darksurtur
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kelann08 wrote:


1) Because we can watch the videos and pretty much write the rule book for ourselves at this point. On top of the fact its a quality company with a proven history. This game wouldn't have had a fraction of the success if it had been the company's first foray into game design.

2) Why do you care? Just to get pissy on other people?


Why? Well, for one, newcomers to this forum are going to see the Review tab filled and think this game is in its near final state, which is not the case. And second, the colloquial definition of review used on this site is a critical analysis of a played game (I know technically the word can have a broader meaning, but it's not how it is used here). There is very little critical analysis here - just a lot of summary of information people can obtain elsewhere. It cheapens the concept of "review" and is misleading.
 
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Donny Behne
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darksurtur wrote:
kelann08 wrote:


1) Because we can watch the videos and pretty much write the rule book for ourselves at this point. On top of the fact its a quality company with a proven history. This game wouldn't have had a fraction of the success if it had been the company's first foray into game design.

2) Why do you care? Just to get pissy on other people?


Why? Well, for one, newcomers to this forum are going to see the Review tab filled and think this game is in its near final state, which is not the case. And second, the colloquial definition of review used on this site is a critical analysis of a played game (I know technically the word can have a broader meaning, but it's not how it is used here). There is very little critical analysis here - just a lot of summary of information people can obtain elsewhere. It cheapens the concept of "review" and is misleading.


My fault, I was unclear. I fully agree, its not a review - its an advertisement. Even the OP said it was in the wrong area. I completely agree with that part. I was referring to his rudeness.
 
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