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Echo Session Report 3

Factions: Echo vs. Erthen
Gamescape: Fields of Battle
Scenario: Kill ‘em all (no scavenge tokens)
Skirmish Points: 60 (Max level: Elite)

Note: The statistics for the characters are based on the previous version (Not v2.0)

Echo: 1x Recruit Psion, 1x Veteran Psion 1x Veteran Mindbender, 2x Veteran Nether-Tech, 3x Veteran Psi-Blade, 2x Veteran Pyro

Erthen: 3x Recruit Geomancer, 1x Veteran Tremor, 1x Recruit Tremor, 2x Elite Hellebore

The purpose of this play test was to test how Echo faired against Erthen, a Close Combat faction with Elite characters. Echo did fairly well against such a strong player as shown below.

Overview of Game
This game was well played and it was a really close fight down to the end.

Echo won the roll to choose the tile and place a tile with walls in the middle. As such, the ranged units of Echo could camp up there and not be in CC with powerful Tremor. Erthen made use of the river tiles and placed one along the sides. The erthen player cleverly placed some of clear tiles in such a way that it force Echo to use certain clear tiles. This caused the area to be more open with lots of difficult terrain, clearly to Erthen’s advantage.

Echo again won the roll to choose the side of the map and he choose the one with the mansion tile in the bottom right corner. Echo started first and he moved the Mindbender on the mansion, sent Nether tech A and a Psi-blade A to his left, the other Nether tech B and Pyro A to his right and moved the others towards the centre. On the other hand, Erthen sent his two tremors and the ion core forward towards the centre while the Hellebores headed in the direction of the mansion.

In the second round, Nether tech A used his ability Ambush to rush forward and shoot the Tremor. He rolled 10, 10 and a 9, Stone skin failed and the Recruit Tremor had a premature death. Pyro B went towards the centre in preparation for the Tremor while Pyro A prepared for the Hellebores. The Psi-Blades and the Psion also advanced forward. Meanwhile, Ion core magnetic forced the Tremor and dragged it straight into Pyro B. A shockwave from the Tremor and the Pyro and Psi- blade A (tried to flank the Tremor) were stunned with 1 damage. The two hellebore’s also charged, one at the Pyro, the other went on elevation.

In retaliation, the two Nether-Techs advanced and took shots at the tremor. A Psi-blade also moved up on elevation where the shockwave could not hit him while he could CC the Tremor. Another Psi-blade carelessly charged forward in a desperate attempt to kill the Tremor. However, the Tremor’s high health and defence, its stone skin and the combined healing of the three geomancers made this almost impossible. The Tremor kept on stunning the people and one of the Hellebores used Toxin Burst on the Pyro and the Nether-Tech. The Pyro tried to flame the Hellebore using Fire column but Hellebore’s epic high health caused him to only lose 1 or 2 health, which was restored by the Geomancer. The Mindbender alternated his blows at the Tremor and the Hellebores.

This attacks carried on for a few rounds but the two psions could not keep up the healing and most of the troops on normal elevation were down to 1 or 2 healths each. Finally, the Tremor was killed but not before many Echo troops were severely injured. The hellebores finished off the Pyro and the Nether tech. An injured one moved on to the Psions while the other Hellebore moved towards the remaining echo troops. The Psion stood no chance and was slaughtered. However, the Mindbender managed to slay the Hellebore in revenge.

Following that, the other Hellebore finished off two 1 health Psi-Blades who were unable to injure the Hellebore. The ion core killed a carelessly placed Psi-blade and the Hellebore retreated back towards the main Erthen group. We called the game then since our teacher already arrived. As of then, Erthen was leading with 7 Skirmish points worth of troops and Erthen officially won.

Analysis
There is not much analysis that we can put here. Most of our previous analysis was based on the character’s usefulness for its cost, which has no use here since the costs have changed.

Pyro was kind of useless, didn’t damage much, Fire shield wasn’t really useful as only a few Erthen combatants.
Psi-blades also were okay but not very impressive.
NetherTech and Mindbender were the main echo fighters in this game. Psychic blast was useful.
Hellebore was so hard to kill at elite with Camouflage
Tremor was also a tough guy to take care of. Shockwave was generally more useful than its CC attack.
Ion core’s magnetic force was very useful as it surprised the Echo characters and caused a Psiblade and a Pyro to be stunned for 3 rounds.

Regarding the new costs of the characters, we like it since it further differentiates the characters from each other and is a better representation of their usefulness. However, we have some concerns. Since now everyone’s cost is so much higher, playing a 10 or 20 skirmish point game won’t be very fun as there won’t be much players. We think that maybe the max level of characters for the SP should be adjusted. Maybe 40-50 points for Veteran characters to be able to be chosen. Also, there may be times when 3 skirmish points would be wasted.

Thanks,
Paul and Clarence
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David Thompson
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Quote:

Regarding the new costs of the characters, we like it since it further differentiates the characters from each other and is a better representation of their usefulness. However, we have some concerns. Since now everyone’s cost is so much higher, playing a 10 or 20 skirmish point game won’t be very fun as there won’t be much players. We think that maybe the max level of characters for the SP should be adjusted. Maybe 40-50 points for Veteran characters to be able to be chosen. Also, there may be times when 3 skirmish points would be wasted.


Good call. I'm actually re-structuring the entire Skirmish Points system. Here's the new version (this will be included in the version 2.0 of the rules...I'll release them later this weekend). The v2.0 won't have any major revisions for gameplay. It will mainly bring the the skirmish setup and campaign rules up to date with the character creation formula changes.


Skirmish Points / Max Level
20 / Recruit
40 / Veteran
60 / Veteran
80 / Elite
100 / Elite


 
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