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Space Cadets: Dice Duel» Forums » General

Subject: Tell us more! rss

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Johannes Albani
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Exciting news, cant wait to learn more
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D
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4-8 players... That stinks! 2-8 would be best
 
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Geoffrey Engelstein
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There's nothing mechanical that prevents a 2 player game. It's just overwhelming since there's a lot to keep track of, and so not as much fun.

You're welcome to try 1 vs 1 out - I'm sure many will. I just don't want to bill it as a two player game when I don't think it's nearly as enjoyable.

Geoff
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Ron Hayes
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I wish every game designer felt this way.

My wife and I play games a lot and I can't tell you how many games I have picked up to play 2 players just to find out it doesn't work well with 2.
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Rob McFadden

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As a fan of the original Space Cadets, I have a bunch of questions, too... How similar are the stations to one another? One of the things that I thought was so great with S.C. was that every player was doing something completely different. Any photos of the dice or other components? The blurb mentioned some space ship minis/figures/parts - what sort of pieces are we talking about in addition to dice? Will a rules PDF show up sometime before release? Is there a release date yet? How about an MSRP? Are there any plans to release a Space Cadets expansion, or maybe variants to use these new dice/parts in the original Space Cadets game?

I think that's all my burning questions! I own and enjoy Space Cadets (and also listening to Ludology) and I'm a big fan of dice, so I'm looking forward to checking this one out!

Thansk!
 
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Geoffrey Engelstein
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Robandstuff wrote:
As a fan of the original Space Cadets, I have a bunch of questions, too... How similar are the stations to one another? One of the things that I thought was so great with S.C. was that every player was doing something completely different. Any photos of the dice or other components? The blurb mentioned some space ship minis/figures/parts - what sort of pieces are we talking about in addition to dice? Will a rules PDF show up sometime before release? Is there a release date yet? How about an MSRP? Are there any plans to release a Space Cadets expansion, or maybe variants to use these new dice/parts in the original Space Cadets game?

I think that's all my burning questions! I own and enjoy Space Cadets (and also listening to Ludology) and I'm a big fan of dice, so I'm looking forward to checking this one out!

Thansk!


Release will be right around Gencon. I'll be doling out information over the coming months leading up to that in an effort to build up the suspense and anticipation. That will include rules and a tutorial video that should explain all.

I'll put together some info and get it posted very soon!

Geoff

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Rob McFadden

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Great, thanks for reply, looking forward to all the details!
 
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Tim
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I just heard about this on The Dice Tower, and as a fan of all things bridge-related I can not *wait* for this game. And I can't tell you how happy I am that this is a normal, relatively short-termed release and not an 18-month Kickstarter wait... I'll be ordering a copy as soon as it's available to be ordered.
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Gandalf the Greyjoy
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engelstein wrote:
I'll put together some info and get it posted very soon!
Geoff

Could you please tell us what decisions each player has to make? From what you've said it occurs that the only decision maker is captain and crew members are just dice rolling bots. Is this correct?
 
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Christian K
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obviously not. I conjecture that the crew members decide for example which dice they reroll when or how to resolve the dice, but that the captain has the overview (and perhaps after a torpedo is loaded decides when it fires).

I am curious to how it works with 4. Will each team have 1 captain and one dice roller?
 
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Geoffrey Engelstein
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Player decisions:

There are plenty of decisions for the players to make, even with a captain. It's tough to describe without going through all the details, but let me use Helm as an example. Each die has different directional 'arrow' symbols on each side. The Captain will typically say "I want to head in this direction", or "get to their left" or something like that, and the Helm player has to roll the dice to get the arrow combinations that will let you get there.

You don't move immediately, either - you plot three dice worth of movement, and then move your ship. So you need to balance the precision of getting exactly the direction arrows you want with the speed of getting dice down as fast as possible. While avoiding Nebula, Asteroids, etc, if possible.

All the systems are similar - you need to balance getting the 'perfect' dice combination with getting something down in as short a time as possible.

Plus communication between the team, even with a Captain, is critical. A team that solely relies on the captain telling each player exactly what to do is going to get quickly defeated by a team communicating and working together.

Player roles:

There is only a Captain role for the eight player game (4 v 4). Otherwise each player has some stations. In 3 v 3 the player on Engineering typically acts as a 'leader', but it is very flexible.

Geoff
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