I'm trying to figure out how Overgrowth card works exactly. The card says "Play on a base. At the start of your turn reduce the breakpoint of this base to 0".
So, let's assume I play this action on a base on turn 1.
Everyone else has their turn and we are at the start of my turn 2 from now on:
Is the first that happens that the base breaks and we score for points? Does that also mean that I can play the minion -of my turn 2- on the new base that replaces this one? (And we check for scoring again)
Or am I allowed to play my minion -of turn 2- on this base and then the base breaks?
Last edited Wed Apr 24, 2013 9:08 pm (Total Number of Edits: 1)
Anyone know how overgrowth works with change of venue for steam punk plants? The "base becomes breakpoint 0" at the start of turn, so what happens if you take overgrowth back to your hand? Then play it again? Does another base break the next turn too, or instead?
Good question! The Overgrowth effect happens at the beginning of your turn (turn two in the above example), reducing the base breakpoint to zero. Even if the action is destroyed or returned after that, the effect on the base isn't undone. So, if you move Overgrowth on turn 2, then on turn 3, a second base's breakpoint would go to zero.
Last edited Mon Mar 7, 2016 3:27 am (Total Number of Edits: 2)