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Subject: Opportunities gained or lost? rss

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Tom Razo
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Game Designers: How many opportunities have you gained or lost while trying to create something fun and interesting for others to enjoy?

Is game design pure madness?

What's your take...

Edit:

Opportunities Gained = A Positive Experience

Opportunities Lost = An experience or activity you chose to forgo
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Nick Hayes
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Can you define 'opportunities' please?
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John "Omega" Williams
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Lost how?

Every game designer trying to sell a game to a publisher will sooner or later see games rejected, or just miss this or that fad.
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Sturv Tafvherd
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Game Publishers: How many opportunities have you gained or lost while trying to produce something fun and interesting for others to enjoy?

Is game publishing pure madness?

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Michael Aldridge
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No opportunities lost; I enjoy making - and playing - the creations I make. If I didn't enjoy it, I wouldn't do it.
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Tom Razo
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Black Canyon wrote:
Can you define 'opportunities' please?


Any experiences that you have been exposed to or may have passed on because of the time you have spent on game design.







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Guillaume
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That's my life in a nutshell
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Tom Razo
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Omega2064 wrote:
Lost how?

Every game designer trying to sell a game to a publisher will sooner or later see games rejected, or just miss this or that fad.


Lost in the sense that you could have... or in some cases should have... done something other than game design.

I think we all choose to design because we ultimately want to share our creation with others... and sometimes do so at a cost.

To clarify... game design is an opportunity for me to create... sometimes at the loss of an opportunity to do something else... sometimes it seems like pure madness

What's your take...
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Scott Nelson
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Only at conventions wherein I could play a game or find playtesters for my game design. This is sometimes a good thing to miss a game, especially if no one at the table has played it or read the rules and they start at that moment to learn it "as they play".
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David Cheng
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So far I created five games but never show my games to any publishers.

My gains : I got some new friends when I'm asking strangers to try my games.

My Loss : I lost my chance to play my 50+ video games at home.soblue
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Scott Nelson
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Ultracheng wrote:
So far I created five games but never show my games to any publishers.

My gains : I got some new friends when I'm asking strangers to try my games.

My Loss : I lost my chance to play my 50+ video games at home.soblue

See? A win-win situation in my book.
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LudiCreations
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Publishers miss opportunities too! Mainly because illustrators are late, game designers want last-minute changes, and 1000 other things.
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Greg
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I've gained a job I love, doing something that I hope will bring some people some happiness.

I've lost the other opportunities I might've persued. I was offered a lot more money to work in advertising or I could have continued into academia as a postdoc and published a bunch of the research I spent the last decade doing.

Everything has an opportunity cost, but at this moment I regret nothing.
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Greg
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qiagen wrote:
x_equals_speed wrote:

I've lost the other opportunities...or I could have continued into academia as a postdoc and published a bunch of the research I spent the last decade doing.


For me, that's a gain.

I don't miss working from 8am until midnight to desperately get the results needed to secure the funding necessary to keep my job.

[Experience may vary by discipline.]


For me the gain is not having to have documents that go into their thirty eigth draft and still have people arguing over whether it's better to use the word 'decreased' or 'reduced'. I also never want to hear the phrase 'massage the data' again.

On the other hand there are losses. I miss being surrounded by theoretical types who like discussing ideas more than strangers clothes and I genuinely liked coming up with new research methodologies and applying them to find something new.
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Andrew Commons
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Greg, when I hear "massage the data", I just stop the meeting and ask, "What do you want the report to say, because I can lie and just put anything on a piece of paper. If you want the truth, you're holding it right now."

I would love to make Game Design my 8-5 gig. Alas, for now it is my 8-12 gig (after I get the kids to bed and as long as I can stay up doing it.
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Greg
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Since it was for my PhD thesis I didn't have that option, though I would have loved to exercise it. Whatever was in that document was going down with my name on it to be stored in some archive forever. It was more that my supervisors felt that I couldn't sell some of my research as important in the viva without a bit of a nudge. I threw away those parts of the research and passed anyway. I'm quite a purist about this sort of thing (perhaps unbearably so on occassion).
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Nate K
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The answer, ultimately, is 42.
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