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Subject: Similar games rss

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Pater Absurdus
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What popular games are similar top this one and why?

I am hoping that it is more like Innovation or Through The Ages and less like 7 Wonders. Everything I have read about this make me very curious but I don't want it unless it is going to be a serious keeper. Perhaps hearing some comparisons will make the decision easier for me.
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Tucker Taylor
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Pax is like Through the Ages in the card market.

It's like Innovation in the general sense of chaos and the sense that any given card, used properly, can change the whole flow of the game.

It's like 7 Wonders ... um ... they both use cards. With symbols on them. And money. Seriously, it's nothing like 7 Wonders. Which is fine by me, since I'm pretty 'meh' on 7 Wonders.

Mostly Pax is very much its own thing. Its own awesome thing.
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Ed Bradley
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JazzFish wrote:
Pax is like Through the Ages in the card market.

It's like Innovation in the general sense of chaos and the sense that any given card, used properly, can change the whole flow of the game.

It's like 7 Wonders ... um ... they both use cards. With symbols on them. And money. Seriously, it's nothing like 7 Wonders. Which is fine by me, since I'm pretty 'meh' on 7 Wonders.

Mostly Pax is very much its own thing. Its own awesome thing.


I like to compare it to:

7 Wonders where you can go and invade other player's cards instead of just looking at them. And destroy them if you want to.
Andean Abyss - Political balance (or lack thereof), 4 cards give you the chance to win and timing your move is important.
Any game where you can lose by taking your eyes off the other players for a while.

It's also the opposite of the above games in some ways as well
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David Hebart-Coleman
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I've been waiting for it to arrive all week, printed off the player aides, attempted to learn the rules , watched videos , in between playing Core Worlds and Age of Industry (where are those new boards!), and it still hasnt arrived. So would people just lay off on saying how good it is. It's not helping!
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Ed Bradley
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Fwing wrote:
JazzFish wrote:
Pax is like Through the Ages in the card market.

It's like Innovation in the general sense of chaos and the sense that any given card, used properly, can change the whole flow of the game.

It's like 7 Wonders ... um ... they both use cards. With symbols on them. And money. Seriously, it's nothing like 7 Wonders. Which is fine by me, since I'm pretty 'meh' on 7 Wonders.

Mostly Pax is very much its own thing. Its own awesome thing.


I like to compare it to:

7 Wonders where you can go and invade other player's cards instead of just looking at them. And destroy them if you want to.
Andean Abyss - Political balance (or lack thereof), 4 cards give you the chance to win and timing your move is important.
Any game where you can lose by taking your eyes off the other players for a while.

It's also the opposite of the above games in some ways as well


Regarding the 7 wonders thing. I like 7 Wonders for what it is - a nice light euro card drafting game.

Pax is like 7 Wonders only in the mechanical sense. You buy cards, you play them in front of you and some of the provide income. And I guess you're all drafting from the open pool of 12 cards but I think we're really stretching the commonalities at this point.

Pax is utterly unlike 7 Wonders when it comes to mechanics, interaction, strategy, tension and "feel". The important stuff
Where 7W is light and friendly Pax is deep and rich and meaty.
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Martin G
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Here's a summary I posted elsewhere: mechanically it is most similar to Through the Ages, though vastly streamlined. But spiritually it has much more in common with Innovation - highly interactive and improvisatory. Unlike either of those games, it is rooted in a real time and place. In that way, it is to tableau-building what A Few Acres of Snow is to deck-building.
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Dennis Ku
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I found 7 Wonders to play the same way after a while, so got rid of it.
Innovation I found to be too hard to keep track of what was on the cards of my opponent - too bad, because I thought I might like it. The theme didn't feel there though.
Pax is fantastic. Don't be put off by all the text and the busy graphics on the cards. Once the card is played in someone's Row, there are just a few things to keep track of (like the prestige points), and those are easy to see. I thought it would be brutally hard to learn, but get it and run through the solitaire variant once or twice with the awesome player aid that is in the files section, and it will totally make sense.
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Pater Absurdus
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Well this is now on my must have list! Thanks for all the comments. They helped immensely!
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TS S. Fulk
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qwertymartin wrote:
Here's a summary I posted elsewhere: mechanically it is most similar to Through the Ages, though vastly streamlined. But spiritually it has much more in common with Innovation - highly interactive and improvisatory. Unlike either of those games, it is rooted in a real time and place. In that way, it is to tableau-building what A Few Acres of Snow is to deck-building.


Not having played it yet, but I would have thought that Pax was most similar to Lords of the Sierra Madre (second edition). Is it only the theme that's the same?
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Dan Moore
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qwertymartin wrote:
. . . it is to tableau-building what A Few Acres of Snow is to deck-building.


You mean, a very exciting concept which falls flat in execution?

Hoping for much much more from Pax.
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Martin G
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Well I haven't discovered a Sonora Screwdriver yet
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qwertymartin wrote:
highly interactive and improvisatory.


This.
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Jason Albert
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qwertymartin wrote:
Well I haven't discovered a Sonora Screwdriver yet


But what of the Chihuahua Chainsaw?
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Jerome Nivet
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AlbertaClipper wrote:
qwertymartin wrote:
Well I haven't discovered a Sonora Screwdriver yet


But what of the Chihuahua Chainsaw?


Enter the Porfirian Pliers.
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An online buddy of mine said Pax has concepts similar to 51st State, TtA, and Twilight Struggle. High praise indeed, since two of those three games are #1 and #2 on the Geek. cool
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Pater Absurdus
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SpaceLordOO wrote:
An online buddy of mine said Pax has concepts similar to 51st State, TtA, and Twilight Struggle. High praise indeed, since two of those three games are #1 and #2 on the Geek. cool


That and 51st State isn't shabby at all. It isn't highly retired but it is very decent.
 
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tssfulk wrote:
qwertymartin wrote:
Here's a summary I posted elsewhere: mechanically it is most similar to Through the Ages, though vastly streamlined. But spiritually it has much more in common with Innovation - highly interactive and improvisatory. Unlike either of those games, it is rooted in a real time and place. In that way, it is to tableau-building what A Few Acres of Snow is to deck-building.


Not having played it yet, but I would have thought that Pax was most similar to Lords of the Sierra Madre (second edition). Is it only the theme that's the same?


Only in theme. Mechanically, there's nothing in common.
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TS S. Fulk
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outlier wrote:
tssfulk wrote:
qwertymartin wrote:
Here's a summary I posted elsewhere: mechanically it is most similar to Through the Ages, though vastly streamlined. But spiritually it has much more in common with Innovation - highly interactive and improvisatory. Unlike either of those games, it is rooted in a real time and place. In that way, it is to tableau-building what A Few Acres of Snow is to deck-building.


Not having played it yet, but I would have thought that Pax was most similar to Lords of the Sierra Madre (second edition). Is it only the theme that's the same?


Only in theme. Mechanically, there's nothing in common.



Thanks for the reply!
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