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Jason Washburn
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Your Thoughts?

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Card Art







Thanks for looking!
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Andrew Rowse
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Really appealing style!

The chap in the middle of the first image appears to be missing arms...
 
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Nick Hayes
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The cards look great. I like the art deco look, it fits the theme perfectly. Here are some things that pop out at me:

The game title feels a little weak. I think you could give it more substance by making it bold or by adding a nice white stroke around the letters. That would fix both your cover art and your card back design.

Speaking of the cover, I'm not a fan of all that extra blank space on either side of the title. Also, it looks like the big guy is an amputee. Where is his right arm?

On the Wiseguy card, you created a tangent where the top of the silhouette's hat touches the bottom of the card title graphic.
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Rolling Twenty
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KAndrw wrote:
Really appealing style!

The chap in the middle of the first image appears to be missing arms...


I'm guessing his arms are crossed? Doesn't really work for a silhouette though. It's pretty awkward.
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Ian O'Toole
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Sorry, but I don't believe it's successful at all.

In general, it all looks far too clean and computer generated, most of it looks like clip art. The Art Deco design elements are misused, showing a lack of understanding of the movement's design principles. It should have texture, depth, and more colour.


Logo

The logo doesn't work at all IMO. The silhouettes will blend into a big black mess at small sizes. The positioning of the figures is off. For instance, the dancer on the far right is in front of the gangster to her left, even though she is placed behind him, perspective wise. This is the issue that people are having with the central character, he is the foremost figure, and yet the two figures flanking him overlap him.

The typeface is not effective for a logo, it's not legible enough. There are plenty of typefaces that evoke the era and style and are far more legible.

Some examples (although a thorough search will find better ones):

http://www.myfonts.com/fonts/typetanic-fonts/transat/

http://www.myfonts.com/fonts/insigne/le-havre/

http://www.myfonts.com/fonts/adobe/itc-benguiat/

http://www.fontshop.com/search/?q=itc+stoclet+pack&affid=993...

http://www.houseind.com/fonts/neutraface

http://www.typography.com/fonts/font_overview.php?productLin...

http://www.myfonts.com/search/brandon+grotesque/fonts/

http://typophile.com/node/77115

http://typophile.com/node/71254

http://www.myfonts.com/fonts/marksimonson/mostra-nuova/

None of the elements of the logo sit together well or are balanced. The holding shape is decidedly not Art Deco, and the type is squashed into a band, which really doesn't help its legibility.

The fact that everything is grey and black is also not helping either. Different materials, and bright colours were commonly used in Art Deco designs:




Card Art

The shapes you've used to evoke the Art Deco style have been misused. Most of the fans are facing downward. Look at reference in buildings, illustrations and furniture. You'll find that, almost always, these shapes point skyward:









When they don't, they serve to highlight a point of focus:



The figure is framed badly, having the top of his hat at the same height as another horizontal line (the bottom of the fan) creates a "tangent", which confuses depth. It's no longer clear which element is on top of which.

Again, the choice of typeface isn't great.

The gradient in the background skyline is going the wrong way. The light comes from the street:



The building shapes could also evoke the style a lot more:



The card back is a good example of everything looking far too computer generated. Nothing relates to anything else. There are no shadows cast. It all looks very random.

Art Deco as a style is all about balance and (usually) harmonious symmetry in geometric forms. You're missing that sense of balance in the placement and relationships between your shapes.

Hope most of that makes some sort of sense. Don't mean to put you down, and I do hope this is helpful. Art Deco's a very tricky style to do right, but looks absolutely stunning when it works.

Cheers,
Ian
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KAndrw wrote:
Really appealing style!

The chap in the middle of the first image appears to be missing arms...



If you just move his armpits down further, he'd look more like arms crossed. I'd also fatten up the white lines describing figures. they are too thin and disappearing.
Agree with Ian, the artist is there, he just needs to push it further. A grit layer over the whole would help to ease you out of the vector look.
 
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Gary Simpson

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Asking "your thoughts" is kind of a loaded questioned -- either the person is going to love it and not give you any critical thought or they are going to pick it apart and leave it to die.

My thought is that the style isn't pushed enough. There is not enough warm colors and the gradient just looks computer generated. Right now it is at the high school "broadway night" flyer level.
 
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Jason Washburn
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Nope, you are not putting me down. Takes courage to ask someone what they think and MEAN it. I would not ask if I was going to get butt hurt.


Thanks.

I will keep trying

wash
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Jason Washburn
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Ok Try two.

Few design choices
I can not get rid of the three dots they represent the damage of the Wiseguy. Though I like this better than the bullet holes I did and this was about 40 times faster ans easier.

I wanted to go with representations of silhouettes for the cards, I have people and items both. Also I am shooting for a simple clean look. Nothing Fancy Shamcy.

Fire Away.


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Nick Hayes
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I think it's getting better. I'd be careful about loosing the black text and silhouettes against a dark background on some of the cards, but this is something you'll have to judge after looking at the printed cards.

Also, you have the right attitude to the great, in-depth criticism received so far. Keep it up!
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Jason Washburn
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Nick Hayes
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Robin Gibson
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First Attempt: "Meh, not quite"
Second Attempt: "Aaalmost..."
Third Attempt: "Bingo! That's the ticket!"
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Jason Washburn
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Final Box art
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