John Shanahan
United States
Quincy
Massachusetts
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My son and I were squaring off last night against Dreamer in the Time Cataclysm, two heroes each. She starts with H projections in play--so out come four bits of bad business and we take a few poundings in the start phase. Then comes the villain play phase, and another round of slaps upside the head at the end of turn.

Out of the gate, before we've even lifted a super=powered finger, the team had taken some considerable damage.

Are we doing this right? In our experience (which, admittedly, is limited)it seems that with certain villains, the heroes just have to accept that they're going to lose some HP right away.
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Kevin Kam
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Lafayette
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Yup, that's how it goes. Any villain that starts with a set number of minions / projections / etc will probably do a fair bit of damage before you get to say anything about it. It's a little frustrating, just save up that anger and unleash some hurt later on.
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Matt Smith
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Troy
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I don't have the Dreamer yet, but she sounds consistent with the other villains. I think the game was designed this way to be be thematic. At the start, the villain is having his/her way. Then the supers build up their abilities and slowly turn the tide, until it comes down to a final flurry at the end of the battle.
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Matthew M
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New Haven
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You don't know what taking a pounding on the first villain turn is until you've fought Iron Legacy

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Sergio Macias
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Octavian wrote:
You don't know what taking a pounding on the first villain turn is until you've fought Iron Legacy


I was just gonna say that! 8-10 points damage... to every hero on the firt round... every single time.
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John Shanahan
United States
Quincy
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Octavian wrote:
You don't know what taking a pounding on the first villain turn is until you've fought Iron Legacy



He's next on our list!
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Nerds call me
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N Denver
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Shanahan wrote:
Octavian wrote:
You don't know what taking a pounding on the first villain turn is until you've fought Iron Legacy



He's next on our list!


We'll pray for you and your son.
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Kenneth H
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Shanahan wrote:
My son and I were squaring off last night against Dreamer in the Time Cataclysm, two heroes each. She starts with H projections in play--so out come four bits of bad business and we take a few poundings in the start phase. Then comes the villain play phase, and another round of slaps upside the head at the end of turn.


So, yes, several villains are designed to beat you down before you even get a turn. (Some don't! See Kismet, Akash'Bhuta, or Miss Information.)

However, by the way I'm reading your phrasing, it sounds like you may be making it too hard on yourself. You say that you draw the minions, they attack, then the Dreamer gets a turn, and the minions attack again.

This isn't right. You draw the minions. Then the dreamer gets a turn, where she may draw more minions. Then, at the end of that turn, all of them attack you. This may be for quite a bit of damage, but they only attack you once before you get to go.

Sorry if I misinterpreted you!

Thus far, the only Villain that can possibly attack during the start phase is Iron Legacy, who has an Ongoing that attacks everybody when it comes out. How to respond when he draws it in his initial set is currently up for debate.
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Scott Douglass
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Many villains start off with a bunch of stuff in play, and the heroes need to deal with it right away. Typically you take some damage before you can do anything.
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Scott Bender
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Minneapolis
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This always made sense to me - superheroics is always kind of a reactive endeavor. The teams musters only after Voss launches his invasion, Wraith only picks up on Spite after he's abducted several victims, and Iron Legacy is already a tyrant in control of an entire world.

Yet another example of how well this game emulates our favorite comics!
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T France
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Yeah, the Dreamer pounded us last night, too...
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John Shanahan
United States
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Flamethrower49 wrote:
Shanahan wrote:
My son and I were squaring off last night against Dreamer in the Time Cataclysm, two heroes each. She starts with H projections in play--so out come four bits of bad business and we take a few poundings in the start phase. Then comes the villain play phase, and another round of slaps upside the head at the end of turn.


So, yes, several villains are designed to beat you down before you even get a turn. (Some don't! See Kismet, Akash'Bhuta, or Miss Information.)

However, by the way I'm reading your phrasing, it sounds like you may be making it too hard on yourself. You say that you draw the minions, they attack, then the Dreamer gets a turn, and the minions attack again.

This isn't right. You draw the minions. Then the dreamer gets a turn, where she may draw more minions. Then, at the end of that turn, all of them attack you. This may be for quite a bit of damage, but they only attack you once before you get to go.

Sorry if I misinterpreted you!

Thus far, the only Villain that can possibly attack during the start phase is Iron Legacy, who has an Ongoing that attacks everybody when it comes out. How to respond when he draws it in his initial set is currently up for debate.


No, your explanation is how we've been doing it. But it's that initial "Excuse me, little girl, but you're starting with HOW MANY projections? Oh dear..." moment is a killer. So,no, we lay them out, wince at what we're going to end up taking, she plays her turn and probably adds one more ass-kicking to the list, and then it's pig-pile on the heroes.
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Richard E. Markhardt
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Plano
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Yeah, some villians just beat the snot out of you before you even get to do anything.

My friend was playing Chrono Ranger against Plague Rat (his nemesis) and due to a bad 1st turn villian card he took something like 18 damage before the heroes even got to go.
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First (and currently ONLY) attempt at iron legacy: 18 damage to all 4 heroes to start. not a really hopeful way to start out =p
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