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Subject: Why the unequal distribution of flags? rss

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Dan Squires
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My group played this for the first time last night, and we didn't realize until most of the way through the game that each export country didn't have the same amount of flags.

This seems like a strange design choice given that the country with only 2 flags doesn't score any more VP during export. I wonder if there is a historical reason for this?

Something I think would be more interesting is if the game came with 9 flags and in setup you secretly discarded one of the flags.

Overall my group had fun, but this flag business really rubbed us the wrong way.
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Judging the heavy theme integration in this game, perhaps that was just historically a smaller market than the other two?
 
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It's definitely something everyone needs to be aware of right up front as it's more lucrative to get in early at the two locations that are more likely to pay off three times rather than the one that may only come up twice. I'll have to look in the German historical documentation to see if they reference the two locations that received more coal from export shipping.
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Did you notice, that you can rebuild your export houses? Cost 2 coins... And you get 2 VP when building (but not, when rebuilding...).
 
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Dan Squires
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Thanks for the feedback everyone.

bayerbube wrote:
Did you notice, that you can rebuild your export houses? Cost 2 coins... And you get 2 VP when building (but not, when rebuilding...).

Although we got a few rules wrong, this one we played correctly. Thanks for checking.
 
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Steve Duff
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o0dano0o wrote:
My group played this for the first time last night, and we didn't realize until most of the way through the game that each export country didn't have the same amount of flags.

Something I think would be more interesting is if the game came with 9 flags and in setup you secretly discarded one of the flags.

Overall my group had fun, but this flag business really rubbed us the wrong way.


Yeah, this bugged me when I played too. I chose one column, my wife chose another, hers paid off more times than mine. I attributed it to luck, then noticed later that I literally had no chance of mine paying off 3 times like hers did.

I'd much rather have it be random than scripted taking the same ones each time.
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Jonathan Franklin
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If this is an issue for you, why not shuffle two of each flag and place them in the last six spots, then place the other two in the first two slots.

If you build early, you get the benefit, but if you build slightly later, you get even odds.
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Jesse McGatha
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I imagine it's for historical reasons.

That said, there are only 9 possible rounds where flags might appear (you can't earn enough cubes to build a warehouse in Port Ruhort before round 4). Since the last round is guaranteed to have no high water/low water tile drawn and there is a progress marker incentive to return to Ruhrort in the last turn, the final turn would have a bigger VP advantage for whatever flag turned up there. So I can understand if there is not an export flag because is a bit more fair, in terms of the game design. So as soon as you are to only 8 flags, you have this problem.

That said, I do wish Spielworxx would provide an extra Belgium flag in an expansion. That way you can secretly pick 8 of the 9 flags and remove 1 from the game unseen. In the meanwhile, it's easy enough to put this together as a print and play project.
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Jester wrote:
I imagine it's for historical reasons.

That said, there are only 9 possible rounds where flags might appear (you can't earn enough cubes to build a warehouse in Port Ruhort before round 4). Since the last round is guaranteed to have no high water/low water tile drawn and there is a progress marker incentive to return to Ruhrort in the last turn, the final turn would have a bigger VP advantage for whatever flag turned up there. So I can understand if there is not an export flag because is a bit more fair, in terms of the game design. So as soon as you are to only 8 flags, you have this problem.

That said, I do wish Spielworxx would provide an extra Belgium flag in an expansion. That way you can secretly pick 8 of the 9 flags and remove 1 from the game unseen. In the meanwhile, it's easy enough to put this together as a print and play project.


For those of us who play the low luck variant, I WOULD LOVE REVERSED FLAG CURVES TOO. It's killing my gaming ocd.
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