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Claustrophobia: De Profundis» Forums » General

Subject: Draft rules for expansion scenarios? rss

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Henry Allen
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Anyone have official or un-official draft rules for the expansion scenarios?

I'm talking about the advanced rules in the back of the original book where you bid points to take the humans and then use those points to build your party. It would be cool to have point values for the new human units and their skills to allow the same sort of draft for expansion scenarios.

 
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Chris J Davis
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I once came up with this, if it's of any use:

http://boardgamegeek.com/thread/708331/idea-for-a-generic-sc...
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Eric Franklin
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KlydeFrog wrote:
Anyone have official or un-official draft rules for the expansion scenarios?

I'm talking about the advanced rules in the back of the original book where you bid points to take the humans and then use those points to build your party. It would be cool to have point values for the new human units and their skills to allow the same sort of draft for expansion scenarios.



The problem is the skills for the Sicaria.

They're not as simple as "1 Skill = COST, 2 Skills = COST, 3 Skills = COST"

Because certain combinations of skills are far too powerful to easily price.

It would have to be "SKILL = COST" for each skill, and THEN you'd need to go through and highlight certain combinations as costing more IN ADDITION to the base cost of the skills.

I don't have the expansion in front of me, so these names aren't accurate, but it'd be something like:

TOUGHNESS - 1 POINT
REGENERATION - 2 POINTS

TOUGHNESS + REGENERATION - +2 POINTS

So if you wanted BOTH, it'd cost 5 points total.
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Henry Allen
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Chris, looks like a cool variant, thanks.

Eric, I see what you mean. Some combos are greater than the sum of their parts :|
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Paul Glickman
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Without having played the expansion yet, my guess is that there should be a limit of one Skill per Sicaria.
 
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