But my question is, why hasn't this game been getting better reviews? It certainly has enough decisions to choose from. It has player interaction. Where does this game go wrong?
My buddy says it's b/c it doesn't have a new feel to it. Let's say like Caylus does.
Where do you guys think this game falls short?
I played yesterday my first game with 4 players. After hearing all the rules I had this "What! That simple game? How can you even use any tactics?" -feeling. Luckily game offered more than I thought initially. Especially deciding when to take your cards back (and lose a turn basically) is always just painful enough decision to make.
After the game I still had feeling game is maybe "too" balanced. It's a type of an game where it should be impossible to have run-away leader problem. Instead it might have the opposite problem since with players of same skill level the randomness (the startingplayer cards) can affect outcome of the game. Maybe I'm overexaggerating but still decisions made during game aren't as critical as in Caylus for example. There are moments when deciding what to do is really important. There are also many rounds when it's more-or-less the same what you do.
I should still say I really liked the game. Components were great quality and rules simple and overall feeling of the game is relaxed and fun. Even I complained you have too little control basically, you still _have_ total control over game and there is very little luck. Definately a good game. I'm considering buying a copy of my own.