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Mage Wars Arena» Forums » Strategy

Subject: Priestess - 'Standard' Temple Build? rss

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Vincent Smegs
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I've often heard of people discussing the "Standard Priestess Temple", but I have not been able to find sample spellbooks. I'm assuming these spellbooks wold be full of Holy Temple cards, but I'd like to see what else is in these versions of Priestess that makes them so powerful.

Can anyone point me to a discussion on these types of builds or post an example spellbook below?
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C. E. Freeman
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The contents of the spellbook may vary greatly. When I say the standard priestess temple build I am talking about a style of play more than the contents of the spellbook. Which, now that I think about it, is somewhat misleading. Shame on me.

The goal of the standard priestess build is to control the tempo of the game by stacking miss chances, supplemented by guarding and to a much lesser extent healing.

The spellbook contains:

Temples - always the Temple of Light.
Strong defensive creatures such as the Knight of Westlock.
Equipment and/or enchantments that grant defense rolls.
Attack spells that cause daze/stun effects.

It frequently contains:

Staff of Asyra
An angel
Armor - usually cheap or with resistances
A little bit of healing or regeneration

Those are the basics. Even within that group there is a lot of variability possible.
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rock lobster
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You must also decide which flavor of Tower... and there are two:

1. Turtle
(Spawnpoint/Priests)

2. Creep
(No Spawnpoint/No Priests)

"Turtle" must establish Spawnpoint on Turn 1, no exceptions. Must get Priest-engine working ASAP. Quickly get Tower of Light up for STUNS. Quickly get a BimShala up for Utility.

"Creep" wants to build a creeping chain of BimShala(s) towards center (often two on turn 1), then Tower of Light in center for STUNS. Save for Angel(s). Plan for Direct Damage.

Both should have Arc Lightning(s) for two reasons: STUNS and UNAVOIDABLE.






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AJ Harris
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And after you buy 5 core spell tomes and put 6 hands of bim shalla in your deck you will be virtually unbeatable. Gotta love that infinite range. So fair.
 
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Purple Paladin

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I thought 4 was the max of any one type spell you could put in your book (not counting Novice)?
 
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Morten Hjelme
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Arendal
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Purple Paladin wrote:
I thought 4 was the max of any one type spell you could put in your book (not counting Novice)?


You can have six of each first level spell.
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rock lobster
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6 BimShala DOES NOT equal Autowin.
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Robert Nicewander
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Chandler
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rainofwalrus wrote:

6 BimShala DOES NOT equal Autowin.


This ^

If your opponent lets you have the time and space to fill half the arena with HoBS's, then they deserve to lose.
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Marc Eric Vogt
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Hand of BimShala is UNIQUE now it was an errata. Also Temple of Light costa mana to activate now. Do you guys think Priest is still playable??
 
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