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Combat Commander: Europe» Forums » Rules

Subject: Troop quality? rss

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Scott Roberts
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Sitting down to play first time. We can't figure out the effect of troop quality. Searched the rule book and found 3 references to elite, but that did not help. We are playing scenario 10. Help!
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Richard Pardoe
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The troop quality reflects the team(s) that a squad will break down to when you Deploy or play Light Wounds

It also determines which OOBs are available when using the RSG, but that isn't relevant for your situation at the moment.
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Troy English
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RPardoe wrote:
The troop quality reflects the team(s) that a squad will break down to when you Deploy or play Light Wounds

It also determines which OOBs are available when using the RSG, but that isn't relevant for your situation at the moment.


Is that it?

It seemed like it would have more importance and I've scoured the rules as well trying to figure out what I was missing.
 
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Chris Franka
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The major effects are already taken into account with the numbers printed on the bottom of the counters. Elite are already better than Green troops for example, by virtue of better numbers on their counters (front and back). You can lay down some counters with different qualities but the same number of illustrated men on the front and see the difference in firepower, morale, etc.

So you don't have to anything else to account for that. However, as mentioned above, cards may refer to specific qualities of troops (for example, when you are asked to replace a chit on the board with others from the box--you need to know which ones to dig out). Also, as mentioned, better quality troops have a higher cost when choosing them while using the Random Scenario Generator. But otherwise, there are not a lot of other differences as far as I can recall. It's not like Elite troops can take actions that Regular cannot; it's mainly to explain why some counters have better numbers than others.
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Jason Albert
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bigtex01 wrote:
It's not like Elite troops can take actions that Regular cannot; it's mainly to explain why some counters have better numbers than others.


If their stats are boxed, they may.
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Troy English
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Thanks,

It may sound weird but I've been reading the manuals front to back (and the playbook) trying to figure out if I missed something. :-)

Really appreciate the responses.
 
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Russ Williams
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Tut_613 wrote:
It may sound weird but I've been reading the manuals front to back (and the playbook) trying to figure out if I missed something. :-)

Hint: use the PDF version of the rules to solve such mysteries.

E.g. searching "Elite" in the rules PDF file immediately reveals A36 (Light Wounds) and E52 (Deploy).
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