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Dungeon Petz» Forums » Rules

Subject: 2-p "Adding new stuff" phase and consequences rss

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Nicola Bocchetta
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Hello,

I've always been confused by the 2-player rules for Dungeon Petz.

I understand that in 3 and 4 player games, every magic item, cage, and add-on gets on the board and can possibly be bought.

Instead it seems to me that in a 2 player game you only get to see 8 out of 10 magic items, 9 out of 11 cages, and 5 out of 6 add-ons.

Am I right or am I missing something?

This setup phase is the most fiddly in the game...
 
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Bella
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Your numbers for the 2p game seem correct. Yes, it means that some of the artifacts, cages, and add-ons won't be used in the game, but the game still plays well. There are plenty of games that don't use all the possible options/cards/components, etc in a given gameplay. I think that Dungeon Petz is more fun and interesting with 3 or 4 (especially in the bidding of imps for turn order), but it all works with 2 also.
 
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Nicola Bocchetta
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Thanks.

I just needed some confirmation.

I find it scales down to 2 well, much better than Dungeon Lords for example.

Of course it's a game thought out for 4 persons, and that's the best player count.
 
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Loren Cadelinia
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Faso74it wrote:

This setup phase is the most fiddly in the game...


I agree, and all the 2-player exceptions make it confusing.
 
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