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Android: Netrunner» Forums » General

Subject: Names / Descriptions of decks rss

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Mike
Canada
Gatineau
Quebec
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May I bother someone to post all the different names of decks (deckbuilds) with a brief description. A link would be fine as well.

ty
 
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Lou Lessing
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Tag & Bag also called Scorched Earth Combo

Fortress also called Super Server.

Noise Virus also called Noise Mill. The version with Data Dealer has been called Data Dealer Control.

Toolbox also called Big-Rig.

Just in the interests of recognizing terminology on decklists.

(I've got lists with analysis for a Tag & Bag and Noise Mill here, if you're interested. Absolutely tooting my own horn. No shame.)

http://boardgamegeek.com/article/12070435#12070435
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Andrew Barrett
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Schaumburg
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brisingre wrote:
The version with Data Dealer has been called Data Dealer Control


you are so silly brisingre
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Mike Nunes
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Fresno
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galathonredd wrote:
The post would be way too long. Though there are a few generic archetypes, for the most part, the frameworks are too flexible, thus, decks in this game are as varied as the players running them.

Regarding the common current deck types, you'll see...

CORP: Fast Advance (tries to score agendas the same turn you install them)
Tag & Bag (tries to tag the runner and kill it with Scorched Earth)
Fortress (economic powerhouse with tons of ice protecting itself)
Shell Game (relies on tricks and traps to fool runners into suicide runs)
...and any combination thereof, with many more possibilities, depending on which cards you're trying to abuse.

RUNNER: Noise Virus (make Corp discard, destroy key corp ICE, try for big runs on R&D and Archives)
Toolbox (set up an ultra-rig with tons of money and just force through any Corp server)
...really, Runner decks are even less prone to generic archetyping than Corp decks, since they must be so much more flexible to succeed as the game's offenders.

You just can't net-deck very well in this game. Sure, you can copy someone else's deck, but will you be as good at using it? This ain't Magic: The Gathering. You play the deck - the deck does not play you.



Another one of the regular Runner deck archetypes is the Aggressive deck. This is usually played with the Criminal faction, and is designed to have the Runner make runs early and often, usually running "naked" (without any icebreakers)and forces the Corp player to rez it's ice early, keeping it broke.
 
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Teky Teky
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onibaku06 wrote:
galathonredd wrote:
The post would be way too long. Though there are a few generic archetypes, for the most part, the frameworks are too flexible, thus, decks in this game are as varied as the players running them.

Regarding the common current deck types, you'll see...

CORP: Fast Advance (tries to score agendas the same turn you install them)
Tag & Bag (tries to tag the runner and kill it with Scorched Earth)
Fortress (economic powerhouse with tons of ice protecting itself)
Shell Game (relies on tricks and traps to fool runners into suicide runs)
...and any combination thereof, with many more possibilities, depending on which cards you're trying to abuse.

RUNNER: Noise Virus (make Corp discard, destroy key corp ICE, try for big runs on R&D and Archives)
Toolbox (set up an ultra-rig with tons of money and just force through any Corp server)
...really, Runner decks are even less prone to generic archetyping than Corp decks, since they must be so much more flexible to succeed as the game's offenders.

You just can't net-deck very well in this game. Sure, you can copy someone else's deck, but will you be as good at using it? This ain't Magic: The Gathering. You play the deck - the deck does not play you.



Another one of the regular Runner deck archetypes is the Aggressive deck. This is usually played with the Criminal faction, and is designed to have the Runner make runs early and often, usually running "naked" (without any icebreakers)and forces the Corp player to rez it's ice early, keeping it broke.


This is also common with shapers, run naked a couple of turns and then play MO and start getting the rig up, then just cash cash cash run run run...
 
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Simon Gunkel
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onibaku06 wrote:
Another one of the regular Runner deck archetypes is the Aggressive deck. This is usually played with the Criminal faction, and is designed to have the Runner make runs early and often, usually running "naked" (without any icebreakers)and forces the Corp player to rez it's ice early, keeping it broke.


You can play agressively with all factions. If you´re running naked, that´s rather independent of your deck and your starting hand. There rarely is a good reason to do anything on your first click than to make a run, IMO. That´s why neural Katana has become so popular.
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Kareem Koh
Malaysia
Puchong
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Criminal Resource Denial.

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