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Subject: Advice on base game 4up first time rss

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Nash
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Hi all,

Recently picked up the base game and tomorrow we have a 4 player game lined up.

What would people recommend as a good rule set? It will be everyone's first game, I doubt we'll be able to add an extra player to make it the recommended 5. I could hit up my FLGS if an specific xpac was recommended.

My own thoughts was to go with base only no sympth rules, as we're so new the lack of human optimal play should balance the one Cylon?
 
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Tim Sansone
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Yes, playing the base game with no sympathizer is a good way to start.
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Nash
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guestid1250 wrote:
Yes, playing the base game with no sympathizer is a good way to start.


Thanks for the quick reply. A follow up question; what characters from base are recommended for the first play through?
 
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Victor
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That's probably not too important. But if you're asking for which characters are the most fun to play, I would say that Roslin, Boomer and Baltar provide the most opportunity for deception (both a good and a bad thing).
 
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Hendrik R
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twubear wrote:
That's probably not too important. But if you're asking for which characters are the most fun to play, I would say that Roslin, Boomer and Baltar provide the most opportunity for deception (both a good and a bad thing).


Roslin and Boomer are incidentally also the characters with comparatively crippling drawbacks that might sour it a bit for first time players. That said, I was Cylon Boomer in my very first game and single-handed destroyed the fleet. It was a blast.

Unless everybody has already read through the characters, it's probably best to encourage people to pick whom they like from the show, or random if they haven't seen it. If everyone reads through every character, that adds another half hour to start-up time.
 
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Dante
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I've only played one game of BSG so far and I would say that the first game is the hardest, the rules can be quite heavy for beginners - especially when the Cylons dare not ask questions through fear of giving themselves away.

I would recommend taking out the symp as if the game is too hard on your firs turn it can be off putting.
 
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nashable wrote:
guestid1250 wrote:
Yes, playing the base game with no sympathizer is a good way to start.


Thanks for the quick reply. A follow up question; what characters from base are recommended for the first play through?
If no1 can really decide (or can decide in a timely manner), just pick randomly, while still following char selection rules.
 
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Nash
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Thanks again for the replies. In everyone's experience what would you say were the simplist characters to play? (I have a feeling i'll be asked to make that recommendation)
 
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Per Davidson
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That's sort of a tricky question because the easiest characters to play are also the ones who are the least fun. I would recommend adding Saul Tigh in your first game. His ability to declare martial law and his cylon hatred making people easier to brig is a lot of fun and adds a lot of tension to the game. Specially if no one choses Adama and he gets to be admiral.

In general I guess Galen Tyrol and the pilots are the easiest to play as well all Tom Zarek and Adama junior but if you want to enjoy the game I would highly recommend you take characters such as Rosylyn, Tigh and Gaius Baltar.
 
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Mooseulie Ferenczy
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In general, I tend to advise new players take Helo. His drawback takes care of itself quickly, so it is one less thing to remember, his Once Per Turn ability is one that you don't forget because it is so good, so you only really have to try to remember his Once Per Game, so it is less info to remember. Also, the opportunity to sit out a turn and watch everyone else play can be a boon to confused new players.
But honestly, all of the base character are various degrees of usable and none are overly complicated.
 
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Robert Stewart
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Starbuck's probably the easiest of the Pilots - people seem to find Apollo's Alert Viper Pilot confusing, and Boomer requires people to guess whether a Crisis is good or bad every turn.

With just one new player, Helo's a reasonable thought, but, while he can't move or take an action, he does have the same opportunity to play into skill checks as everyone else, so he's not really sitting out...

I'm of the school of thought that says new players should pick the character they want to be without worrying too much about game mechanics - it's better that they feel engaged and have fun than that they play some theoretical "best" role...
 
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Nash
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rmsgrey wrote:

I'm of the school of thought that says new players should pick the character they want to be without worrying too much about game mechanics - it's better that they feel engaged and have fun than that they play some theoretical "best" role...


I agree with this but I just want be armed with good recommendations in case I'm asked :-)

Thanks again everyone, I'll try to post back later how it went.
 
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EASIER:
Helo - his weakness is "set and forget"
Baltar - Ditto for that matter. His special of drawing a skill card when HE draws a crisis card is supposed to be mandatory, but in this case, you could always enact a "you snooze, you lose" policy.

Chief - it's more uncommon to get beyond 8 cards if playing 5p+ games


HARDER:
Saul - his weakness is both annoying and easy to forget
Boomer - Her Recon is often forgotten, and that's not even counting her getting stuck in the Brig... which can a VERY UNIQUE and fun experience, but not necessarily so for newbies.
 
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Dan Chernozub
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By the way where do I find that no sympthazier variant?
 
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Andre
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http://www.fantasyflightgames.com/ffg_content/Battlestar_Gal...

 
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