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Subject: Werewolf: Exodus. Game going. rss

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Welcome to Werewolf: Exodus.

I know that there are already tons of games going on, but why would I let that stop me from trying out another mechanic. This game, like Advisors and Andean Gold, will try out a new mechanic without too much additional complexity. Pretty much a standard game besides. Also, like the others, this wasn't meant to take away from any of the "main games" going on, but add one to do on the side. Although this game may take longer than the others, I don't see it as any more demanding since part of the new mechanic is that you may be in only part of the game (even if you're not killed right away!).

Start: When enough sign up (Please sign up via PM!). Target number range is 12-15 players. During game players will not know exactly how many are in the game.

Lynch time:
8 PM.
Tiebreaker: Longest held vote.

Addtional note: PTPer is co-modding this one with me. Because he's the man.

On to the rules....

Theme:
Bitter enemies and intermittently at war with the barbarians of the north, the kingdom has finally succumbed to their major campaign. The army has been destroyed, villages burned, and nearly all the royal court has been murdered, including the king. The only survivors are the wise man and the king's 7-month old son. Survivors of the whole region scramble to escape to the south - the land of their allies. Beyond that land may be a place to start anew, maintaining the lineage with the child. But he must be protected. The Barbarians have have sent a small group of their finest to covertly track down this final escape group and put an end to the whole civilization.

New Mechanics:
1. Players will be introduced as the game goes along. The group will pick up escaping stragglers as the days progress (however, any player may be one of the barbarians!). 4 people start in the game. Each day 0-3 additional players will join.
2. Players may vote for "no-lynch". Now, for no lynch to occur every player does not have to abstain from voting - but only to have a majority of people vote "no-lynch".

Roles:

Evil
2 Barbarians (wolves) - kill at night
1 Barbarian Captain - kill at night
a. Torture - Once per game can learn role of player on night kill.
b. Persuasion - Cannot by lynched on day of first appearing.

Good
1 Wise Man (seer) - check one person for evil each night
2 Siblings (Masons) - know who each other is at start of game
1 Hunter - can kill Barbarian if left alone
a. If left alone with single Barbarian at game end, village wins.
b. If is last villager remaining at any point in game and attacked
by a single Barbarian, the Barbarian is killed.

Victory conditions:
Good - Kill all evil.
Evil - 1. Kill off all good players at any point in game (even if more
are to come). The child dies.
2. Reach parity with good side if no one else is to come.

PM's:

1. The Barbarians, and only them, can PM once they are in the game.
2. Barbarians in the game cannot PM the Barbarians who are not in the game yet.
3. Players who are not in the game can PM the players who will join the game the same day they will - BEFORE they enter the game. However, they must PM all the players at once who will join the same day (can't choose just one player).
4. Barbarians can PM just each other if they are among group who are joining on the same day.

Hope it's fun!

(Remember, please sign up via PM)





 
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Re: Werewolf: Exodus. Please sign up via PM.
3 so far and bump.
 
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Re: Werewolf: Exodus. Please sign up via PM.
bump, need some more.
 
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Re: Werewolf: Exodus. Please sign up via PM.
Need to add that roles will be revealed on lynch but not on night kill (except to the Barb General one time when he uses the torture ability).
 
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Re: Werewolf: Exodus. Please sign up via PM.
Need around 4 more please.
 
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Re: Werewolf: Exodus. Please sign up via PM.
2 more! Hurry, Hurry. If I can get a couple here soon we can roll on Monday.
 
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Re: Werewolf: Exodus. Please sign up via PM.
Alright, got it. Sign ups are closed unless you want to sign on as an alternate. Game will officially start on Monday, first lynch Monday at 8 PM Geek time (CST). I will try to send roles and such out today and get the game started. Once I do that people (who start in the game) can start posting away, even today - although first lynch won't be until Monday at 8.
 
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Re: Werewolf: Exodus. Please sign up via PM.
Roles sent and game will begin on Page 2. When intro text is posted, those who come into the game on Day 1 may start posting.
 
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