I found this practicaly new and unplayed for 3$ but missing the rules. After reviewing the various post here (and doing parts inventory) I decided that the 'field technical manual' would be the best version of the rules But I have to ask this simple question.
A. What are the best tweaks to the game to make it better? B. What tweaks in the rules (not parts) makes this (in gameplay) compareable to Risk 2210. C. Just a note on my risk collection. 1996 Risk (99c yard sale) Revised Risk (12$ with horrible tokens, yuck), Fellowship of the Ring Risk (3$ thrift), Risk Godstorm (3$ thrift missing rules). D. The lord of the ring risk is that 'upper part map' version that really needs the second half to be complete. Now looking at the rules for risk godstorm, and risk 2210 Im wondering how i could really improve the playability of that LOTR risk game I have. E. Any tips on improveing my Risk fun is always welcome!