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Stop! That tickles!
I have a $50 gift certificate to a FLGS. They have the mainstream stuff, but nothing too unusual.
I am thinking about one of the following games...
Railroad Tycoon - I played Age of Steam once and thought it was OK, but a bit heavy for me. I really think this would be right up my alley, but I am now thinking about waiting until they get the problems with the board worked out (colors, warping). Should I not bother waiting and get it now?
RoboRally - This looks like fun, and is highly rated. It might not be the most strategic, but it can handle 2-8 people! I think it's good to have a lighter game that can handle many people, but wait, I already have Shadows Over Camelot, Formula De, Bang! and Diamant. I seem to find myself drawn to nicely themed, lighter games that can handle alot of people. RoboRally would seem to fit in, but do I need another in the same category?
Vegas Showdown - I feel I need to start getting into the more traditional strategic euro-style games. The problem is I am a bit turned off by the themes of alot of them. I don't find the themes in many of the top rated games that interesting, but I do find casinos and Vegas interesting. This might be a good next step in the Euro direction, since it seems to borrow mechanics from some other games. It doesn't play with just 2 people, but I should be able to scrape together a couple of people most of the time.
What do you think? Which one of these 3, or is there another game I should consider, that I might find in my local shop?
I've only played RoboRally, of your three.
I liked RoboRally, and I think you might, too, based on your profile. But I'm not sure I'd call it light. More like medium weight. It takes some planning in your head.
Other than that, look at what people are playing the most and see what appeals to you:
Anything in the top 30 on this list will be good - it will hard to go wrong.
I represent no danger.
I haven't played any of those games, but I just wanted to say that I don't find these lists annoying at all. Those who do can just move on. I've made a few WSIBTs and have always had great and helpful responses. So, buck up little camper. We love to see what people are thinking about buying and we love to give our input (when we can--which again, I wish I could help here).
My only input is: I hope you get Railroad Tycoon so I can read whether or not you like it because it is on my radar too.
Angus the Bull
I've played two of the three an here's my since you've asked.
problems with the board worked out (colors, warping)
Yes, this was/is very annoying and will take some time to combat. My board warp was significant. I tried to fix it by weighting and had only minor sucess. In my experience the warping CAN be fixed by backbending. Because the boards are SOO big they are quite flexible and leaving them out for a few days and backbending them straight when ever you walk by and see that they are in need of reshaping was a cure for me. Fixable, but a hassle. As for the color issues, I didn't find it a huge problem but there are pasteups here to fix that. Complaints aside, this is an EXCELLENT game. Based on your ratings and your comment that AoS was OK but bit heavy RRT will likely click for you. This plays well accross the player range. Each player number will require a slightly different play style though. As for Eagle fixing this on the second edition: More power to them but it seems that lately several of the game mfgs. are having the same problem and the RRT board wasn't the only board that needed some backbending in the last few months (RA, Struggle of Empires are a couple of others). It was the biggest and so the most noticable. As publishers move production to China, the plants in China have to cope with production quality problems that the old mfgs. had the experience to avoid. This will take time...
Definately a fun light game that accomodates a group. At two or three I found that game just OK but with more players it starts to get fun. This game will definately be brought down by slow players.... It's supposed to be a race game but as the rules are written, only the last player that hasn't finished placing cards is under any time pressure. Now at a table of fast players that's great but with more than one slow player, this game can drag. I've gotten another sand time that's at 90 seconds and the first player done turns it. It feels more like a race again and the game moves along at a better clip. As for the people I've introduced it to: Hit and Miss. Some people have a hard time visualizing the movements using the cards (regardless of how much time they have) and so end up not liking the game. That being said, I like Roborally quite a bit. It's a little puzzle, a little deduction, and a spatial with a time crunch to boot. A nice group game, with the right group.
Vegas Showdown: Sorry. Can't Comment, haven't played.
Hope my ramble helps.