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Subject: INFECTION: Humanity’s Last Gasp – A solitaire boardgame by John Gibson rss

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John Gibson
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So I’m in the home stretch to get my first boardgame published. Last week I signed my contract with Victory Point Games and right now we are in the stage proof reading the rules, game board and components before they go to the printers. The target date is May 16th. I’m keeping my fingers crossed!

Here is an image of the game board:



The game board has 2 sides for 2 levels of difficulty: Bacterial (Easy) and Viral (Hard). Players should initially start with the Bacterial side, then switch to the Viral side when they feel they have the hang of Infection. Both sides have the same basic layout. The left part of the board contains the Virus Area, the Incubator, the Death Toll Track, and the Funding Track. The right part of the board contains the Vaccine area.

Game Pieces

The game's pieces are used to create and mutate the Virus, create the Antibodies to defeat the Virus and track the status of the Death Toll Track and Funding Track.

Molecules



These are the basic building blocks of the Virus. They come in three, four and five protein configurations.

Proteins



These are the basic building blocks of the vaccine. There are 5 different Proteins that can be used to create the Antibodies. There are 16 Protein pieces and in the corner of each piece it tells you how many there are of that piece out of the total; the number of each piece is also listed below each Protein.

Death Marker




This is a marker placed on the Death Toll Track to indicate game progression.

Special Event Tokens



There are 12 Special Event Tokens: 6 with positive effects and 6 with negative effects. These will be mixed in amongst the Molecule tokens.

Personnel Power Tokens



These are tokens that are placed on Personnel cards and can be spent to use their power.

Cards

There are three different types of cards used in the game: Status Report Cards, Lab Equipment Cards and Personnel Cards.

Status Report Cards



Lab Equipment Cards



Lab Personnel Cards



The Rules book is looking good. It has enough images and examples that I think anyone who enjoys playing challenging solitaire boardgames will pick it up easily and be playing it shortly.

Anyhoo, that’s all I have to report for now.

Cheers,
John “That Cowboy Guy” Gibson
www.ThatCowboyGuyGames.com
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Mikolaj Laczynski
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The art looks fantastic! The board, the tokens, the cards - everything.

The symbols replacing the numbers on the Special Event Tokens are a very nice surprise.
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DoctorMike Reddy
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One word:
Awesomesauce!
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John Gibson
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qiagen wrote:
Looks very cool, and definitely something I'd be interested in as a solitaire game.

Congrats on finding a publisher!


The funny thing was is that I designed the game specifically for the publisher, so it wasn't a long hunt.
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John Gibson
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mikolajl wrote:
The art looks fantastic! The board, the tokens, the cards - everything.

The symbols replacing the numbers on the Special Event Tokens are a very nice surprise.


Thanks, Mikolaj,

They had planned along to have symbols for the Special Event Tokens. We just used the numbers as place holders until the artwork was done.

I am very pleased with the art. I think it will feel very thematic when playing the final version.
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John Gibson
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DoctorMikeReddy wrote:
One word:
Awesomesauce!


Yum!
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Ian Richard
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Congrats on reaching the finish line. You've got a great game there and I'm glad that more people will get to play it soon.
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John Gibson
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McTeddy wrote:
Congrats on reaching the finish line. You've got a great game there and I'm glad that more people will get to play it soon.


Thanks, Ian.

I sent in the list of play testers to them today to add to the game.
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John Gibson
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By the by, what is the etiquette for adding a new game to the BGG database? Does the designer do it or should I let someone else add it? My game is not published yet, so of course it should wait until then, but I figured I'd ask the question now.
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Nate K
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gedin wrote:
By the by, what is the etiquette for adding a new game to the BGG database? Does the designer do it or should I let someone else add it? My game is not published yet, so of course it should wait until then, but I figured I'd ask the question now.


You can add it yourself, and I think that you're safe to add it to the database if it's been picked up by a publisher and has an announced release date.

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H C
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Congratulations. The initial playtest version looked good; this looks even better.
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John Gibson
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So my game was mentioned in the Coming Soon section of the May Update on the Victory Point Games website.

I am getting all tingly now! meeple



http://victorypointgames.com/articleDetail.php?article_ID=29...

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John Gibson
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Here is part of the Rule Book cover art:



I love the look in his eyes and the cracks in the face plate. Nice touch!
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John Gibson
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Here is an image of the back of the game box:



Pub date is tomorrow! meeple
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David Gonzalez Rice
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Congratulations!
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Mikolaj Laczynski
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John,

What is your involvement in the process right now? Were you invilved in choosing box art for example? Or was it VPG calling the shots?
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John Gibson
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mikolajl wrote:
John,

What is your involvement in the process right now? Were you invilved in choosing box art for example? Or was it VPG calling the shots?


VPG called the shots. The box art was a collaboration among my developer and the 2 artists. Since I am not physically located in same location as the publisher it minimized my involvement at this stage. I imagine I could have said I hate it and then we would have a discussion as to why I hate and what would make it better. I would also think my preferences could be vetoed by the publisher if my choices would be bad in the view of VPG in selling the game. I.E. I insisted the box cover art included a picture of a dead baby and VPG thinks this would be bad for business.

But I am very happy with their work so I have no objections not being in the final stages of development--specifically the box art and layout.
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John Gibson
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Here is the link to my game on VPG:

http://victorypointgames.com/details.php?prodId=244

They still have to add the box art, and you can't buy it yet--of courese!
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Andrew L.
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Hey! I run a board game blog at swordboardandpen.com! Come check it out!
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Can't wait to pick this one up! Congrats again!
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Shaun Layton
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What are we looking at price wise? I've been looking for a good challenging solo-play game, and this looks to fit the bill nicely!
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John Gibson
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Kreator82 wrote:
What are we looking at price wise? I've been looking for a good challenging solo-play game, and this looks to fit the bill nicely!


I don't know. My guess it will be around the $25 range for a boxed game, but I will find out tomorrow. meeple
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Don Smith
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The game looks great John - congratulations!
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Mikolaj Laczynski
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Its looking fantastic.
Were there any last minute rule changes?
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John Gibson
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mikolajl wrote:
Its looking fantastic.
Were there any last minute rule changes?


Let's see...there is no income during the Clean Up Phase in the Viral (hard) Level, so you have to earn your funding strictly through targeting the virus.

The rules also include 3 variants:


Lab Equipment Rental
Because of severe budget cuts your DPC lab is leasing its Lab Equipment
instead of outright purchasing it. In addition to paying the upfront cost
of the Lab Equipment Cards, you must also pay $1 Funding for every use
of a Lab Equipment set, regardless of success or failure.

Severe Mutation
The Virus is mutating at an alarming rate, with multiple strains
occurring within the same Molecule. In the regular rules, you only
receive Funding from targeting and destroying Molecules on the
same Turn you complete the Antibody. During Severe Mutation, on
subsequent Turns after its creation you must recreate the Antibody
using newly harvested Proteins to target a new copy of the same
Molecule; targeting new strains of the Molecule in this way will give
you additional Funding, unlike in the regular rules.

Tightening the Belt
Begin the game with $10 funding instead of $15
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John Gibson
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So here is the BBG entry for the game:

http://boardgamegeek.com/boardgame/142854/infection-humanity...

Question: So now that I am officially a Game Designer, how do I get one of this official Game Designer thingies at the top of my Avatar?
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