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Subject: better rule for placing a blocking counter rss

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Patrick Duff
United States
The Colony
Texas
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We've gotten into some situations where a player was so hemmed in by tiles, walls, blocking counters, and playing counters that they could not move for many turns in a row. This is very frustrating for that player and pretty much takes the fun out of the game for everyone when it happens.

A simple change to the rules greatly reduces the chance of this happenning. Just require that each blocking counter be moved to a different space at the end of each turn, rather than allowing it stay in the same spot turn after turn.
 
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Geo
Greece
Athens
Marousi
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pduff wrote:
We've gotten into some situations where a player was so hemmed in by tiles, walls, blocking counters, and playing counters that they could not move for many turns in a row.


Player pieces and blocking counters do not block movement. You can pass through them but you can't stop in the same space.

Are you playing this correctly?
 
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Patrick Duff
United States
The Colony
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We are playing correctly. Blockers do get in the way of tile movement, and tiles in turn have walls. But moving your blocker each time solves the problem and feels natural during the flow of the game.
 
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Steve Oliver
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Alameda
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pduff wrote:
But moving your blocker each time solves the problem and feels natural during the flow of the game.


You do need to move your blocking counter each turn. You pick it up at the beginning of your turn, and place it again at the end of your turn. That's how the rules are written.

Of course, as you've pointed out, you can put it right back where it was. I've seen this happen several turns in a row, but eventually you'll need to either place it somewhere more strategic (block someone's exit, etc.) or you will find you are hindering your own movement.

I don't think the game rules need to be changed, because part of the point of the game is to figure out how to move the tiles around (and make use of the special spaces) to allows you to move your playing counter.
 
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