@Ares/Gremlin, will there be any balance issues if I buy two sets so I can run two of any given character? I realize they've been given specific names rather than generic class designations (warrior, sniper, assassin), but if you get past that hangup it seems feasible.
Myth had a similar craze strike it, where people were buying duplicate heroes so they could better customize their team. The problem there is Myth has limited treasure cards, which made duplicate heroes not appeal to me (duplicate heroes would fight over the treasure).
Here, the upgrade system appears to work fine if I have full sets of upgrade cards for each model. There does not appear to be a bunch of random, unique "treasure cards" that' could cause gear shortages.
My thinking is this would open up a higher level of team customization (much like the newer x-com game, where there were multiple classes and you could run as many as you wanted of any class). I really like being able to adjust a team to suit my preferences.
Each agent has a name and a class, for instance : Chromium (name) Marine (class), powers and items are divided in :
- General, the power or item can be usable by anyone regardless his class, as many of the achieved KS ONLY stretch goals
- Specific, the power or item can be usable by the specific class , i.e. Marine, Hulk, Sniper, Infiltrator or Biotech.
If you merge two sets you will have 2 agents of the same class but you will have also a doubled amount of items and powers, so you just need to remove the ones from the absent class and there are no problems in doing that.
About the game balance, it depends mainly from the level of difficulty chosen at the start of the campaign , playing with 2 biotech at EASY level, may be too easy
starting from NORMAL and above it's ok.
In any case, we suggest to do not play more than 2 characters of the same class together except if you are planning to create custom missions specially designed for.