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War Rocket: Space Battles in the Atomic Age» Forums » Variants

Subject: Defender Rolls rss

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On page it states:

"All hits on a target from all attackers are added up and resolved with one roll. Attacks cannot be split. The attacking player rolls a ten-sided die for each target they are attacking. If multiple players are attacking the same target, all hits are added up and the player delivering the most hits rolls the damage. This roll can be made in any order, since all firing and damage is simultaneous."

A minor quibble with the author, but we play with a home rule that players of the targeted ship rolls a save roll against incoming firepower rather than keeping track of how much firepower on each rocket came from which player. It doesn't change the odds any but it is lovely to watch a player squirm when he rolls a 10 on his save roll against light incoming firepower and has to remove his rocket from play because of his own poor rolling. devil
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